Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437291859
Personally, I’ve considered removing the more schemes mod. I disable a couple of them in my own game and the remainder remain buggy. The QS in hiding effect is also something I think is a bit overpowered. There’s a few other decisions in QS I’ve never used as well.
If this is already the case and what I am observing is not related to the increased scheming, then tuning around In Hiding may still need to be addressed or there may be a bug somewhere but probably unrelated to the compatch.
There are about 90 mods in the jsons. The others in the description are integrated. Those typically is very small or discontinued mods. If I was to include everything in the JSON it would be like 250 running at the same time.
Defeats the entire purpose, at least for me. A lot of those mods are bs I don't want.
Also, the crashes on game start are to be expected. It’s a CK3 load issue when there are a lot of mods. I’m pretty sure it’s a RAM issue based on the error log.
common\script_values\interactive_script_values.txt
common\defines\ai\interactive_ai_defines
common\scripted_rules\interactive_scripted_rules.txt
More Interactive Vassals adds/changes:
# Vassals can never serve as knights
OR = {
AND = {
has_game_rule = knight_eligibility_vassals_enabled_4
NOT = {
highest_held_title_tier >= tier_barony
}
}
NOT = {
has_game_rule = knight_eligibility_vassals_enabled_4
}
}
I add this to interactive_scripted_rules.txt from your compatch and commented that out like the rest was commented out and now the game starts.
I'm running the vanilla .json with Muslim Enhancements added + compatch and have had little to no issues up to today. Sometimes a crash on start-up but disabling all mods and restarting with mods worked.
Now game is crashing on start-up regardless of what I do. I see there's been changes to More Interactive Vassals and disabling that mod allows me to start up the game.
I'll see if I can find out what's been changed, but just letting you know the latest update to More Interactive Vassals seems to have broken the compatch.