Darkest Dungeon®

Darkest Dungeon®

Singleplayer Butcher's Circus
Kryh Un  [developer] 27 Dec, 2022 @ 1:01am
Suggestions and ideas
Feel free to suggest changes or features (keep in mind that 99% awesome things "can't be done" because of modding limitations)
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Showing 1-15 of 41 comments
Tramasoma 2 Jan, 2023 @ 11:15pm 
add XP and quirks, add extra loot for mark setup kills or something
Kryh Un  [developer] 2 Jan, 2023 @ 11:49pm 
Oh do you find mark setups difficult to fight? :P
Poots 31 Jan, 2023 @ 1:23am 
Give the opponents a simple move skill. Some ( stumbled upon one instance so I'm not sure if there are classes with this problem ) have no position 4 attacks and will just pass their turn instead of trying to reposition. I stumbled upon an abomination that after I moved him in the very back ranks he could only transform, un-transform and pass the round. It would be nice that if an opponent cannot do any attacks, they can at least move.
Last edited by Poots; 31 Jan, 2023 @ 1:30am
Kryh Un  [developer] 31 Jan, 2023 @ 11:43am 
@☁Pootvich☁ I passed on giving enemies move skills because I tought I've given them skills to use on all ranks, and I'd rather have them do "something" than just move.
Seems I was wrong and not all of them have abilities for all ranks, thanks for the info, I'll look into it :)
Kryh Un  [developer] 31 Jan, 2023 @ 11:44am 
actually, ♥♥♥ doesn't have any ability to use from rank 4 besides transformation, so this might be issue.
I guess you outplayed my ai? ;)
Poots 31 Jan, 2023 @ 12:22pm 
:m:
Michael 22 Feb, 2023 @ 6:36am 
If you can add in the ability to level up from this, pack it in a separate mod if you want.
Kryh Un  [developer] 22 Feb, 2023 @ 9:28am 
Hello @Michael
Leveling through circus was considered at the beginning, when heroes could still die, but since I made them go "missing" after defeat instead of dying, I stepped back on this idea.
XP from circus was completely flushed since I added quirks from victories. Building your perfect team of gladiators with these quirks, completely crashes with idea of them eventually leveling up and getting to higher rank fights when player can't really do anything about it.

HOWEVER
If you really want xp rewards it's pretty easy for you to set up:
1. In your steam folder, search for the following file:
circusnovice.quest.plot_quests
2. Right click and Open file location
3. You should see 5 files named "novice, apprentice, veteran etc.
4. Open each of them and find line under "completion_reward":
"resolve_xp": 0,
5. Change zero to whatever number of resolve XP you like, done!

Keep in mind you need to make this change whenever I update my mod
Michael 22 Feb, 2023 @ 1:58pm 
Yo thanks, mod is great by the way great job
Kryh Un  [developer] 22 Feb, 2023 @ 11:51pm 
Thanks @Michael ;)
Please make sure to share feedback what's lacking in your opinion
Jacky 25 Feb, 2023 @ 11:17am 
Sorry "Google Translate"
I really want to play this mod but I'm Polish so I see classic <blue text> everywhere. I'm not asking for a translation into my language, but for getting rid of the <blue text> . I noticed that some mods don't have blue text and they have original English even though I have Polish language.
It would be very helpful for someone like me. :stress:
2. Is there a chance that this mod will be compatible with the "Ringmaster Bossfight" mod? I mean, for example, moving the Quest from Hamlet to the Circus.
3. When using "Pet Cemetery" and "Quest Map Collection of New Dungeons" mods
The Pet Cemetery location invades the Circus. I wanted to ask what would I have to change manually in the files to change the position of the Circus? :winter2019happybulb:
Most of all, I care about points 1 and 3. :2019love:
Kryh Un  [developer] 25 Feb, 2023 @ 11:33am 
1. Blue text strings are because translations are missing for language you are playing, only way to fix it is to play it in english, and translation on my end (if I ever do them) are the lowest priority because I am still working on new content and that would be very tiresome to keep it all up
2. That would require compatibility patch (it doesn't work? I think it should) and I am not using this mod so IDK. Also I cannot simply add someone else work to mine
3. I am not using "Pet Cemetery" and "Quest Map Collection of New Dungeons" mods, if you want to move map location you can do this:
1. Search for this file in your steam folder: circus.quest_select.layout
2. There you will find line: .quest_map_pos 860 700
2a. Increase the first number to move dungeon to the RIGHT, lower to move to the LEFT
2b. Increase the second number to move dungeon DOWN lower it to move it UP
3. Change numbers by ~100 until it's in place you want
Keep in mind this will reset in case I'll update the mod
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1. Tłumaczenia są atm najniższym priorytertem bo ciągle coś dodaję i nie chcę sam sobie utrudniać
2. Jaki konflikt masz z tymi modami? Co się dzieje? + Nie mogę tak po prostu brać czyjeś mody i wsadzać do mojego :P
3. Zmianę lokacji na mapie opisałem, bardzo prosta sprawa

plz ucz się angielskiego, mamy to od przedszkola :/
Jacky 25 Feb, 2023 @ 12:08pm 
Ok thanks for info and have a nice day :2019love: :
1. Well, I'll wait for someone to come up with a translation. But i understand. :ttrclock:
3. Thank you very much for the manual, it will be helpful. :steamhappy:

P.S. It's not like I don't know English.
I'm just lazy and sometimes my translation comes out stupidly :winter2019neutralbulb:
gettodachopanow 25 Feb, 2023 @ 12:37pm 
I really like the idea and the implementation of this mod, very creative and the battles are FUN. My concern however is that it might be too easy to get these very OP trinkets. Even though I've only did the introductory fight, I've seen the rest of the battles give 2 trinket rewards. In the Singleplayer Circus Trinkets mod they are incredibly expensive, so that's a limitation at least. I'm not sure how else would be possible to mitigate this other than nerfing the trinkets, but I know you've adopted them from La Chassé's mod, and it would be painstaking work to balance them right.

Other thing is that quirks can be gained, which again, can be a bit OP, just farming for good quirks, considering the heroes' life isn't in danger.
Last edited by gettodachopanow; 25 Feb, 2023 @ 11:08pm
Kryh Un  [developer] 25 Feb, 2023 @ 12:50pm 
@gettodachopanow Introduction fight is vs. level 1 guys without trinkets, other fights are vs lvl 2,4,5 and 6 and this time they all have 2 trinkets (there is no way of displaying it tho, so they only get "effects" from trinkets). I encourage you to try and let me know about diffculty ;)
- As for OP trinkets yes, they are OP and I tried to mitigate it a bit by giving them negative effects. I think they should be somewhere around top crimson count trinkets but without set effects.
- Quirks will get small nerf with next update, their main role (beside making your guys stronger ONLY in arena - so you can eventually make pure gladiators team) is to prevent spam of random base game quirks - because mine cannot be overriden by these
- and again for trinkets, I soon hope to make them unusable by base game heroes, so vanilla heroes will be unaffected by their power ;)
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