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i hope things for you improve
Wait, so it crashes when building the Water Fortress? Not going to lie, the log tells me literally NOTHING other than that it happened on turn 12. Which is unusual and surprising to me.
I made a quick update to revert the changes to the Water Fortress structure in case that had something to do with it. Since it's even spawning the thing using the same ability as vanilla workers, I can't think of many other culprits if it happens when starting construction.
Thanks SO MUCH for testing that so promptly!
P.S. I'm thinking of changing the name of the mod to Ze Old Man And Ze Life Struggles
v1.2.3
• Removed some issues (hopefully all) regarding circular dependencies within the Immune to Drenched property group.
• Added and cleaned up some requisites.
• Added Nynevian Pikeman and Seawolf Rider to relevant reward sets.
• Minor text updates.
• Replaced the Tugboat's 'Build Maritime Post' ability with the vanilla 'Build Water Fortress' ability, and attempted to allow Water Fortresses to upgrade into Maritime Fortresses. I haven't yet tested these, so please let me know if crashing occurs at any step.
I found the issue with the circular dependencies in Immune to Drenched, the worst part is it's something I introduced and not jank from the original mod, I'm super sorry especially because it took me years to get around to looking at it ;-;
I intend to put out a new update today that ought to fix this.
I took a quick look through the related entries and haven't spotted anything amiss yet. It's technically my responsibility to do the testing, but I don't have a game going and it'd really help if one of you guys had the opportunity to replicate the issue in debug mode and send me the log after it crashes.
Debug Mode is toggled under the Miscellaneous tab in the launcher, and it can make your game run a bit slower so I don't keep it on.
The logs are saved in (user)\Documents\My Games\AoW3\Logs