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Edit;
I'd be willing to try and make a compatibility patch for CE but it will take me a while.
for me steel material for armor is now broken
<li Class="PatchOperationReplace" MayRequire="CETeam.CombatExtended">
<xpath>Defs/ThingDef[defName="Steel"]/statBases/StuffPower_Armor_Sharp</xpath>
<value>
<StuffPower_Armor_Sharp>0.03</StuffPower_Armor_Sharp>
</value>
</li>
<li Class="PatchOperationReplace" MayRequire="CETeam.CombatExtended">
<xpath>Defs/ThingDef[defName="Steel"]/statBases/StuffPower_Armor_Blunt</xpath>
<value>
<StuffPower_Armor_Blunt>0.03</StuffPower_Armor_Blunt>
</value>
</li>
<li Class="PatchOperationReplace" MayRequire="CETeam.CombatExtended">
<xpath>Defs/ThingDef[defName="Steel"]/statBases/StuffPower_Armor_Heat</xpath>
<value>
<StuffPower_Armor_Heat>0.03</StuffPower_Armor_Heat>
</value>
</li>
this code on CEPatches.xml seems to be appliying over CE values making all armors made of steel weaker than cloth