Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
Minor Compatibility Issue with Crusader Wars
Hello! First off I would like to thank you for all the hard work getting all of these mods working together. My only issue is that there appears to be a minor compatibility issue with one mod outside the collection called Crusader Wars.

Crusader Wars takes the units from CK3 and ports them over to Total War: Attila, watches a battle from that game, then ports the results back into CK3. Its a fun experience for those who want a more immersive feel to their battles besides watching numbers tick up and down. To do this the game looks at the unit types in each sides battle line up, compares them to units in the required mod list for Attila then portions them out accordingly. Currently Crusader Wars uses Vanilla unit types along with those added by RICE.

The Compatibility issue starts here while I am playing as an Adventurer, the Adventurer Men-At-Arms appear to be modified into Mercenary versions of the Vanilla ones (Mercenary Light Horsemen, Mercenary Hussars, etc). In the code the files that appear to control this are:
zz_landless_maa_types.txt
zz_landless_cultural_maa_types.txt
adventurers_nerfed_l_english.yml
To be more specific, due to the MMA units being turned into "_1" (light_horsemen_1,huscarl_1,etc) versions of themselves, they are no longer compatible with Crusader Wars.

In order to solve this myself I attempted to simply remove the files mentioned above and see if the Adventurer MMAs would return to their Vanilla counter parts however, upon restarting CK3 and looking at the Adventurer MMA roster, all of those effected units are removed. This unfortunately, other than minor number/text changes, is the extent of my modding knowledge.

Is there a way to fix this Compatability issue?

Mod list used:
1 - 92: Super Compatch - MPE (no MB+).json Mod List
93: Crusader Wars
Last edited by Barracuda; 15 Aug @ 4:44am
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Showing 1-2 of 2 comments
cuomo860  [developer] 15 Aug @ 7:14am 
You would need to compatch for functionality with crusader wars that removes the landless adventurer maw and allows them to use regular units.
Originally posted by cuomo860:
You would need to compatch for functionality with crusader wars that removes the landless adventurer maw and allows them to use regular units.
The Mercenary Units come from the Super Compatch not Crusader Wars
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Showing 1-2 of 2 comments
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