Project Zomboid

Project Zomboid

Immersive Solar Arrays [BETA]
stve 2025년 8월 27일 오전 12시 46분
B42.11.0 Bug. Battery Bank
Can't select option open status window, connect panel or turn on after placing battery bank inside RV MOD. confilict with "B42 PROJECT RV INTERIOR"
`java.lang.RuntimeException: attempted index: getItems of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281) at zombie.GameTime.update(GameTime.java:751) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:596) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1725) at zombie.gameStates.IngameState.update(IngameState.java:1464) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87) at zombie.GameWindow.logic(GameWindow.java:382) at zombie.GameWindow.frameStep(GameWindow.java:916) at zombie.GameWindow.mainThreadStep(GameWindow.java:642) at zombie.MainThread.mainLoop(MainThread.java:76) at java.base/java.lang.Thread.run(Unknown Source) ` `attempted index: updateFromIsoObject of non-table: null function: isValid -- file: ISACursor.lua line # 103 | MOD: Immersive Solar Arrays [BETA] function: DoTileBuilding -- file: ISBuildingObject.lua line # 171 | Vanilla java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:557) at zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3599) at zombie.iso.IsoCell.DoBuilding(IsoCell.java:3568) at zombie.iso.fboRenderChunk.FBORenderCell.renderInternal(FBORenderCell.java:428) at zombie.iso.IsoCell.render(IsoCell.java:4823) at zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3872) at zombie.iso.IsoWorld.render(IsoWorld.java:3835) at zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1288) at zombie.gameStates.IngameState.renderframe(IngameState.java:1262) at zombie.gameStates.IngameState.renderInternal(IngameState.java:1430) at zombie.gameStates.IngameState.render(IngameState.java:1406) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28) at zombie.GameWindow.renderInternal(GameWindow.java:468) at zombie.GameWindow.frameStep(GameWindow.java:940) at zombie.GameWindow.mainThreadStep(GameWindow.java:642) at zombie.MainThread.mainLoop(MainThread.java:76) at java.base/java.lang.Thread.run(Unknown Source) ` `attempted index: setAcceptItemFunction of non-table: null function: LoadPowerbank -- file: MapObjects.lua line # 20 | MOD: Immersive Solar Arrays [BETA] java.lang.RuntimeException: attempted index: setAcceptItemFunction of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.MapObjects.loadGridSquare(MapObjects.java:187) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4999) at zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:247) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5938) at zombie.iso.IsoCell.update(IsoCell.java:5895) at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323) at zombie.iso.IsoWorld.update(IsoWorld.java:4237) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699) at zombie.gameStates.IngameState.update(IngameState.java:1464) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87) at zombie.GameWindow.logic(GameWindow.java:382) at zombie.GameWindow.frameStep(GameWindow.java:916) at zombie.GameWindow.mainThreadStep(GameWindow.java:642) at zombie.MainThread.mainLoop(MainThread.java:76) at java.base/java.lang.Thread.run(Unknown Source) ` `attempted index: getItems of non-table: null function: updateBatteries -- file: PowerBankObject_Server.lua line # 125 | MOD: Immersive Solar Arrays [BETA] function: updatePowerbanks -- file: PowerBankSystem_Server.lua line # 264 | MOD: Immersive Solar Arrays [BETA] java.lang.RuntimeException: attempted index: getItems of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281) at zombie.GameTime.update(GameTime.java:751) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:596) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1725) at zombie.gameStates.IngameState.update(IngameState.java:1464) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87) at zombie.GameWindow.logic(GameWindow.java:382) at zombie.GameWindow.frameStep(GameWindow.java:916) at zombie.GameWindow.mainThreadStep(GameWindow.java:642) at zombie.MainThread.mainLoop(MainThread.java:76) at java.base/java.lang.Thread.run(Unknown Source) `