Company of Heroes 3

Company of Heroes 3

(8) Hill 209
GBPirate  [producent] 8 stycznia 2024 o 23:51
Looking for feedback from players!
Hey folks, if you're still playing this map, what are some things you don't like, what do you like that there isn't enough of?

I'm debating whether or not I should make huge changes to the map OR upload a 2.0 version with the updates below:

1) Shallower "trench" on Axis side/base. I made it much deeper than what was historically accurate. Clean up the big sangar/wood wall near the base too, it looks bad.

2) Remake central hill: Add clearer paths, add 1-2 buildings (historically there was a blockhouse near the summit but I originally wanted equal sides), add clear areas where units can gain a height advantage (but make them easy to flank).

3) Art improvements, this is a big one, but the map could use some more texture work.

4) Bring in the middle corners of the map to make the playable area smaller, in-line with Relic's 4v4 maps

5) Minefields and vehicle wrecks... good? bad? Having permanent wrecks is not good if I want this to be a community map, same thing with the minefields. Would getting rid of these features and replacing them with something else take away from the unique, fun qualities of the map?


Let me know what y'all think, thanks. Are there any glaring balance issues you've found? And do let me know if you play PvP or PvE on this map. Does it feel balanced against players? Does the AI perform well?

Thanks,

GB.
Ostatnio edytowany przez: GBPirate; 24 stycznia 2024 o 14:25