RimWorld

RimWorld

Hospital
Cpjet64 17 jul, 2023 @ 7:56
MedPod Compatibility
Hospital guests do not use MedPods even though they are set to industrial or higher meds. Going to let the MedPod author also know about this. Great mod I love it!! Besides end game world conquering play it fits into my modpack very very nicely.
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Neosuduno 23 jul, 2023 @ 5:26 
New medpod issue, unless the patient is unable to move, they will get out of the medpod if other pawns place them there.
Adamas  [utvecklare] 23 jul, 2023 @ 8:02 
I will have a look at medpods. It probably has a different behaviours than a vanilla medical bed.
Adamas  [utvecklare] 26 jul, 2023 @ 13:06 
v1.4:
- patients will use medpods
Adamas  [utvecklare] 26 jul, 2023 @ 13:08 
did a quick test though, so not sure if it all works as expected. But they preferred the medpod above a normal hospital bed
Andy Danko 27 jul, 2023 @ 22:45 
Ursprungligen skrivet av Adamas:
did a quick test though, so not sure if it all works as expected. But they preferred the medpod above a normal hospital bed

Yes, medpods now work nicely. Didnt had problems with them in like 10h of gameplay
-RedTrainer 28 jul, 2023 @ 7:38 
well thats cheaty
Adamas  [utvecklare] 28 jul, 2023 @ 7:45 
I think by the time you are building medpods, I assume you are not really caring anymore about a few silver or small goodwill gains. And on top of that, you can't level up (or prevent decay) of the medical skill of your pawns, which is a rather valuable thing as well.
Sumatris 24 okt, 2023 @ 8:24 
I'm having the opposite problem: patients using my MedPod despite not being allowed to. I unchecked the Hospital Bed widget on the pod, but patients still make a beeline for it. After I just built a massive hospital with all the bells and whistles for roleplaying purposes, this is kind of a bummer ^^. Any chance you might look into this? I'm really enjoying your mod otherwise :-).
Adamas  [utvecklare] 24 okt, 2023 @ 8:56 
I'll have a look. Guess medpod is using non-vanilla code for the patient-bed-selection, so it needs its own harmony patch
Adamas  [utvecklare] 8 nov, 2023 @ 2:50 
@Sumatris, I am not sure what I do wrong, but I can't reproduce this. In my testgame I have a hospital bed set to accept patients and a medpod not to accept patients. My available beds says 1 bed available. And everytime the patient is dismissed a new patient comes in and only goes to the hospital bed, never the medpod.
I tried switching the mod order around as well, but no effect.
Sumatris 8 nov, 2023 @ 2:58 
@ Adamas: Thanks for all your effort in trying to find the root cause, I highly appreciate it :-). I'm running close to 600 mods in parallel right now, so I guess there's just some obscure conflict somewhere that messes with your mod and the MedPods. Thankfully, I found that forbidding my MedPod in general prevents patients from using it, and since I rarely need it for my own pawns, I will use this as a workaround for the time being. Keep up the good work, and thanks again! :-)
coca cola 14 apr, 2024 @ 14:47 
Looks like MedPod compatibility is broken in the newest update, patients won't use it and instead go to an empty colonist bed. Tried sedating a patient and placing them on the MedPod, but there isn't an option to place them in it.
I've got an issue where as long as i have MedPod Active (whether i have medpods built or not) where patients will refuse to use appropriately designated beds even if the are requesting a surgery (which obviously can't be performed at a medpod)
I had an 'issue' where a patient with a missing eye arrived for a glass eye implant, used a Medpod, regenerated his eye then refused to leave until I replaced his newly regrown eye with a glass eye. Not really an incompatibility issue, just humorous.
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