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Here is log while pawn crafting it:
JobDriver threw exception in toil MakeUnfinishedThingIfNeeded's initAction for pawn Skinner driver=JobDriver_DoBill (toilIndex=14) driver.job=(DoBill (Job_3855) A = Thing_ElectricSmithy30568 B = Thing_Steel30700 C = (75, 0, 127) Giver = JobGiver_Work [workGiverDef: DoBillsMakeWeapons])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1DCF6ED5]
at Verse.AI.Toils_Recipe+<>c.<CalculateDominantIngredient>b__5_1 (Verse.ThingDefCountClass x) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00033] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1[T] ingredients) [0x0008c] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER Uuugggg.rimworld.TD_Enhancement_Pack.main: IEnumerable`1 TD_Enhancement_Pack.Dominate:Transpiler(IEnumerable`1 instructions)
at Verse.AI.Toils_Recipe+<>c__DisplayClass1_0.<MakeUnfinishedThingIfNeeded>b__0 () [0x00046] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode)
Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:JumpToToil (Verse.AI.Toil)
Verse.AI.Toils_Haul/<>c__DisplayClass8_0:<PlaceHauledThingInCell>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower)
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Is this occurring with only my mod and VFE - Royalty? Otherwise it could be something else, like broken CE patches for javelins, etc.
Today i added some mod (Common sense and tweaking galore) the issue seem gone in dev test