Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
delete or rename "\left4dead2\ems\left4bots2\cfg" directory.
In the video i was leave everything as default setting, not touching anything, and also not only molotov, pipebomb and bile jar also have the same problem
tank_molotov_chance = 25
tank_retreat_radius = 650
tank_throw_deltapitch = 3
tank_throw_min_health = 1500
tank_throw_range_max = 1300
tank_throw_range_min = 200
throw_molotov = 1
throw_molotov_interval = 4
throw_nade_deltapitch = -6
throw_nade_interval = 10
throw_nade_mindistance = 250
throw_nade_radius = 500
throw_pipebomb = 1
throw_vomitjar = 1
This is default setting right ?
Change setting “loglevel” to 4 and copy the log that appears when bot throwing grenade.
[L4B][DEBUG] OnTankActive
[L4B][DEBUG] Active tanks: 1
[L4B][DEBUG] [AI]Ellis - Throw (weapon_molotov) -> ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw finalization - ThrowType: 1 - ThrowTarget: ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw no longer valid
[L4B][DEBUG] [AI]Ellis - Throw (weapon_molotov) -> ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw finalization - ThrowType: 1 - ThrowTarget: ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw no longer valid
[L4B][DEBUG] [AI]Ellis - Throw (weapon_molotov) -> ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw finalization - ThrowType: 1 - ThrowTarget: ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw no longer valid
[L4B][DEBUG] [AI]Ellis - Throw (weapon_molotov) -> ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw finalization - ThrowType: 1 - ThrowTarget: ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw no longer valid
[L4B][DEBUG] [AI]Ellis - Throw (weapon_molotov) -> ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw finalization - ThrowType: 1 - ThrowTarget: ([2] player)
[L4B][DEBUG] [AI]Ellis - Throw no longer valid
Not really, but yeah i do increase tickrate to 60
Unzip and put the "left4bots_afterload.nut" file in Left 4 Dead 2\left4dead2\scripts\vscripts directory
Hope this fix will be included in next update if there's one