Age of Wonders III

Age of Wonders III

WOR
tazarbill  [developer] 28 Mar, 2023 @ 8:36am
CLASS UNITS POINTS OF INTEREST
--------------------------------THEOCRAT--------------------------------------------------
MARTYR: Class T1: They have more life now bit better def res ,which helps the to survive longer,start with absorb pain,and when trained well they get break control,regenerate,and Mighty Meek in the end.
CRUSADER:Classs T2: Thye start with Holy champion and defender and on course they get,healrate,high morale,divine shield ability which grants them in combat for 1 turn +60% to all protections.Eventually they get defensive strike.Crusaders are quite strong now and can play their role better now even in big end game scale battles now.
EVANGELIST:Class T3: Evangelists are more like support units and less infantry like.They tend to do less melee dmg than they did,but start with spirt ray and are quite descent on it.More resisant than they used to be ,bit less defence.When very well trained ,they recieve Holy Nova AOE(area of effect) healing for allies dmg for enemies ability.
EXALTED: They do abit less dmg now,have some more health,start with inflict spirit breaking ,when well trained they get righteus zeal,can daze opponents and eventually get ressergence.
--------------------------------ELFS-----------------------------------------------------------
LORIEN ARCHER: Class T3: Battle Archers well armoured,resistant to ranged attacks,armed with 1handed sword and bow,decent in melee fights for an archer able to fire eventide arrows blessed with spirit+fire dmg.When trained they set enmies on fire with their arrows,can parry attacks,and eventually break opponents guard with their arrows.
IRON MAIDEN : Class T3 : Quite versatile cavalry and strong in their own unique way,these maidens can charge,phase,pierce armor and perform Lance strike hitting 2 enemies in a straight line.When trained they become holy champs,gain the valkyrie ability buffing their speed and phys dmg for 1 turn and eventually gain instant wrath ability reflecting 20% of taken dmg back to enemy.
STORM HOST:Class T4: These divine winged maidens can cast lighning on their enemies,spirit blast a rather strong single bolt of spirit energy on a single target and posses the Greater turn undead ability.When well trained they can inflict shocking ,perform the Fullcure ability (restore 50 life),divine barrier that does 5 spirit dmg to enemies attacking her, and mind control immunity.
--------------------------DWARFS-----------------------------------------------------------
PATRIARCH:Class T3: This spritual warrior comes hammer+shield into battle,fierce vs evil,has strong opening strike,can crush armored enemies,after training he can stunn his oppenents on strike and starts to develop def +res vs elemental beings,and starts to crit more often than others.
RUNEPRIEST:Class T3: This Battlepriest wields abig poleaxe getting bonus vs mounted enemies,can throw fire bombs,and his poleaxe is blessed with spirit+fire dmg,can bless an ally with the iron heart ability granting +1 def,res +strong will ability granting him immunity to fear,and is capable to perform Greater Turn undead. When trained he further specializes in melee and ranged combat,can inflict scorching heat,and learn how to perform the Fullcure ability (restores 50 life).
FIRSTBORN PARAGORN:His fiery Hammer and shield provides him totally with 40% fire protection can crush through enemy armor,hates elfs,orcs and goblins,and when trained he can
inflict immolation,immobilize enemies on strike,and ultimately perform a special heavy blow.
------------------------HALFLINGS--------------------------------------------------------
VICAR:Class T3: Relies on his faith and high resistance rather than defence,well known for being an Undead slayer,cast greater turn undead,and break control,can cast spirit blast also and when trained he can denounce an enemy,get divine barrier ,and learn how to use the chain heal ability healing nearby allies.
GALUMPHER: Class T3: Noble halfling knight,charged by the church to hunt down evil and enemies of the faith,highly motivated,with unusual strong devastating charge for a mounted halfling,able to do few spirit dmg along with his attacks, and when trained can cripple enemies
learns how to use Lance Strike,and fight off enemy infantry more efficiently.
PATRON SAINT: Class Tier 4: Strong holy healer,weak in defence terms very reistant though,starts with Fullcure ability,break control,cure disease,inspiring aura ,divine barrier, and ends up with with divine burst a powerfull aoe ability,and being able to ressurect allies.
-----------------------------HUMANS------------------------------------------------------
TEMPLAR:Class T3: These Templar footed knights go in battle sword+shield,holy champs and evil slayers,can learn righteous zeal,shield bash,and Anchoring teqnique which forbids enemies next him to move )as long as he remains alive ofc).
ANCHORITE:Class T3 : Quite sturdy these holy warriors go in battle with big 2handed battle hammers,are very usefull as support units also,can overwhelm opponents,meditate and become abit stronger in every battle,have greater armor piercing,can dispell magic and perform the power smiting blow dealing lots of spirit dmg.When well trained they have chance to stun enemies on hit, and become fearless.
GRAIL KNIGHT: Class T4 : Highly motivated Holy champions heavily armoured ,can charge and use their Lance strike,and when trained they can cripple opponents,improve their charge,and gain control immunity.
---------------------------FROSTLINGS-------------------------------------------------
EINHERJAR:Class T3:Heavily armored infantry,evil slayer,with duelling ability which may force his enemy to fight him.When trained he excells at slaying giants,becomes tireless and gain a unique ability, chains of light which has chance on use to stun an enemy and will certainly stun undeads.
LOREKEEPER:Class T3: This frostling battle priest wields a staffspear,has touch of faith,can use chain heal, and greater turn undead.When trained he gets first strike,staff strike ,and divine barrier.
-------------------------DRACONIANS--------------------------------------------------
DRAGON PRIEST:Class T3:This battle priest,wields a big 2 handed hammer,having greater armor piercing,can heal his dragonkin friends, has dragonbind ability,can cast smiting prayer bolts on his enemies. When trained he can greater turn undead,inflict scorching heat,gets divine barrier,and chains of light ability.
DIVINE INHERITOR:Class T3: A rather unique warrior,sword and shield,his magical shield grants his 40%fire weakness but also making more vunrable to frost +20%frost weakness,has blind aura,does passively a small ammount of fire+spirit dmg on his attacks, when trained he gets opening strike,lava walking,shield bash, and thnks to his enhanced shield the reflection field ability reflecting back to his enemies a portion of damage he recieves.
--------------------------------ORCS------------------------------------------------------
SON OF MAW:Class T3: His big 2handed sword can inflict bleeding wounds,grants his armor piercing,can overwhelm enemies,can use warcry,gets asmall portion of blight prot and seems to hate a tendecy to slay other devout units.Does a small portion of blight+spirit dmg along with his attacks.When trained he gets good slayer, inflict taunt ability and soul reaping,which has chance on hit to cause enemy upon dying, to heal him and any nearby allie.
ANHILATOR:Class T3: Quite strong pikeman,deals a small portion of fire+spirit dmg along with his attacks,can inflict bleeding wounds,holy champ with small portion of fire prot 20%. When trained he gets evil slayer,killing momentum and halberd spin ability.
ORC GLUTTON:Class T4: Nasty ,disguasting and repulsive huge monsters can cast their bad breath ability to multiple enemies ,having chance to cause blindness,exhastion,disgusted,and poisoned.


---------------------------------------ARCHDRUID--------------------------------------
RANGER:Class T2: When trained improves his melee fighting ability raising his defences,can sprint,is able to perform aimed shot (long range distance single shot ) and summon spirit animal to aid him in battles (type of animal depends on the race).
SHAMAN: When trained he gains healing ability, lead poisoning ability (has chance to inflict poison on target with ranged attacks) and gets in the end entangling strike.

--------------------------------------ELFS-------------------------------------------------
SYLVAN RANGER: Class T2: Can efficient move fast through forrests and has quick shot ability that gives him an extra shot with his bow. When trained he can learn how to inflict crippling wounds, gets armor piercing and can use the infiltrator arrow which enables him to teleport to the location he fired the arrow to avoid close encounters.
GLADE RUNNER: Class T2: Very skilled and agile rangers wielding 2 swords, can sprint,slay animals. When trained he can parry and deflect arrows with his swords,learn how to backstab, and in the end he gets the lucky ability.
MIRKWOOD ARCHER: Class T3: Hailing from Mirkwood ,an elven kingdom well known for his archers .Probably the most lethal archer in the realm. Their arrows are extra sharp dealing great dmg,can bypass any armor,can inflict cripple wounds,and they are quite athletic. When trained they get Razor Projectiles II ability (13 phys dmg per turn bleeding dmg,aka deep wounds), they get seeker enchantment ability (+2 phys+1shock dmg),and ranged retaliate ability(when engaged in melee they can retaliate shooting arrows with the bow in melee range).
-------------------------------------DWARFS--------------------------------------------
SPAROWHAWK:Class T2: Ranger with xbow+axe decent armor with projectile resistance,can inflict crippling wounds,slay animals,when trained he can get ranged guard breaker,razor projectiles II,parry attacks and summon spirit animal boar.
PRESERVER: Class T2: A rather dwarven druidic version,can break control awaken spirit on friendly animals,and use faery fire bolts.When trained he gains sprint,greater control animal,aura of thorns ability that does 5 phys dmg to nearby enemies,and the chain heal ability.
IRONHIDE:Class T3: Axe thrower his proffesion(close range ability),can cripple and armor pierce,and also slay animals.When trained he further specialize on throwing axes gaining more dmg ,ranged guard breaker,razor projectiles II ,and concussive shot ability ,which makes his ranged attacks have chance to inflict daze on target.
-----------------------------------HALFLINGS------------------------------------------
WOODLANFER:Class T2 : Ranger skils ,which when trained gets parry,aimed shot,and summon spirit animal bird.
CENTAUR: Class T2: Mythical half man half horse creature,has bigger life pool than average archersand bit more melee dmg,,armed with a bow,when trained gets sprint ability,enchants his arrows with blight(+2 ranged dmg),gets razor projectiles II,and entangling touch.
HUNTER:Class T2: A rather irregular version of hunter,having trapping skills,quite athletic little fella with sprint also, fighting with his sword his battles.Very hard to sneak upon having total awareness.When trained he gains immortal discipline getting bonus vs irregular enemies,nourishing meal buffing him self or his allies,mighty meek,and harmstring which helps him cut down his opponents movement capability.
DRYAD OF THE FORREST: Class T3: Powerfull ancient dryads,protecting the forrest from invaders,highly resistant fey entities,doing a portion of blight+spirit dmg along her attacks,able to cast banefire bolts on them,can break control,have entangling strike, and Earth Slash ability which can hit many enemies in a straight line (phys dmg).When trained,inflict lead poisoning abilties,spirit breaking,greater control animal,aura of thorns and mind control immunity.
--------------------------------HUMANS------------------------------------------------
HUNTSMAN: Class T2: Same as Ranger gets when trained summon spirit animal wolf.
WOLVENGUARD:Class T2: Duel wield axe thrower ranger ,can slay animals,can overwhelm his enemies, and has armor piercing. When trained he can inflict bleeding wounds,throw net,and parry attacks.
HERBALIST: Class T3: Resembles the aow2sm herbalist,has inflict deadly poison,has poison darts,able to cure poison.When trained he gets animal control,aura of thorns,weakening touch,and Apotheosis ability which makes all Touch abilities used also to grant Restoration. Restoration heals the target for 10% of its max hp for 3 turns. This ability can affect enemies as well.
DUNEDAIN RANGER: Class T3: Known also as Rangers of the North,descendends of the blood of Numenor, an ancient human bloodline.These rangers,blessed with long life are capable of using bows,skil enough to perform aimed shots, but overwhelming thier enemies with their 2 handed greatswords,and fightning face to face with enemies is their thing.They can also deflect arrows and know how to use Greater throw net .When trained they can shoot fire arrows,get mind control immunity,can fight well vs other infantry,get opening strike and strong will.
---------------------------------FROSTLINGS---------------------------------------
MARKSMAN: Class T2: Overrally quite usefull archer.When trained he gets inflict frostbite with his ranged attacks,armor piercing and frost ranged paralysis at the end.
WINTER WEAVER:Class T3: These giant frost spiders have freezing touch,can throw frost shards from a distance,and can inflict frostbite. When trained they can inflict frost paralysis and lead poisoning with their ranged attacks,and eventually can inflict webbing with their melee attacks.
DARK RANGER:Class T3: Lurking in forrests and frozen steppes in the wilds ,some claim they are descendants of the dark elfs,quite skill with the bow,having in their arsenal vampiric arrows which helps them to replenish life(5 life per arrow),can deflect arrows with their sword.good resistant overall. When trained they can defend themselfs better in melee getting inflict frost paralysis with melee attacks,razor projectiles II,and inflitrator arrow. A well expirienced Dark Ranger can be a tough opponent.
--------------------------------TIGRANS---------------------------------------------
SKYWATCHER: Class T2: Quite unique archer has the skywatcher ability specializing vs flying units dealing some more dmg .When trained gains criple,dragon slaying,hurl net and fire arrows
TIGRAN SHAMAN:Class T3: Same as shamans ,except he has also the ability to shapeshift to werebear.
TIGRAN HUNTER:Class T2: Expert javelineer ,same as hunter in rest abilities,also gains ranged guard breaker.When trained gains,martial artist (+2def on retaliations),sprint,concussive shot having chance to daze with javelins,and summon spirit animal tiger.
CATMASTER:Class T3: Tiger rider armed with bow,quite fierce bloodthirsty melee-ranged hybrid,when trained gets razor projectiles II,animal slayer,quick shot and predator ability.
MANTICORE: Class T3: Quite lethal mythical monster,has good blight protection,can charge,and may inflight enemies with deadly venom (13 blight dmg per turn),also has immobilizing strikes.When trained better healrate,gains first strike and weaken breath (low dmg blight breath that may inflict weaken on enemies).
------------------------------DRACONIANS---------------------------------------
SERPENTINE:Class T2: Armed with a short sword and a nasty tongue that spits poison. This small lizardling ,apart the useal hunter talents,has also lead poisoning ability.When trained,gains awaken ,spirit,backstab and summon animal spirit snake.
JUNGLESTALKER:Class T2: Mounted raptor armed with a long polearm ,he s a real hunter being able to inflict bleeding wounds,slay animals When trained gains predatory insticts, improves his defence vs infantry,and gains pikesquare abilty being harder to kill from mounted'/flying enemies.
BASILISK: Class T3: Mythical serpent,with predatory insticts,highly resistant,quite healthy,when
trained gains inflict deadly venom (13 blight dmg / turn),may inflict petrification with his strikes,and when he crits does it abit harder.
------------------------------ORCS-------------------------------------------------
RAZORBOW:Class T2: Same as hunter but has also razor projectiles abilty,and war cry.When trained can summon animal spirit bear.
ARBALEST:Class T3: Quite strong heavily armored crossbowman,has ranged guard breaker.When trained gets razor projectiles II, can parry attacks,gains vigilant ability being able to assume guard position after every action,and gains suppresion fire ability which may cripple almost entirely enemies (-34 move points on success).
------------------------------GOBLINS--------------------------------------------
SPIDERGANGER:ClassT2: Goblin version of hunter,armed with a kama,shooting mosquito darts.When trained gains iflict lead posioning ability poisoning enmeies with his darts,sprint,overwhelm enemies,and summon spirt animal spider ability.
POXMASTER:Class T2: Lethal archer dealing phys+blight dmg with his bow,can inflict enfeebling fever with his attacks.When train can also ifnlict deadly poison,gains smokey haze dealing 5 blight dmg when attacks melee,and gains vampiric arrows ability which helps him to replenish life(5 life per arrow).
VENOM QUEEN:Class T3: Very dangerous spider, has greater webbing touch,venom wise deadlier than a black mamba,able to inflict lethal venom with her attacks (19 blight dmg / turn). Overrall not high dmg values,relies on her poisons to bring down enemies. When trained reiceves blight aura damaging with blight nearby enemies,and gains poison spit.
BROOD WITCH:Class T3: Feared and revered amongst goblin tribes this powerfull witch shoots very strong acid darts, can cure disease and cause greater fear to enemies.When trained can deflect arrows,shapeshift herself into a spider,gain mind control immunity, and bee shield a rather unique ability where every time she gets attacked a group of bees swarming attacker having chance to cause him fear.

--------------------------------SORCERER-------------------------------------
APPRENTICE: Class T2: Have 20% prot in all 3 schools of arcane magic..fire ,frost,shock . Cast Faery fire bolts (fire,frost,shock dmg),able to cast mend magical being (30) heal .Dispell magic and steal enchantment. When trained they get Summon slayer,elemental defiance (+3 def,res) vs elementals, elemental slayer and staff strike ability that has chance to stun 1-3 enemies in melee range.
-----------------------------ELFS----------------------------------------------------
MAGEBLADE:Class T3: Does phys+shock dmg melee,Casts castigate bolts (fire+shock dmg) and has priest slayer.When trained gets deflect magic,antimagic armor, hero+leader slayer,greater mend magic being (45) heal, and gets storm strike ability when he strikes with his base dmg an enemy and dmg chains to up to 3 nearby enemies (1 hex distance) .
ARCANEGUARDIAN:Class T3: Power elemental with shock immunity physical prot 20% ,blight weakness 20% ,has projectile resistance,and total awareness. When trained can inflict crippling
wounds, gets static shield and can perform the storm phase ability ,where he can phase next to his enemies, deal 15 shock dmg to any nearby enemy (1 hex range),and has chance (12 att) to inflict shock on them .
EXECUTIONER: Class T2: These arcane riders,descendants of the Dark elfs,carry a magic blade that deals phys+shock dmg. They are bloodthirsty,have greater life stealingand when trained,they get inflict shocking ,charge, kill momentum and electrical skin getting 60%shock prot and deals 5 shock to attacking enemies.
STORMBORN: Class T3: Angelic warrior elf with blade and shield,with shock immunity and blight weakness,and charge .Gains projectile reflection, lesser static shiled which has chance to shock enemies when someone attacks stormborn and dealing 3 shock dmg.At the end recieves inflict stun.
ITHILIEN RANGER: Class T3: Known by many as the ''arcane archer'' .One of the best elven archers,having enchant arrows ability ,having a chance (8 att)with each attack with his bow to inflict an extra ammount of magic dmg (2 shock 2 frost 2 fire). When trained he recieves the true sight ability,inflitrator arrow to escape close encounters when needed,invisibility,and enchant time ability which grants him a chance on his attacks (7) to slow down the target .
------------------------------------DWARFS--------------------------------------
GRANITE GIANT : Class T3: These giants made of stone has physical prot 20%,immunity to fire shock and frost elements,can throw huge boulders to their enemies and cripple them.When trained they can inflict deep wounds with their huge throwing boulders, their crits are harder than usual,and gain immobilizing strikes at the end.A very tough opponent.
RUNEMASTER : Class T3 : The good old aow2sm runemaster. Wearing full fire armor granting him fire immunity,fire aura,lava walking,he also has greater armor piercing and inspiring aura.When trained he can inflict greater immolation (13 fire dmg / turn), blind aura,and recieves mind control immunity and the heavy blow ability where he land a devastasting strike with his hammer on enemy target .
FORGEFATHER: Class T3: A rather dwarven version of a battlemage,leaning more to combat with a big 2 handed hammer,has petrifying touch,shatter strike,greater armor piercing. When trained gets steal enchantment ability, greater mend magical being (45 heal),overwhelm, and gets armor breaker ability damaging enemy defence (-1) with each strike.
RUNIC WARRIOR: Class T3: This dwarven warrior embrases the power of the storm to enhance his combat style. Well known for his hatred for elfs,wielding a single 1 handed shock hammer he has shatter strike,projectile resistance.When trained he aquires the ability to throw lightning from a distance,inflict stun,and gets the storm strike .
Last edited by tazarbill; 30 Mar, 2023 @ 5:09pm