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Since it sounds like defending Gondor is too hard for you, please also check your campaign difficulty setting.
This is so strange - yes so Minas Tirith was under Siege and when I jumped in (450 defenders/300) attackers, i spawned directly where door should be but it look more like destruction models. Is it possible that the door was already breaded prior to me getting there -as it was literally just wide open. Worse then that though was that there were literally zero Archers on the walls of minas tirith for that outside field fight.
So you're saying - there wasnt even an outside area built for fighting? how is that possible -its literally just like a flat square pretty empty place (hard to tell cause it was night). I am using the Movie Overhaul addon mod 1.83 - that apparently makes the units looks more like the movie-is it possible they also changed Siege Scenes?
Honestly i was so disappointed as Minas Tirith looks absolutely stunning to walk around - and i thought any battle there would involved the high levels, inner circles and structures of the White City
So be to specific -there was no front door present. AI troops just charged out front and met the enemy on a pretty basic space, i saw no archers literally placed anywheres on any part of the stucture. there were no Archer kills to start the siege as is per usual.
Ive noticed a few Gondor cities didnt have a starting castle door and people just kinda either meet at the doorway area to clash , wait for them to come in or they run out themselves. Elvish cities always function perfectly. The real problem is Gondor gets no advantage at all with being the defender, at Minas Tirith we outnumbered the enemy yet took larger losses
The mod is brilliant overall and im only complaining because im consumed by it -i never thought id go back to a warband game.
Edit: Also if you look at the 2nd to last comment on the Comments section of this mod you'll see someone else agree about "fighting out front of Minas Tirith no being their Favorite either" -so its not just me seeing this
I can confirm Minas Tirith: You spawn in the courtyard behind the main gate. The main gate is already breached and the enemies come swarming in. The defenders are placed in fixed positions (did not charge out though). I was glad we were outnumbering them, no chance of holding otherwise.
While we are at it: Tarnost (could also have been Linhir, not sure) needs some attention. The defending archers up on the wall are focused on the enemies at the gate underneath them, which they can not reach. They just stand there doing nothing. And since they have no cover to speak of (please add crenellations), they just get mowed down by the attacking archers outside.
Sure ill start a new game if what you say is true -using purely latest TLD. Ive just invested alot of time in it and im pretty sure im using the latest TLD version alongside Overhaul which seems to merely replace unit models to closer represent the movie.
And it seems the guy below posted exactly what I experienced - that is Main Door starts off as breeched and the fight is all in a flat open space -no advantage to Defenders.
Spent alot of time trying to defend Gondor and what he said about Tarnost was same as my experience -there are a few places in siege defense where archers dont have a proper firing position and Defense seems lacking
Edit: Just checked and my TLD is version 3.6 alongside the Nightly patch which was just released