Project Zomboid

Project Zomboid

Wolf Extraction Quest
Support for Shark's military and law enforcement overhauls
Repeater map fragments only drop from zombies wearing certain vanilla military, police, survivalist, fireman, ranger, and prison guard outfits. I'm using Shark's military and law enforcement overhaul, and none of the new outfits added count. If you want to add support, I think you just need to add the names of the new outfits to Wolf Extraction Quest\media\lua\server\items\wqsloot.lua below line 5:

OutfitList['SharkArmyCamoDesertMale'] = 22 OutfitList['SharkArmyCamoDesertMaleDCU'] = 22 OutfitList['SharkArmyCamoDesertFemale'] = 22 OutfitList['SharkArmyCamoGreenMale'] = 22 OutfitList['SharkArmyCamoGreenFemale'] = 22 OutfitList['SharkArmyCamoGreenNVGMale'] = 22 OutfitList['SharkArmyCamoGreenNVGFemale'] = 22 OutfitList['SharkMOPPSuitOD'] = 22 OutfitList['SharkMOPPSuitODMedical'] = 22 OutfitList['SharkArmyCamoGreenMaleGasMask'] = 22 OutfitList['SharkArmyCamoGreenFemaleGasMask'] = 22 OutfitList['SharkArmyCamoGreen'] = 22 OutfitList['SharkArmyMedicalMale'] = 22 OutfitList['SharkArmyCamoGreenReservist'] = 22 OutfitList['SharkMilitaryPolice'] = 22 OutfitList['SharkMilitaryPoliceMarchRidge'] = 22 OutfitList['SharkTankCrewman'] = 22 OutfitList['SharkArmyCavalry'] = 22 OutfitList['SharkArmyRanger'] = 22 OutfitList['SharkSpecialForces'] = 22 OutfitList['SharkCleanUpCrew'] = 22 OutfitList['SharkArmyCamoUrbanMale'] = 22 OutfitList['SharkArmyCamoUrbanFemale'] = 22 OutfitList['SharkArmyCamoUrbanGearedMale'] = 22 OutfitList['SharkSecretLabSoldier'] = 22 OutfitList['SharkSecretLabMP'] = 22 OutfitList['EHESoldier'] = 22 OutfitList['SharkBlackSWATLight'] = 10 OutfitList['SharkBlueSWATLight'] = 10 OutfitList['SharkBlueJumpsuitSWAT'] = 10 OutfitList['SharkGreenSWATLight'] = 10 OutfitList['SharkBlackSWAT'] = 10 OutfitList['SharkPrisonSORT'] = 10 OutfitList['SharkArmySurvivor'] = 8 OutfitList['SharkVeteran'] = 8 OutfitList['SharkHunter'] = 8 OutfitList['SharkPreparedSurvivor'] = 8 OutfitList['SharkBandit'] = 8
Legutóbb szerkesztette: Shal; 2023. dec. 19., 1:55
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13/3 megjegyzés mutatása
This is the relevant section of the file mentioned above edited to make it compatible with the SMUI and SLEO mods ( Make a backup first of the original file in the case something may go wrong ). I have not yet tested it but it should work. See also my second reply below this one.

OutfitList = {}
OutfitList['ArmyCamoDesert'] = 22 --percentuale da 1 a 100
OutfitList['ArmyCamoGreen'] = 22
OutfitList['SharkArmyCamoDesertMale'] = 22
OutfitList['SharkArmyCamoGreenMale'] = 22
OutfitList['PrivateMilitia'] = 18
OutfitList['SharkArmyCamoGreen'] = 18
OutfitList['Police'] = 10
OutfitList['PoliceState'] = 10
OutfitList['ArmyInstructor'] = 10
OutfitList['SharkMilitaryPolice'] = 10
OutfitList['SharkMilitaryPoliceMarchRidge'] = 10
OutfitList['SharkVeteran'] = 10

OutfitList['Survivalist'] = 8
OutfitList['Survivalist02'] = 8
OutfitList['Survivalist03'] = 8
OutfitList['SharkArmyCamoGreenReservist'] = 8
OutfitList['SharkArmySurvivor'] = 8
OutfitList['SharkPreparedSurvivor'] = 8

OutfitList['Ranger'] = 6
OutfitList['PrisonGuard'] = 6
OutfitList['SharkArmyRanger'] = 6
OutfitList['SharkPrisonSORT'] = 6
OutfitList['Fireman'] = 5
OutfitList['SharkBandit'] = 5
Legutóbb szerkesztette: Sonov Belial; 2023. dec. 19., 6:00
Change also the last line of the original file with this one:

--addZombiesInOutfit(pl:getX() + 2 ,pl:getY()+2, 0, 1, 'ArmyCamoDesert', 0)
If this will not fix the issue I guess the problem resides probably in the fact that the spawn chances of the map fraqments are set too low/rare in the current file function/code ( So maybe you must make some trial-test sessions to find the sweet spot )
Legutóbb szerkesztette: Sonov Belial; 2023. dec. 19., 6:08
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13/3 megjegyzés mutatása
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