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Try changin' values of these settings in "settings.txt" to "0":
"incap_block_nav_radius",
"incap_block_nav_tank_range",
"tank_retreat_radius".
the bots actively charge at the tank instead of running away from it
Try changing the "orders_no_queue" to value from 0 to 1 in the "settings.txt" located at "...\Left 4 Dead 2\left4dead2\ems\left4bots2\cfg".
@jenarobinson Each bot has a pickup configuration file in ems/left4bots2/cfg/weapons. Putting the grenade launcher all the way to the right in the top line should make the given bot prefer any other main weapon over it.
thank you!
and testing XD!
for the bots grabbing ammo when a tank is around, what is wrong with that? the alternative is them not grabbing ammo, and then swapping to their pistol and or melee weapon because they "ran out of primary ammo"
- Bots will try to grab ammo when there are other priorities (Like a tank)
- They won't enter the safe room when there are special infected about
- During the crane segment on Dead Air, they can't pathfind up to the rooftop you need to jump across to the lowered crate from
- They don't move out of fire made from white explosive barrels or the Leaker, if enabled
Sometimes, they were trying to find their own path, resulting to leave me alone. I tried to lead them to the right path but they kept trying to find their own path.
And sometimes, they got stuck.
As the result, I restarted the Left 4 Dead and everything became normal.
Left 4 bots 2 Brainrot edition:
dodge_charger = 0
dodge_rock = 0
dodge_spit = 0
dodge_spit_radius = 90
enforce_sniper_rifle = 0
fall_velocity_warp = 0
incap_block_nav_interval = 0
incap_block_nav_radius = 0
incap_block_nav_tank_range = 0
items_not_to_avoid = 0
manual_attack_always = 0
manual_attack_common_head_radius = 0
manual_attack_dual_pistol_nerf = 1
manual_attack_mindot = 0.98
manual_attack_radius = 500
manual_attack_saccade_speed = 0
manual_attack_special_head_radius = 0
manual_attack_wandering = 0
shove_deadstop_chance = 50
tank_retreat_radius = 0
And advanced ai mod is not better than Left 4 Bots 2
i notice that one to 2 bots on dead center will run through the fire when they get into the "kitchen" area of the part that is on fire when there is a safe way around it
They do the same thing with environmental fire. I'd think its just dumbness but it really does seem deliberate.
Also thanks a lot for the mod man
You need to use the "I'm with You" vocaliser command instead of "Lead" command. Only then the bots will pickup Cola, press Elevator button, pour gas, etc on their own.
Navigate to "...\Left 4 Dead 2\left4dead2\ems\left4bots2\cfg" then open the "settings.txt" file.
Set "throw_molotov = 0", "throw_pipebomb = 0" & "throw_vomitjar = 0" then you're good to go!
Also for anyone who was wondering like I was the "manual_attack skill" setting I've seen people mention in threads and videos has now been changed to be several different variables. While it allows more fine tuning in theory I wish there was a simpler way to adjust the bots performance as they make expert and expert realism too much of a cakewalk by default.
I still think the "Advanced Bot AI" mod is the best I've used so far