Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I think it's worth a try, simple logic is best, and "Primary Weapon Enforcer" also has Reload problem.
for me I just don't let bots use sniper, actually I have never thought about how to handle the sniper problems before, lol.
I got the vanilla scripts of the ak47 and the hunting rifle and i swapped their WeaponType param in a test vpk. The bot with the ak started switching to the pistols when i spawned infected nearby and the bot with the hunting rifle did not.
So maybe the solution is make a weapon script addon with just the sniper rifles with their WeaponType parameter set to "rifle" instead of "sniper_rifle", but i don't know if that will affect anything else.
wow, what an easy trick!, all I can think of is that it will conflict with other weapon script mods.
enforce sniper or shotgun[drive.google.com]