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Other than that I have no gripes on the mission progress and story, just needs to be logical in sequence with the previous missions, which I know there are tons of suggestions for in the pinned discussion.
Bravo.
Lower the AR's mag to 32 and make it more accurate at range. then add the SMG similar to infinite combat evolved.
The SMG would fire faster then the current AR and be given to marines more then anything. its main use would be quickly dealling with popper flood and week enemies but it lacks the damage output to deal with elites and stronger enemies with out dumping a full mag and a half.
No they where not, at the point of Reach in the time line they where already debaiting on defecting. to the point it only took one heritic and a small spark for them to defect completely with the arbiter and the brutes.
The prophets where trying to dis empower the elites and bring them to a point that they could kill them at this point the elites where catching on.
outwardly yes they seem loyal, but inwardly it only took the right event. You also have to remember the leader of the elites on 04 was the arbiter. who defects do to the truth being revealed to him.
who is to say spark doesn't make contact with him in this time line and blow the whole thing open.
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That all said, yeah rewording it to be only a few elites would work. as they would have to be a rarer ally anyway.
Funny thing is do to digsite work the weapons suggested already have marine animations.
EDIT: also there are a few mods like halo Infinite evolved that have flamethrower animations for marines. which is fun.
Final bridge, once you get upto the bridge Cortana will chime in and state "Sorry chief had to redirect Foe Hammer, but I think I have figured out the local teleporation network. If I am right we can use it to pull any survivors. Hope you don't mind the test."
And then teleports the player to keys.