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I use only mods trucks, all of them have different characteristics and physics mods affect em in different ways.
In my opinion, the best option is a mod from FRKN64, if you want to get a realistic air suspension,
soft and smooth. But there is a problem that sometimes, especially on an empty vechicle, its weight seems insufficient, tilts or rolls are too large, steering becomes fuzzy and viscous, like plasticine. It is extremely difficult to configure a single mechanism of behavior, since the truck settings are registered individually.
As a rule, the suspension of the truck has its own depreciation, on air bags or springs, and the cabin also has its own. They exist separately from each other. And the physics of the cabin was just not enough. Your mod is the real embodiment of this lost function.
Using this mod on above of FRKN64 physics, you get a soft suspension in conjunction with acute driving control and optimal tilts/rolls
my settings
truck/trailer stab 70
cabin/susp stifness 20-30
torque sim 100
surface sim 30
barkin intens 100
If ETS2 or ATS had decent physics, each truck would have a separate one. There isn't even a separate file for the tires or a corresponding calculation. Or why did SCS include the simulation for the bumps? Otherwise, not much would happen in the truck, because the roads, apart from the road damage you can see and feel, are simply smooth.
There are no real differences in the chassis or suspension between the trucks. At most, the center of gravity and the suspension travel. Everything is kept very simple in ETS2 or ATS.
And then there are modders who write a huge text with some kind of marketing babble about how incredibly realistic their mod is and how everything is simulated with pinpoint accuracy.
I can only say one thing to that...don't let all that nonsense fool you. But that's just my opinion...
I do that mod mainly for myself. The workshop is just a kind of playground for me :)
maxx
PS: Thanks for the feedback.
Thats exactly what i mean