Escape Simulator

Escape Simulator

Relativity
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Duc  [udvikler] 3. apr. 2023 kl. 6:31
BUG REPORT
Was anything broken? Big or small, report it here so I can get it fixed ASAP.
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Bugsa 3. apr. 2023 kl. 13:46 
Playing in 2 players. After clicking lever and going across bridge, at the end of "bridge" the other player than host is teleported out of bounds. :/
Duc  [udvikler] 3. apr. 2023 kl. 13:51 
@Bugsa
My apologies, I didn't select 'Teleport all players for that one teleport'. Rookie error!
I've published a fix if you fancy trying it again. Thank you for letting me know.
loqist 4. apr. 2023 kl. 20:18 
I lost my shovel when I spam-clicked for a couple seconds. I was playing in co-op as player 2.
PutridMayo 5. apr. 2023 kl. 3:45 
When I first entered the "second location" a lot of the items didn't render properly or at all and I was randomly blocked from walking in some directions. When I reloaded the game I saw it was a proper level. I think the bug occurred on first run as I stepped away from the painting. The voice clip also played over it's self with a one second delay. I think the bug was my fault.
Sidst redigeret af PutridMayo; 5. apr. 2023 kl. 5:03
Duc  [udvikler] 5. apr. 2023 kl. 6:37 
@putridmayo
Thats a really interesting bug. Thank you for letting me know. I'll take a look and see if I can prevent this from accidentally happening again.
Duc  [udvikler] 5. apr. 2023 kl. 6:38 
@loqist
Sorry about that! ES is known for items falling through the floor. It's one of the reasons I out two shovels in. That being said, thank you for letting me know. I'll have to put in place a fail safe so this doesn't happen again.
SomethingSnarky 6. apr. 2023 kl. 19:32 
I cant enter the next room after doing the puzzle with the berries and tablets, after the huge thing in the middle opens up completely, I get stuck right at the top of the stairs as if there is an invisible wall stopping me from progressing (very good room though, looks great)
Duc  [udvikler] 7. apr. 2023 kl. 0:22 
@somethingsnarky
Im sorry your experience came to a halt!
Bit of a strange one, thank you for reporting it. I plan to do some fixes later today so I'll take a look at this issue.
Sidst redigeret af Duc; 7. apr. 2023 kl. 0:22
EpyonComet 10. aug. 2023 kl. 18:16 
Started a two-player co-op session, partner was hosting, I joined. In the first room, when I would grab a painting piece, it would remain in place uninteractable for my partner. Also, they would not see the buttons update when I pressed them. Finally, they were not able to see the particle effect from the glowing painting at the end of the first room, and we were not able to progress beyond that.
Matshgi 28. okt. 2023 kl. 12:34 
The Second room doesn't render
pokemon lover 28. okt. 2023 kl. 20:20 
In the "second location" if you happen to toss/drop the hammer, it can land out of bounds making it unreachable.
BrushstrokeOfChaos 2. nov. 2023 kl. 20:52 
Oprindeligt skrevet af PutridMayo:
When I first entered the "second location" a lot of the items didn't render properly or at all and I was randomly blocked from walking in some directions. When I reloaded the game I saw it was a proper level. I think the bug occurred on first run as I stepped away from the painting. The voice clip also played over it's self with a one second delay. I think the bug was my fault.
I wanted to let the dev know that I just got this same bug. Basically the whole play area was white space and a few random objects were here and there and I had the double voice over and could only walk a few steps in any direction. I also stepped away from the painting as the voiceover had said to. I restarted and stayed still and had no issue having it fully load that time. I did struggle greatly with using the shovel in the digging area of the map. Even with the x marks, it was very difficult to find where they were and for the slot to take the shovel. Otherwise, fun room, and the part at the end made me laugh out loud.
elbybruce 27. mar. kl. 9:03 
Hey Duc! The room is incredible! Thank you for making it. Just wanted to let you know if you're still maintaining the room that the cogs in the first Escher room are invisible until hit and then sort of jitter back and forth. I was able to guess where they were but it was the only issue I had. Thanks again!
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