Team Fortress 2

Team Fortress 2

PL_Cashworks
eerieone  [developer] 19 Jul, 2024 @ 11:45am
Bugs and Feedback ver. July 2024
Please drop screenshot and visual feedback below.

Disclaimer: I won´t be doing any major overhauls, just polish what is annoying or a visual glitch.
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Showing 1-9 of 9 comments
eerieone  [developer] 19 Jul, 2024 @ 11:50am 
Update photos in loading screen with most recent versions.
Kimmy 23 Jul, 2024 @ 4:46am 
Some lamps in the first BLU spawn have collisions enabled and some disabled. Intentional?
3123.821289 -2253.531250 34.531303 I see that you clipped this cabinet, you missed two here
3262.740234 -3000.999756 -28.968689 this wall looks very empty, maybe one more bench and a calendar?
1587.771240 -3766.023193 94.043137 pixel walk on a clip brush
1038.189087 -2864.147705 26.104862 wireframe clips thru a wall
619.968750 -3224.968750 217.031311 sneaky Sniper spot. Intentional?
-474.613342 -3583.746338 430.160217 this spot. Intentional?
-852.682068 -2480.954834 -73.006195 disable prop collision?
-147.002640 -1727.593628 298.719238 yeah whatever happened here
-249.031250 -947.012817 7.031311 minor, clip is not extended far enough
1678.205933 -1769.468384 -651.566528 clip brush not correctly aligned to the stairs. Looks like it was unintentionally moved.
1742.224121 -1681.968750 -710.136108 two unnecessary clip brushes
2314.472412 -1138.781372 -253.968689 clip brush not completely covering the corner
1387.031250 -1782.587524 -614.351746 a very small gap between a clip brush prevents jumping while hugging the wall
827.031250 -941.480774 -234.968689 clip brush not completely covering the corner
247.538803 -1930.294312 -128.406311 yeah a shutter door could be added here
2336.968750 -670.526733 -631.031189 missing clip brush. You can stand here.
-1376.183838 -181.968750 -463.968689 gap between clip brushes. You can get stuck on it.
-2347.987061 520.757629 -243.427765 this spot. Intentional?
-139.650040 558.325562 -639.968689 you can get stuck on props here. Move the clip brush a bit forward?
-1294.678467 3152.023682 -430.968689 this room could receive more details

-3897.918701 4123.855957 -173.087509
-3349.996094 4111.649902 -440.949188
missing collision

-1508.324707 -119.112915 -463.968689
-1349.425537 -107.765274 -463.968689
-1674.165039 380.076019 -239.262878
-1673.531128 -17.504593 -239.275269
-940.736023 -113.510185 -76.068146
-556.227234 -142.057343 -69.972305
small clips could be added here

There are also a few darker spots that could receive light entity, but that's purely aesthetic.
Last edited by Kimmy; 25 Jul, 2024 @ 7:14am
Andreng 14 Aug, 2024 @ 4:51am 
Missing textures at the 2nd point
Last edited by Andreng; 8 Nov, 2024 @ 10:21pm
eerieone  [developer] 14 Aug, 2024 @ 7:08am 
I checked on that error and on my side and in the compile pack-list, the cable-texture is in there and works great when I do a test-compile. Could be that valve missed to package it into the release.
Kimmy 14 Aug, 2024 @ 11:41am 
Checked it on a fresh install and it looks normal https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2428089288915066190/
eerieone  [developer] 14 Aug, 2024 @ 1:29pm 
Damn Kimmy, always having my back :D Thanks
Missing Textures on custom maps is something that I had happen occasionally, always when tabbing out and back in again.
Andreng 15 Aug, 2024 @ 4:20am 
Ah, I see what's going on now

It looks completely fine on high texture settings. My screenshot was taken on the lowest settings.


This also affects the 2 blue cables at Blu's first spawn and the red cable above point C.
Last edited by Andreng; 8 Nov, 2024 @ 10:21pm
eerieone  [developer] 15 Aug, 2024 @ 6:39am 
Source Engine, y u like dis? :(
Maybe something for a future fix, I´ll sit on it until more accumulates. Won´t bother Mr. Valve for now with yet another compile.
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