Garry's Mod

Garry's Mod

Modest Map Manipulator
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lime  [开发者] 2023 年 4 月 23 日 下午 8:20
Issues
There won't be any of these, right?
Post your Lua errors or other problems here.
最后由 lime 编辑于; 2024 年 6 月 15 日 上午 8:13
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正在显示第 1 - 15 条,共 78 条留言
Bamheadshotbk 2023 年 4 月 28 日 上午 8:51 
The save command has suddenly stopped functioning, not sure if I did something. Isn't spitting an error or anything. It's like it's just gone.

Unknown command: mmm_cl_autosave

Edit: I lied
[Modest Map Manipulator] lua/autorun/sh/states.lua:298: attempt to index local 'menu' (a nil value)
1. Filter - lua/autorun/sh/states.lua:298
2. GetEntityStates - lua/autorun/sv/entity.lua:173
3. GetEntityData - lua/autorun/sv/entity.lua:63
4. SaveMapData - lua/autorun/sv/entity.lua:258
5. unknown - lua/autorun/sv/entity.lua:330
6. unknown - lua/includes/modules/concommand.lua:54
最后由 Bamheadshotbk 编辑于; 2023 年 4 月 28 日 上午 8:52
lime  [开发者] 2023 年 4 月 28 日 上午 8:57 
Toolgun had an outdated ConVar. Fixed in the next update.
I see your error and just fixed it. Updating very soon.
最后由 lime 编辑于; 2023 年 4 月 28 日 上午 9:00
Floppicus 🍕 2023 年 4 月 29 日 上午 2:13 
when i press Clear Constraints on some entity from mod it gives me error OR if i press Nudge in physics it gives same error AND also when i press Break it gives me error, here it is:
[Modest Map Manipulator] lua/includes/extensions/net.lua:189: net.ReadType: Couldn't read type 69
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:189
3. ReadTable - lua/includes/extensions/net.lua:129
4. func - lua/autorun/sh/actions.lua:333
5. unknown - lua/includes/extensions/net.lua:33
最后由 Floppicus 🍕 编辑于; 2023 年 4 月 29 日 上午 2:18
lime  [开发者] 2023 年 4 月 29 日 上午 8:02 
Pushed an update that should fix the issue. BTW what mod is that? Weird that it only happens for that mod.
Floppicus 🍕 2023 年 4 月 29 日 上午 8:15 
a lot of mods
Floppicus 🍕 2023 年 4 月 29 日 上午 8:15 
but not every
OperovPucciniov 2023 年 4 月 29 日 下午 6:19 
i spawned 2 doors and they "dont exist" but have collision and are visible. they just wont work and delete
lime  [开发者] 2023 年 4 月 29 日 下午 6:27 
I'm not sure what you mean by "don't exist". You can't target them? How are they supposed to work? What kind of doors are they?
Floppicus 🍕 2023 年 4 月 30 日 上午 12:36 
with some mod for doors
>KB> >KEKSQUAD 2023 年 5 月 16 日 下午 8:12 
Hey so I found out a weird glitch that prevents players from consuming kits, vials, and batteries on my server with +USE when this addon is installed. Hooks used to facilitate their consumption and pickup are Think and AllowPlayerPickup.
lime  [开发者] 2023 年 5 月 17 日 上午 7:10 
The only thing I block the USE key for is if you're actively using the Grabber tool, clientside. Code is never active otherwise. Most likely a bug with another addon but I'll check it out anyway.
>KB> >KEKSQUAD 2023 年 5 月 21 日 上午 4:56 
Okay so I found out your addon wasn't the culprit, and also figured out another solution for the aforementioned issue anyway. There is, however, another issue or limitation I've come across while trying to get rid of func_physboxes and they don't seem to be going away even after a save and map reboot.
lime  [开发者] 2023 年 5 月 21 日 上午 9:01 
I was able to auto-delete a func_physbox on ttt_amsterville. I did have to turn off Editor Mode, which prevents the data file from being loaded on map start. You can see if it's enabled at the top right. If that is not your problem then you can try copying the name of the physbox and adding it to the blacklist.
>KB> >KEKSQUAD 2023 年 5 月 21 日 下午 8:21 
Okay so I made sure editor mode was off, and the physbox name is in the blacklist, yet it still keeps respawning after a save and map reboot.
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