DayZ
Admirals Parachute Mod
Lord Rizzington 2023년 6월 7일 오후 3시 16분
Types and Trader files?????
Who has a valid types and/or trader file for these??
< >
전체 댓글 10개 중 1~10개 표시 중
Luckypunck 2023년 6월 14일 오후 12시 24분 
<!--Admirals Parachute Mod-->
</type>
<type name="ADM_ParachuteBag_Fabric">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
Luckypunck 2023년 6월 14일 오후 12시 25분 
adjust it to the amount and locations you want
Luckypunck 2023년 6월 14일 오후 12시 43분 
<!--Admirals Parachute Mod-->
</type>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />


Spawnable types snippit
MangoAU 2023년 7월 18일 오후 6시 54분 
Hi All, copy paste this into a txt file and rename it to a .xml file so the formatting is correct. Cheers To The Admiral for a great Mod.



Types

<!--Admirals Parachute Mod-->
<type name="ADM_ParachuteBag_Fabric">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>

Spawnable types

<!--Admirals Parachute Mod-->
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
GMoneyYo 2023년 12월 6일 오후 4시 37분 
Has anyone gotten these above types file to work? I keep getting (Types does not exist (Typo?)) for all the parachute item errors in my server logs.

Plus the above spawnable types is missing a /type at the end to close <type name="ADM_JetPack_Green">
Iceman[HBS] 2023년 12월 19일 오후 7시 47분 
GMoneyYo 님이 먼저 게시:
Has anyone gotten these above types file to work? I keep getting (Types does not exist (Typo?)) for all the parachute item errors in my server logs.

I got the same issue with the (Types does not exist (Typo?))
Intruder 2023년 12월 31일 오전 5시 01분 
<?xml version="1.0" encoding="utf-8"?>
<types>
<type name="ADM_ParachuteBag_Fabric">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
</type>
<type name="ADM_ParachuteBag_Fabric">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_INVIS">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Fabric_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_RWB_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Target_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_Skull_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_ParachuteBag_ADM_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="ADM_JetPack_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>7200</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
</types>
Intruder 2023년 12월 31일 오전 5시 02분 
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<spawnabletypes>
<type name="ADM_TactiParaBag_Camo">
<attachments chance="1.00">
<item name="CoyoteBag_Brown" chance="0.50" />
</attachments>
</type>
<type name="ADM_TactiParaBag_Camo_Speed">
<attachments chance="1.00">
<item name="CoyoteBag_Green" chance="0.50" />
</attachments>
</type>
<type name="ADM_JetPack_Green">
<attachments chance="1.00">
<item name="Grenade_ChemGas" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="M67Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="FlashGrenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="RGD5Grenade" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
<attachments chance="1.00">
<item name="LandMineTrap" chance="0.50" />
</attachments>
</type>
</spawnabletypes>
Terry Lava 2024년 8월 25일 오후 3시 19분 
all this, instead of just including a working one with the mod. :steamsad:
XEN 2025년 7월 25일 오전 2시 55분 
Terry Lava 님이 먼저 게시:
all this, instead of just including a working one with the mod. :steamsad:
Common issue.

New one I found is unlisted mods, wtf...

Wicked mod though, I think the popularity of the mod is massively effected by not including those files however.
XEN 님이 마지막으로 수정; 2025년 7월 25일 오전 3시 05분
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