Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[[ARC9] Gunsmith Reloaded] Broke possible Lua Effect creation infinite loop! (effect 'csgo_taser_tracer') Check your code!
1. unknown - lua/effects/csgo_taser_tracer/init.lua:13
2. ParticleTracerEx - [C]:-1
3. unknown - lua/effects/csgo_taser_tracer/init.lua:13
4. ParticleTracerEx - [C]:-1
5. unknown - lua/effects/csgo_taser_tracer/init.lua:13
6. ParticleTracerEx - [C]:-1
7. unknown - lua/effects/csgo_taser_tracer/init.lua:13
8. ParticleTracerEx - [C]:-1
9. unknown - lua/effects/csgo_taser_tracer/init.lua:13
10. ParticleTracerEx - [C]:-1
11. unknown - lua/effects/csgo_taser_tracer/init.lua:13
12. ParticleTracerEx - [C]:-1
13. unknown - lua/effects/csgo_taser_tracer/init.lua:13
14. ParticleTracerEx - [C]:-1
15. unknown - lua/effects/csgo_taser_tracer/init.lua:13
16. ParticleTracerEx - [C]:-1
ARC9 features tactical reloads, can't really do a tactical reload if your USP-S keeps pulling the slide back regardless of whether or not you have a round chambered.
I thought this was, for the most part, CS:GO weapons with ARC9 features. The biggest example of this inconsistency is the pistol reloads, and the P250...as a whole
Is this deliberate?