Age of Wonders III

Age of Wonders III

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27.488 MB
26 Mar, 2023 @ 12:46pm
26 Aug, 2024 @ 3:41am
100 Change Notes ( view )

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WOR

Description
Before i start i must thank some guys like That Human,Griffith,Ayalin and Gladen,Dillagunna for some resources also, whom without their advises,
guiding,tips and their permision to use their resources i wouldnt be able to finish this mod.Mods like these made aow3 looks alot better than it was so we owe some thnks to them.

Few words about the creator: I m somewhat expirienced with the aow franchise started with aowsm ,played multiplayer games with friends for over 7 years,you can say i was quite burned with it,made an overhaul mod for aowsm with the same name also.Last 2 years we jumped to aow 3 which we lso played fanatically at which point last 5 months got busy with the editor and thought to share with the community my vision of the game.

Welcome to WOR (War of the Realms),a frightnening world , where hideus and terrifying monsters are lurking about,making the business of surviving
with your favourite race, perilous to say the least. A world where lethal and horrible beings like werewolfs,nazgouls,whitewalkers,
nephilims,minotaurs,nasty hobgoblin butchers with huge cleavers, hydras,basilisks,Nosferatus ready to sink their teeth on elven delicate necks,gigantic repulsive frogs (ok i lied about the frogs),
and all those monsters your nanny warned you about,waiting in every corner to snatch your powerfull stacks, just for breakfast..
Not to mention that allmighty gods of ancient times are walking once again the face of the earth...

What exactly is Wor?Fantasy overhaul mod that brings together and ties,some of the best mods for AOW 3,like Chivalrous Intentions,
New Arsenal,TDI heroes and abilities,Tier V mod,Ayalin heroes upgrades mod.It keeps the best elements of these great mods,changes some others,advancing them further,adding enormous depth both in strategical and tactical aspects of the game. WOR has an emphasis to improve vastly the gameplay expierience for mid games 50+,end games120+ turns and deep end games 200-250 turns and correct some serious imbalances that were present in races, classes, that were apparent especially in long games.
WOR tries to achieve balance in a different way than the vanilla approach or these other mods have,and tries to emphasize on how to make the game more additive in gameplay terms,and make the players
have,well..more fun ! How its done?
KEY POINTS
UNITS: Many new units have been created,others edited and added to all
classes and races.Its a whoole new expirience now play with every race and class.
ABILITIES:More than 130 new abilties have been created and added carefully to the units in various medals.Some that were in aowsm also.A new element is that many abilities have stronger versions like entangle,web,throw net,cause fear,control animal II,III etc
Weapons: Every weapon has its own abilities,axes can cause heavy bleeds.Crush weapons flails mornistars hammers ,bypass better armor,stun,immobilize and so on.Duel wield weapons have chance for extra attacks.So when u see an enemy with certain weapon u know what to expect more or less.
RESOURCE MANAGEMENT: Due to various price changes unit building wise,mana is very important now,almost as usefull as gold.So now it requires more thinking where and how u spend your precious resources.
PROTECTIONS:WOR dares to touch the holy cow named strong will and spirit protection.Many ppl complained from start that perhaps it wasnt the right way and i fully agree with it. Spirit protection has been removed from all race and class units.Strong will grants immunity to fear effect but without granting spirit protection to units.The side effects benefit the game greately,as loads of abilities your units have can now be used against almost any enemy adding great depth to tactical factor in battles.Also most units including tier 4&5 s dont have SW,Mind controlimminity. Tier 4&5 s get one of them in gold medal or champ 1 rank depending the unit type ofc.
MAGIC: Magic is a strong element and as it impacts flesh and bones,the same way ofc it can impact matter(machines),and even spirits (elementals)Magic is treated as magic and everyone is susceptible to it.
Elementals and incorporeals can get stunned from magical abilities,spells
undead frozen,entangled,bleed etc.
SPELLS:Wor s philosophy is to obtain victory by using your resources wisely ,recruiting the appropriate units and level them,use synergies well,
and good strategic and tactical thinking. Therefore there are no Doom s day buttons to click in combat.Spells like destabilized core,hellfire have
been changed to do less dmg and not wipe entire armies just like that.They do still good dmg but not the amounts they did.Some
other like greathail,healing showers have been buffed abit. Hellfire ,earthquaque,windward affects only your opponents.Mass curse belongs to derstruction,disntegrate stayed there as well with less attack though,
mass bless to creation.Sadism lasts for 4 turns now so it requires some thinking when to use it.Other things like holy war,armageddon, have been changed to match the whole mod s setting.
Debuffs,CC,DOTS : Various levels of lethal dots have been added, immolation,poison,bleeds,placed carefully at many units.Many debuffs changed.to match Wor s concept.Same goes for cc (crowd control).
HEALING:Having few priests now even in big scale end game battles with t4s and t5s is deemed wise.Healing is stronger now especially for the racial t2s priests making them very usefull.Some strong aoe heal abilities have been placed in many class units especially theo's.
BALANCE:Lets just say you can pick now whatever race'/class combo u like
and not fear it will cost you.It is my firm beleief that no matter what u or lets say 2 friends of yours will pick class'/race wise,each of you has around 30% of success. Rest is up to you.
RACES&CLASSES:One thing that bugged me which was that, when i picked a class no matter what race i picked i always picked same units,1-2 racial and 1-2 class units and leveleed them.Its obvious which was the best and every game feeled the same.No longer the case.Now there are 2 class trees with 4 buildings each and 1 unit per building,and overally balanced between them so...desicions..Which sets of units suits you best for current game you,will have to deside.Racial units go to New Arsenal style with the 2 tier 3 units follow the 2 tier 2 buildings(barracks,warhall.In grand palace always is the best tier 3 unit per race,and in Grand palace II the racial Deity (tier 5 racial)..which bring us to...
DEITIES:Gods of Ancient time walk again the face of the earth ready to battle alongside their patrons. Various gods have drawn from mythology,
Dungeons and Dragons lore,movies,and other games,carefully picked and gifted with abilities and powerfull massive abilities and strengths. Below is the list of deities...
ELVES-ELHONNA DWARFS-MORADIN,HALFLINGS-CHILDRENOFTHEFORREST HUMANS-VALKYRIE FROSTLINGS-LAUFEI
TIGRANS-ANUBIS DRACOS-NEFARIAN ORCS-SAURON GOBS-BALROG

OVERALL
Wor has no bugs,havent encountered something yet on playtesting,sadly i didnt had time to get busy with icons,so new units have icons from other units,apologies for that,also it is depndant to CI,NEW ARSENAL,TDI HEROES,TDI ABILITIES,TIER 5 MOD,AYALIN HEROES UPGRADES.Imade this mod to play with friends and share with the community.Be warned though..After playing it i noticed its quite an addictive little devil.
And as Saruman said.. TO WOR!!!
Popular Discussions View All (5)
9
4 May, 2023 @ 1:15pm
WOR RULESET & EXPLANATION
tazarbill
3
6 Aug, 2023 @ 10:23am
RACIAL UNITS POINTS OF INTREST
tazarbill
0
28 Mar, 2023 @ 8:36am
CLASS UNITS POINTS OF INTEREST
tazarbill
137 Comments
tazarbill  [author] 26 Aug, 2024 @ 5:07am 
Alpha removed from Tier 5s Class and Racial units.Updated
tazarbill  [author] 23 Aug, 2024 @ 12:09pm 
Yup its been observed this side effect ..sadly AI doesnt take it on account..i ll check and update
Dunadd 23 Aug, 2024 @ 12:53am 
The AI always puts multiple tier IV units with "Alpha" in the same army late in single player games. Which makes it very easy to beat as they always have the worst morale. It might be better just to remove the "Alpha' trait altogether, or else the morale penalty for having more than one Alpha unit in an army?
tazarbill  [author] 10 Aug, 2024 @ 8:20am 
Skjaldbord which used to be Snowstrider had an issue with models,corrected and updated
tazarbill  [author] 10 Aug, 2024 @ 7:24am 
Thnks for info Dun,i ll check
Dunadd 9 Aug, 2024 @ 3:29pm 
Correction - can't be frostling barbarian because I got to fight them in another Hall of the Forefathers. So its' either frostling shade, snowstrider, huntress or white witch.
Dunadd 9 Aug, 2024 @ 3:13pm 
One or more frostling units causes a CTD when trying to clear ice halls. Not sure which one. But I know it's either frostling shade, frostling barbarian, frostling snowstrider, frostling huntess of frostling white withch, because those are the ones in the one that CTDs. And other unit type didn't cause crashes clearing other locations.
tazarbill  [author] 1 Mar, 2024 @ 9:30am 
Small but important update update details on change notes
tazarbill  [author] 20 Feb, 2024 @ 3:43am 
whatever changes concern units ,stats abilities etc as long as these units participate in campaigns applies as well
Haywood Jablome 19 Feb, 2024 @ 8:25am 
Sounds amazing, will it work in campaigns? I wanted to replay the campaigns :HappyMask: