Don't Starve Together

Don't Starve Together

[DST] Wharang (Tweaked)
 This topic has been pinned, so it's probably important
xsamurajxd  [developer] 10 Jul, 2023 @ 10:40am
Balance
If you think something in Wharang's kit is underpowered/overpowered leave comment here, also information like how long you survived, whether you played solo or multiplayer helps.

Personal notes:
  • Wharang's aura feels quite strong, aoe attack that can flinch enemy with amulet buffing its damage, has very good crowd control against creatures that attacks can be cancelled. I need feedback if it's alright or too strong combined with amulet

  • Starting hunger and sanity might be too high. Though it takes time to collect Soul Hearts, these stats at the beggining are around average for vanilla characters, i would probably prefer if Wharang started with lower stats and then scaled. 120 hunger and sanity seems ok, would end up with 220 hunger and sanity at max Soul Hearts with default scaling

  • I'm not sure if recipes are balanced, for example Gumi Fan, it has quite high damage, but in original it didnt require goose feathers. So you could get it without fightning bosses or going into ruins. For 60 damage weapon, getting it was too easy, at least in my opinion, goose feathers seemed logical option, since it can cast smaller tornados. Other recipes might be either too hard or easy, and i'm open to discuss what and why

  • Wharang movement speed is very high, she can easily explore map and that speed doesnt cost anything, while I do really like it, I think it should be probably nerfed. She starts with higher movement speed than average character and then it increses even further through leveling Nerfed her speed a little, but it's still high compared to vanilla characters
Last edited by xsamurajxd; 14 Jul, 2023 @ 11:34am
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Showing 1-15 of 21 comments
Zombie 31 Jul, 2023 @ 2:09am 
Is it possible to make her more ''Wilson''? Like, remove all of her gimmicks and give her Wilsons stats. I just like the look of the character and would like to somehow make this possible, but never have been able to even in the Singleplayer version of the game.

Your config options seem to let me disable the soul-level up feature and set her base health, but she still has faster movement speed and a free light aura during night which I would like to disable.
xsamurajxd  [developer] 31 Jul, 2023 @ 3:41am 
Originally posted by Zombie:
Is it possible to make her more ''Wilson''? Like, remove all of her gimmicks and give her Wilsons stats. I just like the look of the character and would like to somehow make this possible, but never have been able to even in the Singleplayer version of the game.

Your config options seem to let me disable the soul-level up feature and set her base health, but she still has faster movement speed and a free light aura during night which I would like to disable.
In next update most small perks will be probably removed, it did feel like they were forced on her. I will also keep in mind customization options, especially movement speed one.
Zombie 1 Aug, 2023 @ 12:16am 
I would really be in your debt if you could do that, I really like how this character looks but she's just way too overpowered compared to the normal cast, I would literally love to play as her with Wilsons stats. I can avoid using her dodge, transforms, and crafts but the movement speed and light aura make the game very trivial.

Thanks for continuing this mod, I still think this is the best looking custom character ever made.
xsamurajxd  [developer] 12 Feb, 2024 @ 3:59am 
About Miho:
While it's like sidegrade to chester, it's still 12 additional slots you have from start of the game (actually 11, since Mihobell). Can't die too unlike chester and you can have both at the same time.

Foxfire amulet:
Yeah, I thought so. There is also option to nerf damage, but reducing fuel recharge seems like the best option. I will try to do that.

Gumi fan:
This one is hard to balance.
It isn't one of the highest damage weapons, but has very high durability, higher range and special traits.
Anyway, lowering it's cost a bit seems alright. It isn't straight up the best weapon and it's limited to Wharang too.

Fire pits:
In original they were just fire pits with higher fuel capacity (not sure if range was affected). I added efficiency thing, so there is better reason to use them. Should have add gem cost.

Fox shrine:
I didn't even look what are exactly its stats. Soo maybe it could use some buffs.
Sukaiba 12 Feb, 2024 @ 4:42am 
Intensive? Balancing Thoughts 1/4 (haha steam char limit go brr):

Wharang herself:
Yeah I won't lie, I love the dodge
Its basically early/midgame Wharang's crutch and its very satisfying to use properly, however all things considered, I think it balances out the rest of her offerings
Her crafts aren't too terribly diverse, numerous or influential besides maybe Gumi Fan and Fox Amulet;
If it wasn't for the dodge, she would be a pretty meddling character with a crawling growth curve and crafts that do things the base game can do, just slightly better
Sukaiba 12 Feb, 2024 @ 4:42am 
Intensive? Balancing Thoughts 2/4:

Miho is nice and all, she does have more slots like Chester, but she also cannot be turned into a portable freezer, so its basically a sidegrade

Also let's not forget, with the advent of the Reworks, base chars are starting to do things that would previously be considered broken Mod char tier, I've seen it beforehand and oddly enough, a dodge seems kinda vanilla to the stuff some reworks allow

Onto za items now v
Sukaiba 12 Feb, 2024 @ 4:42am 
Intensive? Balancing Thoughts 3/4:
For how effective they are (in the long run atleast), I think the Blaze/Freeze Pits crafting cost could do costing one or two ruby/sapphires each

Fox Amulet is probably the only one I think that the upkeep cost is a bit too low
Wharang can already comfortably take on ganks of staggerable foes with transformed AoE, bumping dat up to 20 DMG is kinda nuts ngl
I think the Amulet should either break at 0% (Would serve her as a source to use excess tail furs), or get less recharged from nightmare fuel
Last edited by Sukaiba; 12 Feb, 2024 @ 5:08am
Sukaiba 12 Feb, 2024 @ 4:42am 
Intensive? Balancing Thoughts 4/4:
Fox Shrine is meme-worthy
Its just a tent that restores 3 HP instead of 2, sure it can be refueled but 20 boards and 40 stone walls for it is a big fat joke
I only made it because it is beri purrtty

Gumi Fan is mostly fine, though 5 Feathers for it is a bit on the steep side, specially if your world doesn't happen to have good goose spawns, I think perhaps 4 Feathers is sufficient, you could instead add an extra requirement (Like 5 Beefalo Wools or so), or increase the Feather cost to 6 and add an alternative recipe, like using Fur Tufts instead of Goose Feathers, because waiting the whole year to be able to craft them is a bit...

Alternatively, I think instead you could replace the Feathers requirement with the luxury fan itself, that way the player could repurpose their investment, and if playing with others, maybe convince them to use luxury fan until near breakage so you can recycle it
Last edited by Sukaiba; 12 Feb, 2024 @ 4:49am
xsamurajxd  [developer] 12 Feb, 2024 @ 4:52am 
I thought about making Gumi Fan (junior) harder to craft too. It has no reason to be so cheap for infinite use weapon. Maybe it wasn't even supposed to be craftable at first too (I can imagine loosing it then).
xsamurajxd  [developer] 12 Feb, 2024 @ 4:54am 
Originally posted by Sukaiba:
Alternatively, I think instead you could replace the Feathers requirement with the luxury fan itself, that way the player could repurpose their investment, and if playing with others, maybe convince them to use luxury fan until near breakage so you can recycle it

That's interesting idea.
Last edited by xsamurajxd; 12 Feb, 2024 @ 5:00am
Sukaiba 12 Feb, 2024 @ 5:21am 
Originally posted by xsamurajxd:
I thought about making Gumi Fan (junior) harder to craft too. It has no reason to be so cheap for infinite use weapon. Maybe it wasn't even supposed to be craftable at first too (I can imagine loosing it then).

Frankly I never really got the purpose of it, it already does lower damage than the Spear and its 'durability' is completely obsolete the moment you get a Ham Bat (Which can be as early as Day 2)
I simply didn't mind it because I like when crafts get further enhanced
xsamurajxd  [developer] 12 Feb, 2024 @ 5:38am 
Originally posted by Sukaiba:
Frankly I never really got the purpose of it, it already does lower damage than the Spear and its 'durability' is completely obsolete the moment you get a Ham Bat (Which can be as early as Day 2)
I simply didn't mind it because I like when crafts get further enhanced

I would say its current purpose is starting weapon. Secondary could be fallback option when main weapon breaks (it's weak, but still an option). By adding high crafting cost could act as limitation for amount of gumi fans that you can have at once (not sure if it's good idea though).
Maybe it needs some kind of unique trait.
Sukaiba 12 Feb, 2024 @ 6:59am 
Originally posted by xsamurajxd:
By adding high crafting cost could act as limitation for amount of gumi fans that you can have at once (not sure if it's good idea though).
Maybe it needs some kind of unique trait.

After a couple of minutes of thinking about it, I thought a couple of things, ranging from utility to combat; most of it are probably bad ideas, but I'll list them for safekeeping sake
(Some of these might warrant a Durability% for the effect uses however):

- Fanning active fireplaces, increasing their fuel, perhaps usable only once until the fire goes out?
- Putting out nearby fires
- More quickly harvest resources like Grass, Reeds, Spiny Bushes, etc.
- Auto-catch Boomerang use
- Marking enemies, increasing their damage taken, effectively making Gumi Fan Jr. into a supportive weapon for herself and her allies
xsamurajxd  [developer] 12 Feb, 2024 @ 7:26am 
Originally posted by Sukaiba:
After a couple of minutes of thinking about it, I thought a couple of things, ranging from utility to combat; most of it are probably bad ideas, but I'll list them for safekeeping sake
(Some of these might warrant a Durability% for the effect uses however):

- Fanning active fireplaces, increasing their fuel, perhaps usable only once until the fire goes out?
- Putting out nearby fires
- More quickly harvest resources like Grass, Reeds, Spiny Bushes, etc.
- Auto-catch Boomerang use
- Marking enemies, increasing their damage taken, effectively making Gumi Fan Jr. into a supportive weapon for herself and her allies

- Fanning active fireplaces - could have a cooldown.
- Putting out nearby fires - would add use to it and maybe it could keep its infinite uses.
- Quicker harvest - it seems to be weird for it to do that.
- Auto-catch boomerang - so like it's possible to throw it? Well probably would look weird.
- Marking - looks interesting, but it probably shouldn't have infinite uses.

I also thought that maybe it could bypass damage penalty?

Anyway, the only limitation for implementing ideas is whether I will be able to code them.
Sukaiba 12 Feb, 2024 @ 11:11am 
- Auto-catch boomerang - so like it's possible to throw it? Well probably would look weird.
Yeah I was hard stretching it lmao
Same with the harvesting thing, I mostly just said it on a mindset of it being able to fan off the resources easier than needing to pick them

- Marking - looks interesting, but it probably shouldn't have infinite uses.
I can get behind that, now then the thing would become, if that had limited uses, if it should break the fan or be able to be recharged (Being a fan, my mind first goes to either bird feathers or silk, maybe papyrus)

I also thought that maybe it could bypass damage penalty?

That would help, mostly on the early game though
But frankly I think it would be best fitted for utility, after all she DOES have a Fan dedicated for combat, its just that the Goose Feathers really limit you until your first Spring

Anyway, the only limitation for implementing ideas is whether I will be able to code them.

I assume it would have to be strictly coding however? No new crafts or such?
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