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Throwing around extremist buzzwords doesn’t make you look smart — it just shows the kind of crowd you’re trying to impress. If your best argument is ‘GOYSLOP,’ then you’ve already lost the point
This would add a stronger sense of ceremony and immersion—since the mod’s story text already says the helicopter crashes and their fate is unknown, letting the survivor truly ‘disappear’ from the save leaves their life or death to the player’s imagination.
I have a US army walkie in my inventory (not sure if it is the correct one). In the FAQ, you mention:
Btw you need signal active before all this.
What is that signal?
I'm not sure what is happening.
Thanks!!! I love your mod
For @All: How to work with B41 multiplayer settings - 1) Set fixed extraction point from the list (NOT RANDOM). 2) Every player has to find his own map pieces. So if you set 2 antennas, every player has to build 2 antennas. If you share antenna location map with your friend he'll see a blank map. 3) At the extraction point you activate event by your own, but "your zombies" and "your friend's zombies" see both of you.
P.S. Correct me if I'm wrong. I'm in the middle of co-op survival with my friend and this is just my understanding after reading FAQ.
@BILXOR See the pictures on the mod page and read the FAQ, please.
Hi! Thank you for your kind words about the mod. Currently, you can extend the time by adding a waiting period for the activation of the signal. In the future, I may consider revisiting the sandbox values to allow for even longer durations.
@BakerBochMod:
Hi! Thank you for your appreciation. There isn't much utility in adding a delete/reset progress feature, as the progress is tied to the character. This approach helps maintain a more cohesive and engaging gameplay experience.
"The issue with mods that updated within the month of july has been fixed, There was a temporary patch at the time, but essentially you just gotta update (or just rebuild) your pzserver folder that was generated by steamcmd. not an issue with the mods or their updates, it was an issue with and old workshop API that zomboid was still using and was no longer supported by steam"
Also: https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod/
Any progress @Reditz86?
Also check : https://gtm.steamproxy.vip/app/108600/discussions/0/3198115500363908004