RimWorld

RimWorld

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Elves of the Rim
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.761 MB
23 Feb, 2023 @ 6:38pm
14 Sep @ 5:38am
16 Change Notes ( view )
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Elves of the Rim

In 1 collection by Bean
Xenos of the Rim
8 items
Description
Adds 2 new xenotypes, 3 new factions, new weapons, apparel and several new genes.





Blessed Xenogenes


Hallowed Xenogenes








1.6 Update additional stuff
2 new weapons; the Songbow and Saber, wielded exclusively by apostate and heretical tribes.
3 new pieces of clothing; Cowl, Mantle and Circlet, worn by apostate and heretical tribes.
A new Resource; Mithsilk, sold by traders from apostate tribes and worn by the hallowed faction.
New Research; Elven Lore, allows you to craft the new items.

FAQ
Q: Can I add this mod mid save?
A: Yes!

Q: Does this mod work with combat extended?
A: Yes!
Popular Discussions View All (1)
5
19 Aug @ 5:17pm
1.6 Conflict with Combat Extended
Vandorr [R]
86 Comments
Bet 14 Sep @ 4:28pm 
What mods do you recommend using with this and the other "Of the Rim" mods?
Plaguelord 14 Sep @ 4:31am 
Love the mod but can you please nerf the songbows, they are disgusting OP.
TLS - Corgserker 8 Sep @ 1:13pm 
I wish I could make a direct reply to a specific post, but instead:

I checked on random xml files and if you want to make an item locked behind DLC or a mod, you need to add to the line before the <defname> one MayRequire="(DLC/Mod's name)", so for a DLC, you need to write "Ludeon.Rimworld.(name of the DLC)".

For tagging items fit to be worn by noble pawns, you need to add a Royal and/or a RoyalTier tag to go with it. The tier tag to determine which royalty rank you'd need in order to wear it without mood penalties. That said, if you're looking for a loophole, you could make an eltex version of the elven circlet, since no matter the royalty tier your noble pawn is, eltex gear will always satisfy clothing requirements, provided the duds are of normal quality.

Hopefully that helps. Looking forward to a potential monosword variant of the saber and a hi-tech songbow if you do follow this post.
Bean  [author] 7 Sep @ 4:09pm 
I could lower the AP of the arrows to about 25%, it's a big nerf but seems reasonable considering your experience.
Citizen Kane 7 Sep @ 3:52pm 
The Songbows and Sabers are absolutely nuts for a medieval playthrough. Being raided by 20+ Drow who all have Songbows is basically a wipe for the average group. 15 Damage, 50% AP, 30 Range shreds even layered Steel / Mithril plate, and I have full heavy armor pawns losing limbs or dying to headshots nonstop from them. Even half the AP would still make them extremely good, but when compared to the rest of Medieval Overhaul / Base game, the Songbows and Sabers are just severely undercosted (approx $200 when they should be $2000) for their performance. Stats aside, if the cost was raised, at least they'd get more raid value and thus there would be fewer.
Shadd 31 Aug @ 7:42pm 
Really wish there was Xeva body support for this mod. As is, the ears look disgusting with Xeva...
Re:Zero Rim? Jk jk
TLS - Corgserker 12 Aug @ 6:56pm 
I asked in the Rimworld server, seems like it involves making a load folder and/or add in mayRequire with the ID for Royalty on the relevant lines and details.

Could be wrong, but that's as good a lead as any.
Bean  [author] 11 Aug @ 11:59am 
Both of those sound like cool ideas but I'd need to figure out how to add them only for players who own royalty so the mod is still functional with only biotech.
TLS - Corgserker 11 Aug @ 10:58am 
Thanks again for the mod! Got a few questions.

1. Does the Circlet work for fulfilling clothing requirement for nobles?
2. Are there plans to add a monosword variant of the saber and a more high-tech version of the songbow? I have a mod that adds a high-tech version of the plate armor, along with some ultratech/spacer takes on VFE Medieval's stuff, hence that question.

Thanks for your time.