Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Secondly, Railcannon is in the plans, as mentioned this guy is still pretty early in development. I'll get to it, just bear with me on the time.
In regards to spammable projectiles, the Marksman shot was designed to be somewhat similar to Megaman's jab in Smash, it's fast, low damage and low hitstun. You'll notice you don't really get much off of a Marksman shot.
Piercer, on the other hand, is a f9 startup iirc
Other than that, I'm talking to a lot of other mod developers to tweak the balance as I go, so your friend can rest assured that the projectile abuse is something that is being actively taken into consideration. V1 is meant to have good projectiles, he's a hit and run sorta semi-zoner. But of course I'm gonna be keeping an eye to make sure they aren't ♥♥♥♥♥♥♥♥ either.