Garry's Mod

Garry's Mod

[ARC9] Gunsmith Reloaded
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Categories are gone
In Weapons/ ARC9 GS:R the categories like handguns are suddenly gone after closing and opening gmod for some reason idk if it's just me
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Showing 1-11 of 11 comments
Delta 4 Jan, 2023 @ 10:44am 
got it too doesnt really bother me
Twilight Sparkle  [developer] 25 Jan, 2023 @ 9:17am 
Originally posted by Guyguyga:
Use this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2922385815

It will fix your categories.
Its not really a fix since this is more of a gmod problem if a weapon pack with subcategories is at the top of the list on the weapon's tab, the subcategories end up breaking for no reason, this also comes to happens when theres 3 weapon bases that are their own subcategory function as well one ends up dying (MWB for example) so there isn't much that can be done.
Guyguyga 25 Jan, 2023 @ 10:28am 
Originally posted by Twilight Sparkle:
Its not really a fix since this is more of a gmod problem if a weapon pack with subcategories is at the top of the list on the weapon's tab, the subcategories end up breaking for no reason, this also comes to happens when theres 3 weapon bases that are their own subcategory function as well one ends up dying (MWB for example) so there isn't much that can be done.

I could be wrong, but I think it's unique to ARC9.

The reason why I say this is because the modern warfare base and even the urban coalition (arccw) add-ons have their own spin to the categories without issue. They work fine on their own and don't have the issue with the first category breaking and don't require a "buffer" category.

The sub categories also look suspiciously close to the MWB sub categories, and that might be why the MWB breaks if there's too many. I haven't experienced what you mentioned myself, as I've had ARC9, Urban coalition, and MWB all installed at the same time at one point, and they all still retained their sub-menus. Are there any other weapons packs that have this feature aside from the mentioned bases and UC?
Twilight Sparkle  [developer] 27 Jan, 2023 @ 6:05pm 
Originally posted by Guyguyga:
Originally posted by Twilight Sparkle:
Its not really a fix since this is more of a gmod problem if a weapon pack with subcategories is at the top of the list on the weapon's tab, the subcategories end up breaking for no reason, this also comes to happens when theres 3 weapon bases that are their own subcategory function as well one ends up dying (MWB for example) so there isn't much that can be done.

I could be wrong, but I think it's unique to ARC9.

The reason why I say this is because the modern warfare base and even the urban coalition (arccw) add-ons have their own spin to the categories without issue. They work fine on their own and don't have the issue with the first category breaking and don't require a "buffer" category.

The sub categories also look suspiciously close to the MWB sub categories, and that might be why the MWB breaks if there's too many. I haven't experienced what you mentioned myself, as I've had ARC9, Urban coalition, and MWB all installed at the same time at one point, and they all still retained their sub-menus. Are there any other weapons packs that have this feature aside from the mentioned bases and UC?
They work becasue there were only 2 being that are using the same hook for subcategories, but as gmod typical as it seems to be a current bug with gmod and not the mods where if more than 3 subcategory hooks are used one ends up taking the hit which it was either UC or MWB that ended up having a broken subcategory. There's also nothing suspiciously about MWB when the subcategory is literally the same on its default terms because it uses the same functions o the subactegory that gmod already uses, you can check it yourself by going to "sandbox/gamemode/spawnmenu/creationmenu/content/contenttypes/weapons.lua"
Guyguyga 27 Jan, 2023 @ 11:13pm 
Originally posted by Twilight Sparkle:
They work becasue there were only 2 being that are using the same hook for subcategories, but as gmod typical as it seems to be a current bug with gmod and not the mods where if more than 3 subcategory hooks are used one ends up taking the hit which it was either UC or MWB that ended up having a broken subcategory. There's also nothing suspiciously about MWB when the subcategory is literally the same on its default terms because it uses the same functions o the subactegory that gmod already uses, you can check it yourself by going to "sandbox/gamemode/spawnmenu/creationmenu/content/contenttypes/weapons.lua"

I mean, that doesn't explain why ARC9 has this issue, even by itself. That's what I meant when I said it's unique to ARC-9. I understand what you said about too many addons potentially breaking the sub-categories altogether. However, ARC-9 has that first sub-category issue that's unique only to ARC-9.

If what you said about too many addons using the same hooks is true, then in the absence of the MWB and UC, this addon's category should work fine....but it still has the same "first category" issue.

That's what I'm saying. MWB and UC never had the "first sub-category" issue, whether used alone or with each other. Even if ARC9 base weapons are the ONLY addon you have, it'll still have the category issue. I know this because I've recently had to unsubscribe to all my addons and re-install steam and gmod. Arc-9 has the category issue with the first category regardless of whatever addons you have.
Last edited by Guyguyga; 27 Jan, 2023 @ 11:13pm
ZachNohKap 6 Feb, 2023 @ 12:02pm 
Originally posted by Guyguyga:
Originally posted by Twilight Sparkle:
Its not really a fix since this is more of a gmod problem if a weapon pack with subcategories is at the top of the list on the weapon's tab, the subcategories end up breaking for no reason, this also comes to happens when theres 3 weapon bases that are their own subcategory function as well one ends up dying (MWB for example) so there isn't much that can be done.

I could be wrong, but I think it's unique to ARC9.

The reason why I say this is because the modern warfare base and even the urban coalition (arccw) add-ons have their own spin to the categories without issue. They work fine on their own and don't have the issue with the first category breaking and don't require a "buffer" category.

The sub categories also look suspiciously close to the MWB sub categories, and that might be why the MWB breaks if there's too many. I haven't experienced what you mentioned myself, as I've had ARC9, Urban coalition, and MWB all installed at the same time at one point, and they all still retained their sub-menus. Are there any other weapons packs that have this feature aside from the mentioned bases and UC?
It happened with urban coalition for me. This can happen with anything that uses subcategories
Average Enjoyer 10 Feb, 2023 @ 12:07pm 
i can't find these weapons
Average Enjoyer 10 Feb, 2023 @ 12:07pm 
at all, the weapons dont exist
Twilight Sparkle  [developer] 25 Mar, 2023 @ 10:18pm 
subcategories have now been fixed and mwb should have a fix for it as well soon so i will be closing this.
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