RimWorld

RimWorld

Impact Weaponry
Nakimachi 21. apr. 2023 kl. 18:03
Bug Report
Warcasket Impact Bolter cannot be build
Unfortunately no github log



XML error: Could not find parent node named "VFEP_WarcasketWeaponBoxBase" for node "ThingDef". Full node: <ThingDef ParentName="VFEP_WarcasketWeaponBoxBase"><defName>DV_Box_ImpactBolter</defName><label>warcasket impact bolter</label><description>A hefty and unbelievably powerful upscaled version of the Impact Rifle designed for use by a Warcasket, that fires high-caliber explosive impact-tip shells. The built in target-acquisition system, and lengthened barrel, allow for accurate bursts of explosive projectiles capable of razing down structures, covers and opponents with ease.</description><graphicData><texPath>Things/WeaponBoxed/ImpactBolter_OnFloor</texPath></graphicData><costList><Steel>205</Steel><Plasteel>70</Plasteel><ComponentSpacer>5</ComponentSpacer></costList><statBases><Mass>56</Mass><WorkToBuild>90000</WorkToBuild></statBases><researchPrerequisites><li>VFEP_SpacerWarcasketWeaponry</li></researchPrerequisites><comps><li Class="VFEPirates.CompProperties_WeaponBox"><weaponToEquip>DV_WarcasketGun_ImpactBolter</weaponToEquip></li></comps><modExtensions><li Class="Tacticowl.TwoHander" /></modExtensions></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
(wrapper dynamic-method) Verse.XmlInheritance:Verse.XmlInheritance.Resolve_Patch2 ()
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Viser 1-15 af 15 kommentarer
DetVisor  [udvikler] 22. apr. 2023 kl. 1:27 
Very odd, I'll fix it in a couple of days.
Nakimachi 22. apr. 2023 kl. 1:46 
Thank you :steamhappy:
Jello 23. apr. 2023 kl. 3:29 
You have to place this mod after VFE Pirates for bolter to showup. Rimpy autosort will place this mod higher than VFE-Pirates because they sort Alphabetically unless specified.

For author, I suggest adding this in the about files so rimpy can read it

<loadAfter> <li>OskarPotocki.VFE.Pirates</li> </loadAfter>
Sidst redigeret af Jello; 23. apr. 2023 kl. 3:30
DetVisor  [udvikler] 23. apr. 2023 kl. 4:18 
Done, don't forget to make sure the mod's updated
Nakimachi 23. apr. 2023 kl. 7:21 
:steamthumbsup:
Yo! When equipping the Impact Sniper Rifle, the game says my colonist lacks a ranged weapon to hunt with. I have not tried this with the other impact weapons yet, but this must be related to the rest of them. Please look into this soon!
DetVisor  [udvikler] 29. apr. 2023 kl. 3:10 
Do you have any other pawn assigned to hunting that has no weapon?
Gaming 17. juli 2023 kl. 13:09 
I got a some bugs when using this mod with combat extended, all the warcasket impact bolter shells that are made at the combat extended loading bench turn into small impact shells that cant be used in the warcasket impact bolter. also the data for the weapons that use the small impact shells weren't showing up for me and when firing at a wall or a person the projectiles would never make contact and the bullets would stay on the map, but when firing at the floor the weapons would work correctly.

I got a video of the bugs if that would help
Gaming 17. juli 2023 kl. 13:25 
"Exception ticking Bullet_ImpactShellsSmall638265 (at (91, 0, 149)): System.NullReferenceException: Object reference not set to an instance of an object"
error where bullets would never make contact with an object and would stay suspended in mid air.

"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing." and "Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." these were appearing in tandem when attempting to open the information for the impact stubber and the the impact rifle.

No error log was presented when making the impact shells bolter at the combat extended loading bench but the out come was still small impact rounds instead of the bolter variant.

side note- this mod is awesome and I haven't had bugs with any other of the weaponry introduced in this mod while running ce.
DetVisor  [udvikler] 17. juli 2023 kl. 17:37 
Unfortunately the problem is less on my end and more on the CE devs, I'd contact them if I were you as they made the patch.
Gaming 18. juli 2023 kl. 17:28 
Thanks, ill attempt to contact them. :steamthumbsup:
Nyx (She/Her) 11. dec. 2023 kl. 22:53 
hey
Some mod is using downedHitChance which is deprecated and no longer in use. Please contact the mod's author and ask him to remove the said field.

ThingDefs_Slugger.xml, line 87.
cheers
(This was caught by Athena Framework, btw)
Sidst redigeret af Nyx (She/Her); 11. dec. 2023 kl. 22:54
Pink fluffy Unicorn 9. jan. 2024 kl. 10:08 
Hey, i have the problem that the weapons are not seen as ranged Weapons, yet when i give them to a brawler the loose -20 mood. so apparently not a melee weapon either
DetVisor  [udvikler] 9. jan. 2024 kl. 22:51 
What weapons exactly, all of them?
Nah 6. apr. kl. 6:59 
Hey Det, great mod first of all, love every bit about it and other ones u created! Now I'm running into a problem which my chain sword can no longer be recognized as a weapon (or be tagged as weapon), yet there's no report from console at all. Hence I can't do the following actions:

1) Store them in any container/storage zone as they would not appear at all in any category;
2) Trade with any merchants as they would recognize the chain sword as "something they would like to purchase".

Since there is no console report at all I wonder whether u can see what's going on by just the descriptions. So there's anything I can provide, please contact me. Also I'm a coding noob so might take me awhile to get there. Otherwise, cheers m8!

Edit: persona chain sword works just fine and can be stored no problem at all.
Sidst redigeret af Nah; 6. apr. kl. 7:00
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