Halo: The Master Chief Collection

Halo: The Master Chief Collection

New Super Wacky Funtime: Ultimate MCC Edition
 This topic has been pinned, so it's probably important
primordial  [developer] 21 Aug, 2023 @ 8:39pm
Issues while playing
If you have any issues while playing, feel free to report them here. Please be descriptive, the more info the better.

(example: "i was using this weapon after the third elevator, then jumped sideways and then my game f#$&ed up!!)
Last edited by primordial; 21 Aug, 2023 @ 8:40pm
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Showing 1-4 of 4 comments
John 29 Aug, 2023 @ 5:44am 
I have an issue where im stuck on the loading screen (other mods do this as well so no fingers pointed at the author whatsoever) just trying to see if anyone has maybe found a fix to this? loading screen after selecting the mod reaches full and never changes.
primordial  [developer] 29 Aug, 2023 @ 2:30pm 
Originally posted by John:
I have an issue where im stuck on the loading screen (other mods do this as well so no fingers pointed at the author whatsoever) just trying to see if anyone has maybe found a fix to this? loading screen after selecting the mod reaches full and never changes.
Probable things: make sure that you have HCEA multiplayer installed as well as single player and they're both enabled in the MCC installed games menu, and make sure you start the level with the "remastered" and remastered HUD off. Seems to stem from those usually
BlackFishie 3 Nov, 2024 @ 10:28am 
I have an issue with the checkpoints not saving.
However, it seems when I avoid shooting those Mystery Boxes the checkpoints register.

It's probably because of enemies being spawned from the Boxes that delays the checkpoints and then somehow the checkpoints stop working. I'm not sure if its also because of the player being "in combat" due to random things and numerous objects spawned from the Boxes.
primordial  [developer] 5 Nov, 2024 @ 4:30pm 
Originally posted by ChinookShifter:
I have an issue with the checkpoints not saving.
However, it seems when I avoid shooting those Mystery Boxes the checkpoints register.

It's probably because of enemies being spawned from the Boxes that delays the checkpoints and then somehow the checkpoints stop working. I'm not sure if its also because of the player being "in combat" due to random things and numerous objects spawned from the Boxes.

Yeah I've unfortunately come across this before, after well over 100 playthroughs for testing I only ever had it happen twice. Thanks for the info that avoiding the question blocks seemed to fix it, it could be due to some of the goofy workarounds that happen behind the scenes on one of the question block spawns triggering the "in combat" state. I'll do some further testing once I start working on this project again
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