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Rapportera problem med översättningen
Make the sound that calls the zombies more in-game realistic, like a mini event that makes a sound that calls the horde. For example, the vanilla shooting sounds event will call these zomboids, not some magic wall-hack they have. There should be causality for them to come.
Also, this makes there hordes a bit more a part of the in-game world, because you could meet the horde randomly cuz they no longer walk straight to you.
trigger storm phase on helicopter events and expanded helicopter events 70%/90% chance
trigger storm phase on house allarms 10/20% chance.
trigger storm phase on cars allarms 5/15% chance.
checking allarms with betterlockpicking will be usefull
trigger storm phase on tropical storm events 15%/40% (or more climate events also good for save your stations scenarios)
Trigger a sort of calm phase (whitout merging zombies) after each storm phase (the storm before the calm kekw) for a better transition to the cooldown phase and allowing players rest
"Interesting to note: Every player in a server has their own calm before the storm timer from the moment they join/play.
If one player is in the storm phase while the other player is in the calm phase, zombies will constantly run away from the location."
I love the idea of playing this with friends but that seems like it would mess things up pretty bad. I think a solution would be one universal calm/storm timer that reveals all players to zombies when storm mode goes off.