Escape Simulator

Escape Simulator

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Duc  [desarrollador] 3 ABR 2023 a las 6:31
BUG REPORT
Was anything broken? Big or small, report it here so I can get it fixed ASAP.
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Mostrando 1-13 de 13 comentarios
Bugsa 3 ABR 2023 a las 13:46 
Playing in 2 players. After clicking lever and going across bridge, at the end of "bridge" the other player than host is teleported out of bounds. :/
Duc  [desarrollador] 3 ABR 2023 a las 13:51 
@Bugsa
My apologies, I didn't select 'Teleport all players for that one teleport'. Rookie error!
I've published a fix if you fancy trying it again. Thank you for letting me know.
loqist 4 ABR 2023 a las 20:18 
I lost my shovel when I spam-clicked for a couple seconds. I was playing in co-op as player 2.
PutridMayo 5 ABR 2023 a las 3:45 
When I first entered the "second location" a lot of the items didn't render properly or at all and I was randomly blocked from walking in some directions. When I reloaded the game I saw it was a proper level. I think the bug occurred on first run as I stepped away from the painting. The voice clip also played over it's self with a one second delay. I think the bug was my fault.
Última edición por PutridMayo; 5 ABR 2023 a las 5:03
Duc  [desarrollador] 5 ABR 2023 a las 6:37 
@putridmayo
Thats a really interesting bug. Thank you for letting me know. I'll take a look and see if I can prevent this from accidentally happening again.
Duc  [desarrollador] 5 ABR 2023 a las 6:38 
@loqist
Sorry about that! ES is known for items falling through the floor. It's one of the reasons I out two shovels in. That being said, thank you for letting me know. I'll have to put in place a fail safe so this doesn't happen again.
SomethingSnarky 6 ABR 2023 a las 19:32 
I cant enter the next room after doing the puzzle with the berries and tablets, after the huge thing in the middle opens up completely, I get stuck right at the top of the stairs as if there is an invisible wall stopping me from progressing (very good room though, looks great)
Duc  [desarrollador] 7 ABR 2023 a las 0:22 
@somethingsnarky
Im sorry your experience came to a halt!
Bit of a strange one, thank you for reporting it. I plan to do some fixes later today so I'll take a look at this issue.
Última edición por Duc; 7 ABR 2023 a las 0:22
EpyonComet 10 AGO 2023 a las 18:16 
Started a two-player co-op session, partner was hosting, I joined. In the first room, when I would grab a painting piece, it would remain in place uninteractable for my partner. Also, they would not see the buttons update when I pressed them. Finally, they were not able to see the particle effect from the glowing painting at the end of the first room, and we were not able to progress beyond that.
Matshgi 28 OCT 2023 a las 12:34 
The Second room doesn't render
pokemon lover 28 OCT 2023 a las 20:20 
In the "second location" if you happen to toss/drop the hammer, it can land out of bounds making it unreachable.
BrushstrokeOfChaos 2 NOV 2023 a las 20:52 
Publicado originalmente por PutridMayo:
When I first entered the "second location" a lot of the items didn't render properly or at all and I was randomly blocked from walking in some directions. When I reloaded the game I saw it was a proper level. I think the bug occurred on first run as I stepped away from the painting. The voice clip also played over it's self with a one second delay. I think the bug was my fault.
I wanted to let the dev know that I just got this same bug. Basically the whole play area was white space and a few random objects were here and there and I had the double voice over and could only walk a few steps in any direction. I also stepped away from the painting as the voiceover had said to. I restarted and stayed still and had no issue having it fully load that time. I did struggle greatly with using the shovel in the digging area of the map. Even with the x marks, it was very difficult to find where they were and for the slot to take the shovel. Otherwise, fun room, and the part at the end made me laugh out loud.
elbybruce 27 MAR a las 9:03 
Hey Duc! The room is incredible! Thank you for making it. Just wanted to let you know if you're still maintaining the room that the cogs in the first Escher room are invisible until hit and then sort of jitter back and forth. I was able to guess where they were but it was the only issue I had. Thanks again!
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