Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] 1 Mar, 2023 @ 9:44am
Generic Skill and Trait changes
Arrogant innate trait has been renamed to Unstoppable, and the description changed to match. It additionally now grants +15 Armour & the Glorious Charge Attribute.

Humble innate trait has been renamed to Guide, and the description changed to match. It additionally now grants +50 Unit experience gain per turn (Hero's army) and +10% character experience gained, and also shares 10% of experience gained with all other active Lords, or Heroes of the same type.

Pompous innate trait has been renamed to Carnivorous, and the description changed to match. It additionally now grants the "Rage" Passive ability and Causes Terror Attribute.

Uncompromising innate trait now additionally grants -3 Corruption.

Saurus Oldbloods are now granted a Horned One mount at Rank 12.

Saurus Scar-Veterans are now granted a Horned One mount at Rank 12.

Saurus Oldbloods now have access to the unique skill "Ancient Spawn" at Rank 13, granting them +15 Armour & +10% Weapon Strength.

Saurus Oldbloods now have access to the unique skill "Born Tactician" at Rank 13, granting +15% Experience gain for all units & the "Causes Fear" Attribute to Rank 7+ Saurus infantry and Temple Guard units (Lord's army).

Saurus Oldbloods now have access to the unique skill "Blessings of the Priests" at Rank 13, granting them +5% Physical resistance & the "Immune to Contact Effects" Attribute.

Saurus Oldbloods now have access to the unique skill "Impervious to Pain" at Rank 8, granting them the "Deathblow" Passive ability & the "Immune to Psychology" Attribute, and the "Deathblow" Passive ability to Saurus infantry and Temple Guard units (Lord's army).

Saurus Oldbloods now have access to the unique skill "Saurian Savagery" at Rank 13, granting -25% Upkeep reduction & +6 Leadership to all Feral Dinosaur units (Lord's army).

Saurus Oldbloods now have access to the unique skill "Relentless Avenger" at Rank 8, granting +6 Melee Attack & +12% Weapon Strength to all units when in Own Territory (Lord's army).

Saurus Scar-Veteran skill "Festering Bite", granting Poison! attacks has been replaced with "Gradual Ossification", available at Rank 10, granting +10 Armour and +5% Weapon strength.

Saurus Scar-Veterans now have access to the unique skill "Gradual Ossification" at Rank 10, granting +10 Armour and +5% Weapon strength.

Saurus Scar-Veterans now have access to the unique skill "Reinforced Obsinite" at Rank 12, granting them +5 Bonus versus Large & +20 Armour Piercing Damage.

Saurus Scar-Veterans now have access to the unique skill "Pack Leader" at Rank 15, granting them the "Vanguard Deployment" Attribute when mounted on a Cold One or a Horned One, and the "Vanguard Deployment" Attribute to Cold Ones units (Hero's army).

Saurus Scar-Veterans now have access to the unique skill "Ready the Cohorts" at Rank 18, granting them +15% Leadership Aura size, +1 Recruitment rank for Saurus units and the "Lead by Example" Passive ability.

Saurus Scar-Veterans now have access to the unique skill "Into the Fray" at Rank 20, granting them +10% Speed, -50% Vigour loss reduction and +10 Charge bonus.

Skink Chiefs are now granted a Ripperdactyl mount at Rank 12.

Skink Chiefs are now granted a Terradon (Fireleech Bolas) mount at Rank 14.

Skink Chiefs now have access to the unique skill "Sky Leader" at Rank 20, granting them +10% Range & the "Strider" Attribute when mounted on a Terradon, and also granting the "Strider" Attribute to all Terradon Riders units (embedded army) and the "Toad Rage" Ability when mounted on a Ripperdactyl.

Skink Chief "Jungle Toxins" skill has been removed from their yellow tree replaced with the "Evasion" skill. "Jungle Toxins" can now be accessed in the top skill tree.

Skink Oracles no longer have access to any spells or spellcasting ability. They were explicitly not Wizards in 8th edition lore and tabletop. I am not going to change them back. They are still a very powerful hero.

Skink Oracles no longer have the agent ability to Assault Garrisons but instead can now Steal Technology.

Skink Oracles now have access to the innate trait "Tactician".

Skink Oracle skill "Inspiring Conundrum" no longer grants -10% Cooldown to Spells, but now additionally grants the Mastery of the Elemental Winds Attribute.

Skink Oracles now have access to the unique skill "Channel the Winds" at Rank 10, granting the "Forbidden Rod" Ability.

Skink Oracles now have access to the unique skill "Wailing Cry" at Rank 12, granting them -20% Cooldown reduction to the "Primeval Roar" Ability.

Skink Oracles now have access to the unique skill "Noxious Venom" at Rank 15, granting them the "Noxious Venom!" Contact effect.

Skink Oracles now have access to the unique skill "Reclaimer of the Lost" at Rank 18, granting them +15% Magic item drop chance & +3 Research rate.

Skink Oracles now have access to the skill "Arcane Vassal" at Rank 20.

Skink Priest (Lore of Heavens) skill "Sun Alignment" has been renamed to "Cosmic Connection".

Skink Warchiefs now have access to the "Guerrilla Fighter" skill at Rank 7, and the "Natural Camouflage" skill at Rank 15 when "Guerrilla Fighter" has been unlocked.

Skink Warchiefs' unique skill "Beast Tamer" now additionally grants -20% Upkeep, +15% Speed and -1 Recruitment turn duration for all Bastiladon and Stegadon units (Lord's army).

Slann Mage-Priests are now awakened from the Third to Fifth generations instead of the Second to Fourth, and their traits have been completely redone.

Slann Mage-Priests skill "Arcane Convergence" now additionally grants them the "Mastery of the Elemental Winds" Attribute.

Slann Mage-Priests skill "Reserves of Eldritch Energy" now additionally grants +3 Geomantic Energy per turn.

Slann Mage-Priests now have access to the skill "Sacred Duty" at Rank 20, granting +20% Upkeep reduction and replacing the "Sacred Duty" Passive ability with the "Eternal Duty" Passive ability for all Temple Guard units (Lord's army).

Slann Mage-Priests no longer have access to the "Greater Arcane Conduit" skill in their yellow skilltree, but instead now have access to the "Dispel Magic" skill.

Slann Mage-Priests now have access to the "Higher Consciousness" Discipline skill previously unique to Second generation Slann and Lord Kroak, available after the "Transcendant Healing" skill has been unlocked.

Slann Mage-Priests now have access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.
Last edited by Conflagration; 18 Sep @ 7:44am
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Showing 1-8 of 8 comments
Serious Lee 11 May, 2024 @ 11:43am 
Since the Skink Oracle wont have magic anymore... is there a new healing lord included or will I have to rely on the healing crystal and Slans for healing magic?
Conflagration  [developer] 11 May, 2024 @ 11:51am 
Coatl Protectors can be recruited with Lore of Life.
Serious Lee 11 May, 2024 @ 11:52am 
Oh thank you for the swift response. Thats a good replacement
Blueslime 26 Jun, 2024 @ 10:09am 
Can you change Poison Contact effect skill of Skink Chiefs?
This skill is superfluous and overwrite other Contact effect.
Conflagration  [developer] 27 Jun, 2024 @ 6:18am 
Originally posted by Blueslime:
Can you change Poison Contact effect skill of Skink Chiefs?
This skill is superfluous and overwrite other Contact effect.
I mean, it's not really superfluous, Chiefs don't have poison innately on their melee attacks unless they have the Cunning trait. However, I could replace it in the yellow tree and move it to a standalone skill, sure.
Blueslime 27 Jun, 2024 @ 9:29am 
thank you for your response.
hey so you changed the traits for the slaan but is there a chance you could make the fifth gen match the new fourth gen i was hoping to make a battle toad but none of your traits are as good for a physical fighter
Conflagration  [developer] 16 Sep @ 12:58am 
Originally posted by Mr Jackasher:
hey so you changed the traits for the slaan but is there a chance you could make the fifth gen match the new fourth gen i was hoping to make a battle toad but none of your traits are as good for a physical fighter
No. I despise what they did. Slann are not meant to be physical fighters. Recruit an Oldblood, an Ancient or a Warchief.
Last edited by Conflagration; 16 Sep @ 12:59am
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