Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
Taylor  [developer] 29 Dec, 2023 @ 6:15am
Player Guide
Tips / FAQ

Aboriginal content
Q: How do I get support for the new laws?
A: Support for Aboriginal Guardianship comes from an event around >1860. Support for Equal Rights comes from A) Indigenous Interest Group, B) Aboriginal Rights Movement, C) Humanitarian character ideology, D) Anarchist character ideology or E) Indigenous Pluralist character ideology

Q: Is there special content to quickly annex all my native protectorates?
A: Not currently, you will need to annex them by reducing their autonomy. They do however have a modifier decreasing their liberty desire. Native protectorates might help you to colonise land quicker through large countries or help satisfy a potential complete condition of the Frontier Wars journal. Otherwise they are mostly for roleplay and some minor benefits. Depending on how you want to play, be careful to not block off your colonisation and remember you sacrifice some resources.

Q: Frontier control is too hard to gain!
A: Native reserves can help you a lot here. It is important to do this earlier than later, because a lack of frontier control will lead you to increasing bureaucracy costs.
Last edited by Taylor; 25 Mar @ 12:32am
< >
Showing 1-1 of 1 comments
Halcyon 28 Jan, 2024 @ 9:29pm 
Just want to say I absolutely love this mod, I've always played UNT in vanilla despite of my frustration with the historic inaccuracy and it almost feels like you made this mod with me in mind, massive ka pai from me. I've been trying my best to take full control of New Zealand as United Tribes (I'm on probably my 5th or 6th attempt now), I would absolutely love some kind of breakdown for UNT like you did for NSW.

It's particularly tricky trying to get all territories to confederate with you before the NZ company shows up, I found little things like speed-running prestige by expanding the army early on so I can flip the decision to 90% in favour is pretty much essential since my GDP growth is always slow with the initial pops (thanks again for the other mod you made for military wages that helps with that), but the cooldown on offering other Iwi the option to join does make it a sprint against the British (I'm sure that's by design and does do a good job at modelling how tricky organising a nationwide union of all the tribes would have been).

Also found that starting with less tech makes those first couple of research items very important. I really enjoy the scale of playing a small country where I can keep track of everything, but I would absolutely love some guidance on starting with UNT to get the most out of the experience.

Thanks again for all the hardwork that went into this mod, I've racked up at least a hundred hours playing a single nation trying to nail this, it's become a bit of a personal project.
Last edited by Halcyon; 29 Jan, 2024 @ 10:35pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50