Crusader Kings III

Crusader Kings III

Gambo's Most Excellent Super Compatch
2,604 Comments
EarthboundRune 19 hours ago 
Sweet its just a weird graphical thing with the artifacts anyway... its impressive how many mods you rolled into one!
cuomo860  [author] 17 Oct @ 7:32am 
Just put in discussions but I wouldn't worry about bugs until after I update. I cleared up a bunch of them.
EarthboundRune 17 Oct @ 3:58am 
How do I find the place to bug report? Sorry for the dumb question...
cuomo860  [author] 16 Oct @ 3:53pm 
Just wanted to give a heads up as there hasn't been an update on here for a bit. I'm working on a pretty significant functionality update and I have most everything fixed up, except minority stuff. I want to get something out as soon as possible, hopefully sometime within the next week.
Toda Hiromatsu 15 Oct @ 10:28am 
Toda Hiromatsu 15 Oct @ 10:25am 
Hey Cuomo! Hope you're doing better! Was hoping to ask you a question in DM about the best mod-load order as I currently can't figure out why my game crashes every time I'm trying to start a new campaign, in the past the super compatch seemed to have had an influence, however, I'd love to continue using it, hence the idea to optimize the load order. Hope you can help in a DM, sent a friend request!
Franzosisch 12 Oct @ 11:47pm 
I've noticed many titles are "theXXX". No "the" capitalization or space. For example, the papal states is "thePapal States" or 867 Italy and Lotharingia is "theFrankish Empire".
cuomo860  [author] 12 Oct @ 10:03pm 
Yes.
Franzosisch 12 Oct @ 4:52pm 
Just to make sure, does this mod also make sure the patched mods also work for the current game version? For example, Patrum Scuta Expanded hasn't been updated, but is included in the compatched section. Does it work if used with this mod?
realsomedude_ 5 Oct @ 8:40am 
@Chincha Basically, yes. This is a compatibility patch that ties many mods together and makes them work with each other. If you want to play with the mods listed in the description, just download this compatch and export the playset to your CK Launcher (follow the directions in description).
ck3user7748 4 Oct @ 6:34pm 
Legends have stopped working. Rulers can start a legend but they never spread beyond their capital ducby or personal holdings.
Chincha 4 Oct @ 10:28am 
Dumb question, what is this for? Is this just for keeping the mods listed updated and working correctly with the current game version?
cuomo860  [author] 3 Oct @ 9:02am 
Just wanted to give a heads up. I plan on getting an update out as soon as possible. I’m trying to clean up some of the issues that have popped up since 1.17 dropped and others that have been there a bit, such as artifact issues. I will also be doing a bit of tuning and will take a look at other mods they have been suggested.
ck3user7748 3 Oct @ 1:27am 
hi Gambo, I noticed the promote minority culture task fails upon the event window opening which I believe is meant to let us choose which minority to promote. Thank you!
Eatme 2 Oct @ 5:24pm 
is there way to remove title flavorization from compatch manually or via decision ?
ck3user7748 2 Oct @ 2:44pm 
doing a little troubleshooting and found something... 00_estate_buildings is throwing up errors because it should not be located in common/buildings. I believe common/domiciles/buildings is the correct folder for it.
McDowall2000 2 Oct @ 11:40am 
in my game Artifacts are invisible
FiveTonMonkey 2 Oct @ 8:36am 
I would love to see this mod included in future updates. Not sure if it's possible (or even necessary for compatibility) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574710449
cuomo860  [author] 30 Sep @ 6:11am 
I’ve noticed this issue with the hiding effect as well. I did make a tweak in my own game that made it limited and had them review it once per year but I don’t know if I carried it over to the compatch.

Personally, I’ve considered removing the more schemes mod. I disable a couple of them in my own game and the remainder remain buggy. The QS in hiding effect is also something I think is a bit overpowered. There’s a few other decisions in QS I’ve never used as well.
ck3user7748 29 Sep @ 7:55pm 
I'd like to report a gameplay observation that I think can be looked at as part of the compatch. There appears to be an unintended side effect of all the added scheming, whereby paranoid rulers take the In Hiding decision and stay that way for years, rarely coming out of it. This prevents them from having children or attending events, which has more knock on effects (lack of prestige and piety accrual), preventing normal gameplay behaviour by such rulers. I'd suggest the in hiding decision should only be triggered by vanilla schemes or perhaps even just a subset of those such as kidnapping and murder.

If this is already the case and what I am observing is not related to the increased scheming, then tuning around In Hiding may still need to be addressed or there may be a bug somewhere but probably unrelated to the compatch.
cuomo860  [author] 29 Sep @ 3:17pm 
@Primarch....I really don't know but I doubt it does.
Primarch sarge 29 Sep @ 9:35am 
@cuomo860 do you know if the list works with the converter to eu4?
cuomo860  [author] 29 Sep @ 9:08am 
Yes, other creators should get credit for their work and the easiest way to do so is for their work to be downloaded.

There are about 90 mods in the jsons. The others in the description are integrated. Those typically is very small or discontinued mods. If I was to include everything in the JSON it would be like 250 running at the same time.
The Viral Divinity 29 Sep @ 8:54am 
So.. instead of just patching together what you have installed, you HAVE to download everything else?

Defeats the entire purpose, at least for me. A lot of those mods are bs I don't want.
Primarch sarge 27 Sep @ 7:08pm 
and another thing, do you happen to know if this list works with the eu4 converter?
Primarch sarge 27 Sep @ 4:13pm 
And I can’t provide an error log cuz it doesn’t make one
Primarch sarge 27 Sep @ 4:03pm 
In the UI where all the people appear, the option for it appears if I click it, it does nothing. If I click on a person to choose it through the other window where I can choose if I want grand marriage and stuff, the option is not there when it should be.
Primarch sarge 27 Sep @ 4:02pm 
Yh, I’ve been trying to marry off my ruler’s daughter in a matrilineal marriage and it straight up doesn’t let me
cuomo860  [author] 27 Sep @ 3:43pm 
Weird. Never seen that before. I'm not even familiar that it makes a sound when it clicks.
Primarch sarge 27 Sep @ 1:46pm 
@cuomo860 hi there, me again, I can't make any matrilineal marriages for some reason, every time I click on the button it makes a sound but doesn't activate. Think one of the mods is causing it?
cuomo860  [author] 27 Sep @ 9:41am 
It's part of the mod list /included in the JSONs so yes.
RainbowYeti 27 Sep @ 9:17am 
hey, do u know if the the unfinished business / inherited relations addon for social relations is compatible with this?
cuomo860  [author] 26 Sep @ 9:57pm 
Yes, we can all thank Paradox for that not working as good as it should. Enjoy!
Primarch sarge 26 Sep @ 6:08pm 
I did that and it finally worked lol thanks
cuomo860  [author] 26 Sep @ 6:00pm 
Try reloading the JSON and verify the integrity of your files.
Primarch sarge 26 Sep @ 12:33pm 
and the error log is like 6000 miles long
Primarch sarge 26 Sep @ 10:32am 
I'm incompetent at ready error logs so I genuinely have no idea what is breaking
Primarch sarge 26 Sep @ 7:39am 
need some help, just installed this "pack" and I'm using the MB+ json, for some reason whenever I try to load in to see all rulers to choose from the game crashes at 100% loading. Is there any mod in this pack that I should absolutely turn off that could be behind the crashes?
cuomo860  [author] 25 Sep @ 7:15am 
If MIV updated today or yesterday, then yeah, there may be issues as it has been changing game rules left and right. If not, then make sure you have this one’s latest update. In either case I’ll double check tonight.

Also, the crashes on game start are to be expected. It’s a CK3 load issue when there are a lot of mods. I’m pretty sure it’s a RAM issue based on the error log.
Danken Duncan 25 Sep @ 7:05am 
Note: there's also a change to these two files (I think that's the only 3 changes):
common\script_values\interactive_script_values.txt
common\defines\ai\interactive_ai_defines
Danken Duncan 25 Sep @ 6:48am 
Found the reason for my crash:
common\scripted_rules\interactive_scripted_rules.txt

More Interactive Vassals adds/changes:
# Vassals can never serve as knights
OR = {
AND = {
has_game_rule = knight_eligibility_vassals_enabled_4
NOT = {
highest_held_title_tier >= tier_barony
}
}
NOT = {
has_game_rule = knight_eligibility_vassals_enabled_4
}
}

I add this to interactive_scripted_rules.txt from your compatch and commented that out like the rest was commented out and now the game starts.
Danken Duncan 25 Sep @ 6:33am 
Hey @cuomo860 thanks for your last reply,

I'm running the vanilla .json with Muslim Enhancements added + compatch and have had little to no issues up to today. Sometimes a crash on start-up but disabling all mods and restarting with mods worked.

Now game is crashing on start-up regardless of what I do. I see there's been changes to More Interactive Vassals and disabling that mod allows me to start up the game.

I'll see if I can find out what's been changed, but just letting you know the latest update to More Interactive Vassals seems to have broken the compatch.
cuomo860  [author] 25 Sep @ 5:59am 
Which JSON are you using and are you adding any mods to the playset?
bruno300996 25 Sep @ 12:51am 
Yes! all my artifacts r invisible, pretty frustrating, no idea how to fix it D=
austin_scott 23 Sep @ 10:02am 
Anyone else have invisible throne room artifacts?
cuomo860  [author] 22 Sep @ 8:25pm 
No problem! From what you described it was probably Hometowns
David 22 Sep @ 7:23pm 
Aah ok, thank you! That fixed it. I guess it was some mod missing.
cuomo860  [author] 22 Sep @ 6:36pm 
Start with a JSON and work from there. The required mods only really states what's the minimum required to make it work...not work properly.
David 22 Sep @ 5:08pm 
I just reinstalled the mod to make sure, still occurring. Anything I have to enable or check? I also have things like VANILLA_BIRTHPLACE_TOOLTIP when hovering over ages, And some weird purple text when hovering over camp positions.
cuomo860  [author] 22 Sep @ 4:48pm 
There's a bug in vanilla that is handled by Unofficial Patch which is what you may be talking about. Make sure you have the latest version of that mod.