Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
1,096 Comments
Conflagration  [author] 27 Sep @ 8:50am 
Yes, they have different bonuses based on their Mark. That reminds me, I do need to get rid of his Blessed Spawn starters at some point.
chickens_hh 27 Sep @ 8:38am 
Epic, thanks! Btw, I noticed the blessed spawns generated by this mod have lower stats than the new blessed spawns (like the ones Kroq-Gar starts with). Is that intended?
Conflagration  [author] 27 Sep @ 8:34am 
More than just that broken, it appears, but that's sorted now.
chickens_hh 27 Sep @ 5:56am 
Mazdamundi is starting with his regular unit, not the chotec temple guard or solar engine bastiladon mentioned in his changes
Shinx 23 Sep @ 1:29pm 
Yeah to anyone else having the same problem, you need to verify your game file and it will work
Conflagration  [author] 23 Sep @ 1:14pm 
If you right click on it in your steam library and go to updates you can change when it downloads updates.
Shinx 23 Sep @ 1:06pm 
Hmm you mean 6.3.1 right? I just checked and I'm indeed on 6.3.0, is there a way I can force the game to update?
Conflagration  [author] 23 Sep @ 12:59pm 
To the game itself I mean.
Conflagration  [author] 23 Sep @ 12:59pm 
Are you on the latest update?
Shinx 23 Sep @ 12:53pm 
Got a crash:

The first invalid database record is obsidian_tech_lzd_old_ones_2wh3_main_effect_faction_blessed_capacity_count in table technology_effects_junction_tables and pack file !obsidian_lustria_rises.pak
Conflagration  [author] 22 Sep @ 1:39pm 
Yes that has always been the case, I have no idea why.
COREEENAVIRUS 22 Sep @ 1:31pm 
It is not a conflict with Medallions of Chaqua, and i can't see my landmark mods causing it :)
COREEENAVIRUS 22 Sep @ 1:26pm 
I also noticed Geomantic Reservoir actually shows the amount for sacrificial offerings, but this could be a conflict with medallions of Chaqua
Conflagration  [author] 22 Sep @ 1:21pm 
As it turns out, Mixu is not a fan of making Huinitenuchli a second gen, the issue is that somehow the code in my script ended up duplicated, so he gets given it twice. It'll be fixed for next update.
Conflagration  [author] 22 Sep @ 12:56pm 
I'll look into it.
COREEENAVIRUS 22 Sep @ 12:45pm 
Hey I have a few mods installed and noticed Lord Huinitenuchi has the second generation trait twice so guessing it was updated in the base mod
Conflagration  [author] 18 Sep @ 4:23am 
Well I just loaded into a game of IEE as Mazdamundi with my mod. I'm going to guess it's one of the other myriad mods you're playing as...
ansJ 18 Sep @ 3:50am 
I have huge modpack with IEE and don't understand ehy it crashes with your work
Conflagration  [author] 18 Sep @ 3:49am 
As far as I know, yes.
ansJ 18 Sep @ 3:46am 
Can I use this mod with IEE?
Wikitiki31 16 Sep @ 9:33am 
oop, nevermind, just found Oxyotl. He just doesn't have a name picture on the front page, but he is there among the discussion threads
Wikitiki31 16 Sep @ 9:31am 
I looked around to check that it wasn't already answered so I hope I didn't just miss something

Does this mod do anything with Oxyotl or his faction? I don't see him listed near the other lords and their changes
Conflagration  [author] 15 Sep @ 11:03pm 
The original Blessed Skinks are not recruitable in this mod, so technically yes.
Surristrasz 15 Sep @ 4:12pm 
Is it intended for blessed skinks of the javelin persuasion to lose their sunder armour for poison?
Or does thar only occur for certain blessings?
(I swear I saw it mentioned somewhere but I can't find it again)
Kuroneko 14 Sep @ 2:24pm 
Just wanted to drop in and say thanks for your hard work, My Lizardmen games wouldn't be half as fun without your mod.
Conflagration  [author] 13 Sep @ 6:00pm 
Sorry for late reply, I was away for a few days. It's possible to do, though I don't personally have much interest; Lizardmen have plenty RoRs these days.
TheRexYo 12 Sep @ 6:12pm 
Okay I have a bit of a question/request. Since GW had to approve of the new blessed units, would it be possible to get some of the new vanilla ones as RoRs? To my recollection of how asskit (sorry if that sounds crude it's what the guy who taught me modding called it) works, one can just copy/paste the unit definition, rebrand it as an RoR, and add it to the RoR pool. Would you be able to add this to the mod? If not, I could implement it but would request that you maybe put it in like a list of submods or something.

This specifically came to my mind when I realized that the new shotgun Ancient Salamanders are so hilariously fun that I'd feel bad playing without them. But I realize they're not the typical god-blessed ones as per lore.
Goldberg 12 Sep @ 7:05am 
Thanks a lot for the update and all the work done with it! Huge big up !
Conflagration  [author] 11 Sep @ 1:44pm 
Hm, yeah, that's definitely true. Slipped by me. I'll think of something suitable to replace it.
DerJan 11 Sep @ 1:26pm 
First of all, thank you very much for your hard work in updating this behemoth of a mod.

With the changes to the Second Generation trait, I'm wondering if there isn't something you could (if you want to) do with the Soul of Stone skill in Mazdamundi's yellow skill line. -40 Miscast Chance is kinda redundant if he already gets -100% through his trait, isn't it?
dnadolny 10 Sep @ 5:23pm 
Thank you
Conflagration  [author] 10 Sep @ 11:50am 
Yeah, looks like I forgot to actually add that part to his script, whoops. Think I got distracted by something at the time. I'll get that sorted shortly.
dnadolny 10 Sep @ 7:42am 
Tried to unsubscribe and resubscribe however Lord Adohi-Tehga still doesn't have the second generation trait ?
Lingling 10 Sep @ 1:05am 
You’ll get there eventually:)
If they do another rework I think they’ll primarily update the geomantic web. Everything else is in a good spot now imho
Conflagration  [author] 10 Sep @ 12:51am 
Definitely a lot, I'll say that much. Honestly, if we do get that actual rework they promised then I bet that's going to be even worse, oof. Still plenty more on the to-do list as well. All in good time hopefully.
Lingling 10 Sep @ 12:46am 
Thank you for the update. I can only imagine how much work this must have been. But with the vanilla rework and Lustria Rises we should now have the definitive Lizardmen experience
a.gauthier149 9 Sep @ 2:15pm 
Whenever you (modder) see this either waiting or disableing all of my mods then re enableing them worked so thank you agian.
Conflagration  [author] 9 Sep @ 2:02pm 
I won't be able to respond for a while, but if anyone notices any bugs or issues throw them in the bug discussion section. If anyone else has a crash issue, check the FAQ, and then check it again a second time.
a.gauthier149 9 Sep @ 2:01pm 
okay I will, thank you.
Conflagration  [author] 9 Sep @ 1:59pm 
Hm. Well, something's up because you're clearly still stuck on the old version, as the new update does not have that effect. Unsubscribe, wait five minutes, then resubscribe. If the issue persists try going to your Steam\steamapps\workshop\content\1142710 folder, searching Lustria and deleting the !obsidian_lustria_rises.pack manually.
a.gauthier149 9 Sep @ 1:47pm 
sorry for being a bother.
a.gauthier149 9 Sep @ 1:46pm 
still get the same crash report after doing it a few times.
Conflagration  [author] 9 Sep @ 1:30pm 
Unsubscribe and resubscribe.
a.gauthier149 9 Sep @ 1:26pm 
Hello I don't know if this is a me thing but I get this crash report saying "The following mods cause a crash to the database: !obsidian_lustria_rises.pack
the first invalid database record is obsidian_tech_izd_beast_1wh2_main_effect_force_stat_missile_resistance_bastiladon in table technolody_effects_junction_tables and pack file !obsidian_lustria_rises.pack
the application will terminate now." Is this a my bad cause I don't have any other technology mods enabled?
a.gauthier149 9 Sep @ 12:56pm 
Thank you kind moodder
Phillip 9 Sep @ 12:38pm 
Thank you so much for the update!
dude_man_99 9 Sep @ 11:39am 
lol tyvm, i do have mixu's unlocker, i just didnt have it checked in my mod loadout. Thank you for the help
Conflagration  [author] 9 Sep @ 11:34am 
You need Mixer enabled.
Conflagration  [author] 9 Sep @ 11:18am 
Do you have Mixer enabled?
Tom_Cruise_Control 9 Sep @ 10:46am 
Thank you for your hard work! I can finally go back to enacting the Great Plan :)