DayZ
Admirals Parachute Mod
Types and Trader files?????
Who has a valid types and/or trader file for these??
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Visar 1-10 av 10 kommentarer
Luckypunck 14 jun, 2023 @ 12:24 
<!--Admirals Parachute Mod-->
</type>
<type name="ADM_ParachuteBag_Fabric">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
Luckypunck 14 jun, 2023 @ 12:25 
adjust it to the amount and locations you want
Luckypunck 14 jun, 2023 @ 12:43 
<!--Admirals Parachute Mod-->
</type>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />


Spawnable types snippit
MangoAU 18 jul, 2023 @ 18:54 
Hi All, copy paste this into a txt file and rename it to a .xml file so the formatting is correct. Cheers To The Admiral for a great Mod.



Types

<!--Admirals Parachute Mod-->
<type name="ADM_ParachuteBag_Fabric">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>

Spawnable types

<!--Admirals Parachute Mod-->
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
GMoneyYo 6 dec, 2023 @ 16:37 
Has anyone gotten these above types file to work? I keep getting (Types does not exist (Typo?)) for all the parachute item errors in my server logs.

Plus the above spawnable types is missing a /type at the end to close <type name="ADM_JetPack_Green">
Iceman[HBS] 19 dec, 2023 @ 19:47 
Ursprungligen skrivet av GMoneyYo:
Has anyone gotten these above types file to work? I keep getting (Types does not exist (Typo?)) for all the parachute item errors in my server logs.

I got the same issue with the (Types does not exist (Typo?))
Intruder 31 dec, 2023 @ 5:01 
<?xml version="1.0" encoding="utf-8"?>
<types>
<type name="ADM_ParachuteBag_Fabric">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
</type>
<type name="ADM_ParachuteBag_Fabric">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
</types>
Intruder 31 dec, 2023 @ 5:02 
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<spawnabletypes>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
</type>
</spawnabletypes>
Terry Lava 25 aug, 2024 @ 15:19 
all this, instead of just including a working one with the mod. :steamsad:
XEN 25 jul @ 2:55 
Ursprungligen skrivet av Terry Lava:
all this, instead of just including a working one with the mod. :steamsad:
Common issue.

New one I found is unlisted mods, wtf...

Wicked mod though, I think the popularity of the mod is massively effected by not including those files however.
Senast ändrad av XEN; 25 jul @ 3:05
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