Halo: The Master Chief Collection

Halo: The Master Chief Collection

Unyielding Threat
Suggestions, digsite stuff
Suggestions for things that come from here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3117897107&searchtext=pre+release

note thiat would likely require getting permission but there are several things in this mod that would fit Unyielding threat.


Suggestions are as follows.


Emplacement turrets

First seen on POA, and the temp base on halo, with them being used in later places like two betrayals and keys. These would be Marine usable heavy defenses which are really good against the covenant. but not so much the flood. of course a few of them would be mounted to pelicans through out the mod.


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Slug men and particle rifle.

Seen first on halo, these are DMR/Sniper class NPCs, deployed rarely in teh first half but end up being the main grunt/jackal replacement in the second half with the SPEC OPS arrival.

Their particle rifle is good against flesh, designed more as the covenant BR then a sniper rifle, firing high accuracy shots at long range.

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Shadow

Seen starting on halo being dropped in for covenant troop transport, in later levels flood infested ones act as a heavier version of the ghost.


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Flamethrower

info: seen as early as Halo in the hands of "hellbringer ODSTS" these would be ODST soldiers with unique yellow/gold markings.

in later levels seen more in the hands of the flood then the players allies.

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Ma5/GL

seen in the hands of the ODSTS instead of the MA5, loaded with a 6 round GL they will use said GL.

Extremely good for dealing with hostile beasts.

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