Age of Wonders 4

Age of Wonders 4

ExpandedCulturalUnits
 This topic has been pinned, so it's probably important
Digger at Arms  [developer] 10 May, 2023 @ 9:42pm
Bug Reports
A discussion page for reporting bugs/issues with the mod.
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Showing 1-15 of 81 comments
Feergon 11 May, 2023 @ 5:30am 
After update saved game with previous version of mod crashes during loading. Is there any way to fix it?
It was version with T2 radiant paladins.
Last edited by Feergon; 11 May, 2023 @ 5:31am
miasma 11 May, 2023 @ 6:54am 
Hello, can you please load your awesome mod in official paradox AoW4 modsite?(
Digger at Arms  [developer] 11 May, 2023 @ 7:18am 
Originally posted by miasmaTHESLAYER:
Hello, can you please load your awesome mod in official paradox AoW4 modsite?(
Done my friend, enjoy.
Reaper 11 May, 2023 @ 9:26pm 
Originally posted by Digger at Arms:
Originally posted by miasmaTHESLAYER:
Hello, can you please load your awesome mod in official paradox AoW4 modsite?(
Done my friend, enjoy.

thank you
Plort Pumper 13 May, 2023 @ 4:56am 
The Sharpshooter Crossbow Volley doesn't get boosted from ranged based enchantments, The Overdraw ability does tho. Intended for balance or a bug?
miasma 13 May, 2023 @ 5:47am 
Feudal Champion 2h sword handling works wrong on ratling, halfling(on all small races). They hands mismatch the sword
Last edited by miasma; 13 May, 2023 @ 5:48am
Fuedal T2 Spearman is recruitable from T1 settlements.
[20:52:23]Could not find a unit pool in category: [FORGE_SITE_FIREGIANT_UNIT_CAT], also could not find any location tags!
[20:52:23]Composition: [Culture/House - Medium - Comp 1] was not used because not enough units of: [Tier 4] were found in the unit pool: [Mystic Base Units + Hero - Unit Pool]!
[20:52:23]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[20:52:23]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C82 R84 L0]!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.060000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.032000 ms
[20:52:23][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:23]Could not find a unit pool in category: [SECRETTEMPLE_CULTISTSCAT], also could not find any location tags!
[20:52:23]
[20:52:23]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C21 R91 L0]!
[20:52:23]Composition: [Culture/House - Medium - Comp 1] was not used because not enough units of: [Tier 4] were found in the unit pool: [Barbarian Base Units + Hero - Unit Pool]!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.314000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.035000 ms
[20:52:23]Could not find a unit pool in category: [GOLDEN_ZIGGURAT_ORDERARMY_CAT], also could not find any location tags!
[20:52:23]Could not find a unit pool in category: [ANCIENTTOMB_SKELETONSCAT], also could not find any location tags!
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.284000 ms
[20:52:23]TCustomizationLibrary::ValidateHeroEverything took 0.048000 ms
[20:52:23]Could not find a unit pool in category: [HIDDENLAIR_SERPENTSCAT], also could not find any location tags!
[20:52:23]
[20:52:24][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [HIDDENLAIR_SPIDERSCAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[20:52:24]Unit: [?좎꽦???깅?^n] was not used because it could not enter hex:[C78 R99 L0]!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[20:52:24]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[20:52:24]Composition: [Very Strong - Comp 3] was not used because mandatory units of: [Tier 5] did not fit!
[20:52:24][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:52:24]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)


this is my crash log after new update..... hope this can help
Last edited by 그럴수도있지; 14 May, 2023 @ 7:00am
Mooncake 14 May, 2023 @ 7:09am 
Last line of my crash log:

[16:05:27]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[16:05:27]

Cheers
Belli 14 May, 2023 @ 7:38am 
Dear Diiger, here is my last line regarding upgrade from 1.0.78 to 1.0.79
[17:28:32]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[17:28:32]

Bests
K0lyan 14 May, 2023 @ 10:09am 
Good evening. I got crash with this mod.
If turn off this mod - other mods work fine for me.
Here is the latest part of crash log.

[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E377BE0EC0)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[20:05:04]This buffer is growing rather large..
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC730)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[20:05:04]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[20:05:04]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[20:05:04]Allocated new Heap Dedicated RenderTarget heap (Default) (0.56 MiB)
[20:05:04]Tutorial Notifications & End Turn Tutorial is invalid because it skips the first page while there is only 1 page available
[20:05:04]This buffer is growing rather large..
[20:05:04]Activating lord AI controller for PID 2
[20:05:04]Activating lord AI controller for PID 3
[20:05:04]Activating lord AI controller for PID 4
[20:05:04]Activating lord AI controller for PID 5
[20:05:04]Activating lord AI controller for PID 6
[20:05:04]Activating lord AI controller for PID 7
[20:05:04]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[20:05:04]Activating independent AI controller for PID 0
[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC9138)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Could not find a unit pool in category: [CASTLE_SITE_BRUTES_UNIT_CAT], also could not find any location tags!
[20:05:04]Composition: [Medium - Comp 6] was not used because mandatory units of: [Tier 2] did not fit![Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Animal Enchantments Mid Game] were found, skipping the entry!
[20:05:04][Abandoned Castle - Brutes Unit Pool - Ogres & Trolls *] No upgrades that pass the tag filter in unitpool entry: [Destruction Enchantments End Game] were found, skipping the entry!
[20:05:04]Could not find a unit pool in category: [CRYSTALFOREST_SPECTRALARMY_CAT], also could not find any location tags!
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC9088)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
[20:05:04][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[20:05:04]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[20:05:04]Destroying texture 'TiledShadowMap (000004E37CDC8E78)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC520)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]Destroying texture 'TiledShadowMap (000004E362BFC4C8)' from heap 'Transient Heap Manager Heap' (0x000004E2EB9505B8)
[20:05:04]
Darkenneko 14 May, 2023 @ 4:39pm 
Created a Seafaring Cat Race and attempted to play. They're Barbarian Culture if that helps narrow anything, and attempting to start any game crashed. Disabled this mod and it worked immediately. Here is the crash log.

[16:32:25]===============================================================
[16:32:25]Setting random seed 0x3969deb1
[16:32:25]===============================================================
[16:32:25]Changing turn state to Idle
[16:32:25]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[16:32:25]Allocated new Heap Durable Staging Heap (64.00 MiB)
[16:32:25]Creating committed resource 'Durable Staging Buffer' @ VA: [0x00000003BDAA0000 - 0x00000003C1AA0000)
[16:32:25]REDestroyDurableScene: Only durable handles can be passed into this function
[16:32:25]Creating placed resource 'Terrain Height Texture' on heap 'Suballocated Generic heap (Default)' (0x000002EA21950238)
[16:32:25]Creating placed resource 'Terrain Roof Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'TileColorTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA21950008)
[16:32:25]Creating placed resource 'ExplorationTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'ThemeTextureLand' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Creating placed resource 'ThemeTextureWater' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219504A0)
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[16:32:25]Creating placed resource 'MinimapTerrainTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA21950468)
[16:32:25]Creating placed resource 'MinimapPlayerColorTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x000002EA219502E0)
[16:32:25]Allocated new Heap Dedicated RenderTarget heap (Default) (0.50 MiB)
[16:32:25]Creating committed resource 'MinimapOutputTexture'
[16:32:25]
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Arcanium Ore node with a model (ArcaniumOre) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Focus Crystals node with a model (FocusCrystalBase) with no rig
[16:32:25]
[16:32:25]This buffer is growing rather large..
[16:32:25]Animation component activated for an entity Fireforge Stone node with a model (fireforgeStone) with no rig
[16:32:25]This buffer is growing rather large..
[16:32:25]This buffer is growing rather large..
[16:32:25]
[16:32:25]Cannot find tag RMG@GEOGRAPHY_TEMPLATE@FRONTIER_WORLD in dictionary!
[16:32:25]Allocated new Heap Dedicated RenderTarget heap (Default) (0.50 MiB)
[16:32:25]Tutorial Notifications & End Turn Tutorial is invalid because it skips the first page while there is only 1 page available
[16:32:25]Activating lord AI controller for PID 2
[16:32:25]Activating lord AI controller for PID 3
[16:32:25]Activating lord AI controller for PID 4
[16:32:25]Activating lord AI controller for PID 5
[16:32:25]Activating lord AI controller for PID 6
[16:32:25]Activating lord AI controller for PID 7
[16:32:25]Activating lord AI controller for PID 8
[16:32:25]Activating independent AI controller for PID 0
[16:32:25]Stop sound called on snapshot -1, but this sound ID doesn't exist!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25][Focus Crystal Pool] No upgrades that pass the tag filter in unitpool entry: [Astral Enchantments Late Game] were found, skipping the entry!
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.279000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.026000 ms
[16:32:25]
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.248000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.023000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.316000 ms
[16:32:25]TCustomizationLibrary::ValidateHeroEverything took 0.027000 ms
[16:32:25]
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25]Could not find a unit pool in category: [SECRETTEMPLE_CONFESSIONISTSCAT], also could not find any location tags!
[16:32:25]Unit: [Divine Beacon^n] was not used because it could not enter hex:[C138 R24 L0]!
[16:32:25]
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [ANCIENT_TREE_ENTWINED_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], also could not find any location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT] when ignoring location tags!
[16:32:25]Could not find a unit pool in category: [GENERAL_MONSTER_POOL_CAT], with or without location tags!
[16:32:25]
[16:32:25][Spawn: Forest 6] No upgrades that pass the tag filter in unitpool entry: [Astral Sea Enchantments Late Game] were found, skipping the entry!
[16:32:25]Could not find a unit pool in category: [ANCIENTTOMB_SKELETONSCAT], also could not find any location tags!
[16:32:25]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[16:32:25]
AzureRaven 15 May, 2023 @ 1:17am 
Last line:
[04:12:19]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[04:12:19]Destroying texture 'TiledShadowMap (00000523AE6A5D90)' from heap 'Dedicated RenderTarget heap (Default)' (0x00000522F9950628)
[04:12:19]
Last edited by AzureRaven; 15 May, 2023 @ 1:17am
Gloen 15 May, 2023 @ 1:26am 
Hey, still encountering crashes aswell. Crash happened after I re-DL mod from steam with last Version being the one from May 15th 9:15 AM Central European Time

[10:08:44]Assertion failed at C:\.workspace\src\AoW\AoWC\Source\AgeOfWonders\StrategicMap\Core\Support\StrategicWorldUnitPlacer.cpp (188): UnitOutput->Race ((UnitOutput->Race @ StrategicWorldUnitPlacer.cpp:188)Unit output holds a racial unit but no race!)
[10:08:44]

Here's the settings of the realm I use if that could help troubleshooting :
- Land
- Overgrown Realm
- Low Population
- Wondrous Past
- Massive Underground
- Regenerating Infestations
- Ruined Realm

Leaders are randomly generated aswell if that could be a crashing point.

Mods used with yours :
- Massive Maps (Triumph's mod for 12 players)
- More Body & And Mind traits
- More Realm Traits
- Age of Colors
- Banner Bonanza

Thanks for your work really enjoying the unit diversity you're providing to the game
Digger at Arms  [developer] 15 May, 2023 @ 1:28am 
Okay, it appears my fix didn't do the job, I'll deep dive and try again.
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