Garry's Mod

Garry's Mod

Modest Map Manipulator
 Ten wątek został przypięty, więc pewnie jest ważny
lime  [producent] 23 kwietnia 2023 o 20:20
Issues
There won't be any of these, right?
Post your Lua errors or other problems here.
Ostatnio edytowany przez: lime; 15 czerwca 2024 o 8:13
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Wyświetlanie 1-15 z 78 komentarzy
Bamheadshotbk 28 kwietnia 2023 o 8:51 
The save command has suddenly stopped functioning, not sure if I did something. Isn't spitting an error or anything. It's like it's just gone.

Unknown command: mmm_cl_autosave

Edit: I lied
[Modest Map Manipulator] lua/autorun/sh/states.lua:298: attempt to index local 'menu' (a nil value)
1. Filter - lua/autorun/sh/states.lua:298
2. GetEntityStates - lua/autorun/sv/entity.lua:173
3. GetEntityData - lua/autorun/sv/entity.lua:63
4. SaveMapData - lua/autorun/sv/entity.lua:258
5. unknown - lua/autorun/sv/entity.lua:330
6. unknown - lua/includes/modules/concommand.lua:54
Ostatnio edytowany przez: Bamheadshotbk; 28 kwietnia 2023 o 8:52
lime  [producent] 28 kwietnia 2023 o 8:57 
Toolgun had an outdated ConVar. Fixed in the next update.
I see your error and just fixed it. Updating very soon.
Ostatnio edytowany przez: lime; 28 kwietnia 2023 o 9:00
Floppicus 🍕 29 kwietnia 2023 o 2:13 
when i press Clear Constraints on some entity from mod it gives me error OR if i press Nudge in physics it gives same error AND also when i press Break it gives me error, here it is:
[Modest Map Manipulator] lua/includes/extensions/net.lua:189: net.ReadType: Couldn't read type 69
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:189
3. ReadTable - lua/includes/extensions/net.lua:129
4. func - lua/autorun/sh/actions.lua:333
5. unknown - lua/includes/extensions/net.lua:33
Ostatnio edytowany przez: Floppicus 🍕; 29 kwietnia 2023 o 2:18
lime  [producent] 29 kwietnia 2023 o 8:02 
Pushed an update that should fix the issue. BTW what mod is that? Weird that it only happens for that mod.
Floppicus 🍕 29 kwietnia 2023 o 8:15 
a lot of mods
Floppicus 🍕 29 kwietnia 2023 o 8:15 
but not every
✡Obrzezov✡ 29 kwietnia 2023 o 18:19 
i spawned 2 doors and they "dont exist" but have collision and are visible. they just wont work and delete
lime  [producent] 29 kwietnia 2023 o 18:27 
I'm not sure what you mean by "don't exist". You can't target them? How are they supposed to work? What kind of doors are they?
Floppicus 🍕 30 kwietnia 2023 o 0:36 
with some mod for doors
Hey so I found out a weird glitch that prevents players from consuming kits, vials, and batteries on my server with +USE when this addon is installed. Hooks used to facilitate their consumption and pickup are Think and AllowPlayerPickup.
lime  [producent] 17 maja 2023 o 7:10 
The only thing I block the USE key for is if you're actively using the Grabber tool, clientside. Code is never active otherwise. Most likely a bug with another addon but I'll check it out anyway.
Okay so I found out your addon wasn't the culprit, and also figured out another solution for the aforementioned issue anyway. There is, however, another issue or limitation I've come across while trying to get rid of func_physboxes and they don't seem to be going away even after a save and map reboot.
lime  [producent] 21 maja 2023 o 9:01 
I was able to auto-delete a func_physbox on ttt_amsterville. I did have to turn off Editor Mode, which prevents the data file from being loaded on map start. You can see if it's enabled at the top right. If that is not your problem then you can try copying the name of the physbox and adding it to the blacklist.
Okay so I made sure editor mode was off, and the physbox name is in the blacklist, yet it still keeps respawning after a save and map reboot.
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