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I checked on random xml files and if you want to make an item locked behind DLC or a mod, you need to add to the line before the <defname> one MayRequire="(DLC/Mod's name)", so for a DLC, you need to write "Ludeon.Rimworld.(name of the DLC)".
For tagging items fit to be worn by noble pawns, you need to add a Royal and/or a RoyalTier tag to go with it. The tier tag to determine which royalty rank you'd need in order to wear it without mood penalties. That said, if you're looking for a loophole, you could make an eltex version of the elven circlet, since no matter the royalty tier your noble pawn is, eltex gear will always satisfy clothing requirements, provided the duds are of normal quality.
Hopefully that helps. Looking forward to a potential monosword variant of the saber and a hi-tech songbow if you do follow this post.
Could be wrong, but that's as good a lead as any.
1. Does the Circlet work for fulfilling clothing requirement for nobles?
2. Are there plans to add a monosword variant of the saber and a more high-tech version of the songbow? I have a mod that adds a high-tech version of the plate armor, along with some ultratech/spacer takes on VFE Medieval's stuff, hence that question.
Thanks for your time.