Age of Wonders 4

Age of Wonders 4

ExpandedCulturalUnits
Juz 18 May, 2023 @ 5:23am
Balance Discussion
I've been using this mod a lot since it came out and it looks like you are tweaking things to make them more balanced.

From what I've seen the most unbalanced units would be

Radiant Cavalier
If I'm not mistaken it has the same ability as the T4 Eagle Rider, a 2 AOE ability that grants 2 Stacks of Strengthen. This feels VERY strong on a T3 unit with no Tome Requirement. It's very easy to get 5 stacks of Strengthen on most of your army. I like the idea but think that a lesser version 1 AOE 1 Stack of strengthen buff would still be pretty good for the unit.

Immortal
The new ability feels super strong, it essentially makes it 2 T3 units, and it outclasses the Berserker's ability. I like the idea but again a lesser version where it comes back with less HP and Damage would still be very useful.

Some other unit's bonuses seem a bit generic, I don't overly like Frenzy as it can be granted by some enchantments and transforms but I know it's rough to come up with new useful abilities.

Otherwise, I like the balance you've put in and the effort you've put in. I hope this is helpful and if anyone else has comments on balance this thread would be a good place to consolidate it.
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Juz 26 May, 2023 @ 3:56pm 
I have to bring up another unit's abilities

The Shieldbreaker's Aegis Shatter ability seems OP.

It has a CD of 1 which I know is only 1 more than the Warrior's Shield Bash but the difference between 1 and 2 turns is actually pretty big. It doesn't enter defense mode which does leave it more exposed though.

Its damage is the same as the Charge strike so it's not much of a choice whether or not to use it. It's damage should be a bit lower imo, so it's more like a disable/buff rather than just an alternative damage ability.

It removes 2 Defenses. This annoys me so much, the mechanic you've put in is not in the game anywhere else, There's no way to resist or dispel this, it doesn't use the standard mechanics of sundered defense and doesn't inflict a status that can be dispelled or expire.

Imo this ability should be more about removing a Shield/Heavy Shield bonus.

My suggestions would be to...

Raise CD by 1 from 1 to 2
Reduce damage by 30-50%
Keep the Stun
Remove the Defense Removal
Add 90% inflict 'Shield Shatter' that removes bonuses of Shield/Heavy Shield for 3 turns.
If the unit has no shield just 90% chance to inflict Sundered Defense

Just my opinion, take it or leave it!
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