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It was version with T2 radiant paladins.
thank you
[20:52:23]Composition: [Culture/House - Medium - Comp 1] was not used because not enough units of: [Tier 4] were found in the unit pool: [Mystic Base Units + Hero - Unit Pool]!
[20:52:23]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[20:52:23]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C82 R84 L0]!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.060000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.032000 ms
[20:52:23][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:23]Could not find a unit pool in category: [SECRETTEMPLE_CULTISTSCAT], also could not find any location tags!
[20:52:23]
[20:52:23]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C21 R91 L0]!
[20:52:23]Composition: [Culture/House - Medium - Comp 1] was not used because not enough units of: [Tier 4] were found in the unit pool: [Barbarian Base Units + Hero - Unit Pool]!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.314000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.035000 ms
[20:52:23]Could not find a unit pool in category: [GOLDEN_ZIGGURAT_ORDERARMY_CAT], also could not find any location tags!
[20:52:23]Could not find a unit pool in category: [ANCIENTTOMB_SKELETONSCAT], also could not find any location tags!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.284000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.048000 ms
[20:52:23]Could not find a unit pool in category: [HIDDENLAIR_SERPENTSCAT], also could not find any location tags!
[20:52:23]
[20:52:24][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[20:52:24]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C78 R99 L0]!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Composition: [Very Strong - Comp 3] was not used because mandatory units of: [Tier 5] did not fit!
[20:52:24][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:24]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
this is my crash log after new update..... hope this can help
[16:05:27]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[16:05:27]
Cheers
[17:28:32]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[17:28:32]
Bests
If turn off this mod - other mods work fine for me.
Here is the latest part of crash log.
[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E377BE0EC0)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[20:05:04]This buffer is growing rather large..
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC730)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[20:05:04]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[20:05:04]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[20:05:04]Allocated new Heap Dedicated RenderTarget heap (Default) (0.56 MiB)
[20:05:04]Tutorial Notifications & End Turn Tutorial is invalid because it skips the first page while there is only 1 page available
[20:05:04]This buffer is growing rather large..
[20:05:04]Activating lord AI controller for PID 2
[20:05:04]Activating lord AI controller for PID 3
[20:05:04]Activating lord AI controller for PID 4
[20:05:04]Activating lord AI controller for PID 5
[20:05:04]Activating lord AI controller for PID 6
[20:05:04]Activating lord AI controller for PID 7
[20:05:04]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[20:05:04]Activating independent AI controller for PID 0
[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC9138)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Could not find a unit pool in category: [CASTLE_SITE_BRUTES_UNIT_CAT], also could not find any location tags!
[20:05:04]Composition: [Medium - Comp 6] was not used because mandatory units of: [Tier 2] did not fit![Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Animal Enchantments Mid Game] were found, skipping the entry!
[20:05:04][Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Destruction Enchantments End Game] were found, skipping the entry!
[20:05:04]Could not find a unit pool in category: [CRYSTALFOREST_SPECTRALARMY_CAT], also could not find any location tags!
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC9088)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
[20:05:04][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:05:04]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC8E78)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC520)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC4C8)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
[16:32:25]===============================================================
[16:32:25]Setting random seed 0x3969deb1
[16:32:25]===============================================================
[16:32:25]Changing turn state to Idle
[16:32:25]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[16:32:25]Allocated new Heap Durable Staging Heap (64.00 MiB)
[16:32:25]Creating committed resource 'Durable Staging Buffer' @ VA: [0x00000003BDAA0000 - 0x00000003C1AA0000)
[16:32:25]REDestroyDurableScene: Only durable handles can be passed into this function
[16:32:25]Creating placed resource 'Terrain Height Texture' on heap 'Suballocated Generic heap (Default)' (0x000002EA21950238)
[16:32:25]Creating placed resource 'Terrain Roof Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'TileColorTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA21950008)
[16:32:25]Creating placed resource 'ExplorationTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'ThemeTextureLand' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'ThemeTextureWater' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[16:32:25]Creating placed resource 'MinimapTerrainTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA21950468)
[16:32:25]Creating placed resource 'MinimapPlayerColorTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219502E0)
[16:32:25]Allocated new Heap Dedicated RenderTarget heap (Default) (0.50 MiB)
[16:32:25]Creating committed resource 'MinimapOutputTexture'
[16:32:25]
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]This buffer is growing rather large..
[16:32:25]
[16:32:25]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[16:32:25]Allocated new Heap Dedicated RenderTarget heap (Default) (0.50 MiB)
[16:32:25]Tutorial Notifications & End Turn Tutorial is invalid because it skips the first page while there is only 1 page available
[16:32:25]Activating lord AI controller for PID 2
[16:32:25]Activating lord AI controller for PID 3
[16:32:25]Activating lord AI controller for PID 4
[16:32:25]Activating lord AI controller for PID 5
[16:32:25]Activating lord AI controller for PID 6
[16:32:25]Activating lord AI controller for PID 7
[16:32:25]Activating lord AI controller for PID 8
[16:32:25]Activating independent AI controller for PID 0
[16:32:25]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.279000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.026000 ms
[16:32:25]
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.248000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.023000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.316000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.027000 ms
[16:32:25]
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[16:32:25]Unit: [Divine Beacon^n] was not used because it could not enter hex:[C138 R24 L0]!
[16:32:25]
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [ANCIENT_TREE_ENTWINED_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25][Spawn: Forest 6] No upgrades that pass the tag filter in unitpool entry: [Astral Sea Enchantments Late Game] were found, skipping the entry!
[16:32:25]Could not find a unit pool in category: [ANCIENTTOMB_SKELETONSCAT], also could not find any location tags!
[16:32:25]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[16:32:25]
[04:12:19]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[04:12:19]Destroying texture 'TiledShadowMap (00000523AE6A5D90)' from heap 'Dedicated RenderTarget heap (Default)' (0x00000522F9950628)
[04:12:19]
[10:08:44]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[10:08:44]
Here's the settings of the realm I use if that could help troubleshooting :
- Land
- Overgrown Realm
- Low Population
- Wondrous Past
- Massive Underground
- Regenerating Infestations
- Ruined Realm
Leaders are randomly generated aswell if that could be a crashing point.
Mods used with yours :
- Massive Maps (Triumph's mod for 12 players)
- More Body & And Mind traits
- More Realm Traits
- Age of Colors
- Banner Bonanza
Thanks for your work really enjoying the unit diversity you're providing to the game