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However, it seems when I avoid shooting those Mystery Boxes the checkpoints register.
It's probably because of enemies being spawned from the Boxes that delays the checkpoints and then somehow the checkpoints stop working. I'm not sure if its also because of the player being "in combat" due to random things and numerous objects spawned from the Boxes.
Yeah I've unfortunately come across this before, after well over 100 playthroughs for testing I only ever had it happen twice. Thanks for the info that avoiding the question blocks seemed to fix it, it could be due to some of the goofy workarounds that happen behind the scenes on one of the question block spawns triggering the "in combat" state. I'll do some further testing once I start working on this project again