Age of Wonders III

Age of Wonders III

Ze Old Man and the Sea Expansion
Gladen 5 Oct, 2023 @ 8:38am
Old notes
At some point during my investigation of this particular mod "Old Man and the Sea Expansion". I ought to share them with you from what I found and from what you may benifit from them.

Personal notes I made
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Mcu and Abilities balance:

Glorious Charge from 6 to 4 (Imagine a mounted unit with devasting charge.)
Tidal Wave down from 6 to 2
Inflict Drown strenght down from 10 to 8
Cosmic Arrows down from 2 on every elements to 1. Physical up to 3 damage from 2.

Bugs:

Failed to generate any units from unit category "NYNEVIANS_GROUP_CAT 825?

Check animation errors of Coral reef, Pearl mine and Ship Wreck. Found in Aow Structures.rpk, check animations like added fx spawners etc

In Levelgenerator.rpk Make new passes instead of using old ones. They generate to close to each other.

Tug boat "if racial" units can travel over land. Need to restrict boats from having walking properties from "Wetland walking" etc




All Rpk used for Old man and the sea original mod
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AOW_UNITIMPERATOR.RPK
AOW_UNITSHIPS.RPK
UNITREEFCOLONY.rpk
DIPLOMANCY,Rpk
UNITPIONEER.RPK
AOW_STRUCTURES.RPK
AOW_UNITPROPERTIES.RPK
STRUCTURES_DLC2
AOW LEVELGENERATOR.RPK
UNITSORCERER.RPK
CITYPROPERTIESLOGIC.RPK
AOW SPELLTEST.RPK
CITYPROPERTIESLOGIC_DLC3.RPK
RACELOGIC.RPK
DWELLINGS_DLC3.RPK
PFX_SPELLS.RPK
PFX_PROJECTILE.RPK
PROJECTILES.RPK
QUESTSREEFCOLONY.RPK

Structure names used
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SEA_WEED
CORAL_REEF
PEARL_REEF_1
CORAL_REEF_1
SHIP_WRECK