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翻訳の問題を報告
Was this bug present in the base game or in the mod?
Kroxigors of all types would also likely benefit from a similar melee defense boost.
Some overtuned units in the roster might also be adjusted, e.g. remove the +12 AP that Blessed Saurus Warriors get vs regular. Perfect vigor, extra HP, +8 MA and charge bonus is already a lot.
Trying to rebalance units is tough - and not everyone will agree with changes, of course. :)
I'm relatively okay with Kroxigor performance as it stands.
Nerfing Blessed Saurus Warriors, while undoubtedly deserved, is a hard call. They're a fun unit and crucially they're not easy to come by, being generated from a random mission. If I was to nerf them I'd probably remove the MA and CB instead of removing the AP.
Taking from lore (and tabletop where a combined unit existed), have you thought about using the contempt mechanic with skinks and kroxigors?
Based on lore, they are supposed to make each other (unusually) more effective. They share a special affinity coming from the same spawning pool. When they fight together...
Kroxigors become:
- more effective at killing (Skink high-pitched sounds and energetic movements stimulate a Kroxigor's own energy and fuel their own battle rage).
- get better leadership (they rely Skinks to order them around and provide leadership).
In game it can mean:
=> Add some MA or frenzy (..or maybe vigor loss reduction?)
=> Add some leadership
Skinks:
- get additional protection (Kroxigors are soothed by Skink presence, defending them against all harm)
- get improved leadership (Skinks are encouraged by the awesome power of these mighty Kroxigors and their skittish nature is curtailed).
In game it can mean:
=> Add some MD or physical resist
=> Add some leadership or immune to psychology
What do you think? With the Kroxigor hero skill I guess you were thinking about this already
If there was a good system I could use to accurately and conveniently depict the relationship between Skinks and Kroxigors I'd use it in a heartbeat but as of yet there is not. Perhaps one day CA will either make an ability flag for it or allow us to make our own.
currently bugging around with dias mods i think he was named with better bastis and a dreasaurian mod, give em better stats and new abilities, the bastis got their abilities but your stats, dread saurian got nothing from its mod, you got any idea if thats fixable or just something i gotta live with, because if it is then eh, i rather use your cool mod for my lizard game :)