Team Fortress 2

Team Fortress 2

PL_Cashworks
Kimmy 19 Jul, 2023 @ 12:22pm
Bugs and feedback report
Here a few things that could be improved/fixed as the map is quiet old now and players since then got much better.

First BLU spawn

This angle straight to BLU's spawn room can be easily abused by Soldiers and Demomans to spawnkill BLU players, especially if RED pubstomps them hard and the Medic is using the Kritzkrieg.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975496849735/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975496850922/

Add clip brushes to these window holes. Disable player collision of this door or add clip brushes around it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707592913795/

Optionally disable player collision of this towel hanger.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707592937172/

You can enable player collision of these pipes.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698748929029/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035117968668857468/

Add a clip brush to these stairs.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707592943655/

Add a clip brush to the bottom of this frame to smooth out player movement. Consider changing its texture to something less shiny as it looks strange.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593029348/

Add clip brushes to both corners to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593047089/

Add a clip brush to this corner to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593048551/

Add clip brushes to both corners to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707596959368/

Add clip brushes to the bottom half of both corners to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593052138/

You can walk 'inside' this board. Fill this space with player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035117968668870931/

Add a clip brush to this window hole.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593055865/

Disable player collision of these props on the ledge.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593058921/

Disable player collision of this desk and the phone.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593064859/

Disable player collision of this shutter door or add clip brushes around it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593068922/

Extend this clip brush as players can still get stuck on this corner.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593087270/

Add a clip brush to this wall to prevent players getting stuck on these planks.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593088808/

And disable their nodraw as it's possible to see it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593092861/

The whole spawn could receive more details/decorations.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593106390/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593107503/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707593108323/

First stage

Players can block the payload while standing on this rock below the cart, jumping or standing on the Engineer's buldings. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597719140/

Some clip brush work is needed around this frame.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597072888/

Extend a clip brush here as it's possible to pixel walk on this wooden pilar.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597082607/

Extend a clip brush in this hole to fill it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597087764/

Extend a clip brush here as it's possible to get stuck on this prop.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597315996/

Add clip brushes here to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597090566/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597094961/

Despite clip brushes here it's still possible to hit this edge while blast jumping close to the wall.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597096013/

Add clip brushes to the bottom of these frames to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597107899/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597100769/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597109696/

Despite clip brushes here it's still possible to get stuck on the planks while moving along the wall.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597114243/

Fill this hole between the fence and this small building with some props as it gives players an impression that they can go this way. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597117954/

Patch this gap as it's possible to shoot thru it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597124774/

Add a clip brush to this wall as it's possible to walk on these planks. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597145007/

Add clip brushes to these walls as players can be stopped by sticking out displacements. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597171872/

Terrain here needs some work as it's very easy to get stuck on sharp edges.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597167609/

Merge these displacements to patch a gap in the map.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597179700/

Add a clip brush to these stairs.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597186105/

Disable player collision of these support beams at an angle. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597190522/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597209416/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597211459/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597212917/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597214248/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597215652/

Add a clip brush to this window hole. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597198555/

The railings here block projectiles and bullets (stickybombs just bounce off it). They should have disabled collision and instead added player clip collision boxes to fit their shape.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597255002/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597256356/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597661092/

Extend this clip brush as players can get stuck on this corner. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597258510/

Fill this hole with some props or a displacement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597263155/

Add a clip brush here to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597265855/

Add a clip brush on this 'bridge' to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597281121/

Disable player collision of this prop or extend clip brush as it's possible to pixel walk on it. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597297535/

Add clip brushes at an angle under these roofs to prevent players hitting their edges.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597327162/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597301533/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597337057/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597309861/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597310856/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597670289/

Add a clip brush to this hole.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597340090/

Disable player collision of this prop and block this hole with a clip brush. Maybe add extra props here. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597344266/

Disable player collision of this door or add clip brushes around it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597349748/

Extend a clip brush here to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597352825/

Add clip brushes around these props as it's possible to get stuck on the second crate while moving along them.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597358136/

Add clip brushes here to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597367706/

Add clip brushes to these window holes.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597369730/

This ledge is a rather unusual part of playable area. I suggest to fill it with decorative props and add a clip brush.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597371961/

Add a clip brush to completely block this balcony. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597378254/

Disable player collision of this door or add clip brushes around it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597381677/

Enable player collision of this prop.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597385429/

Add a clip brush to these stairs.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597725142/

Add a clip brush to this wall as it's possible to pixel walk on each of these ledges.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597390602/

Add clip brushes to these ceilings as it's possible to get stuck on them while blast jumping.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597469791/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597401424/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597438311/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597447593/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597467034/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597468294/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597814474/

Disable player collision of this door or add clip brushes around it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597655993/

Some clip brush work is needed around this prop. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597658633/

This spot is way too easy for the Sniper to hide and snipe players safely. I suggest removing or reworking it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597663572/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597668848/

This area could use some more cover.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597672146/

Either remove or block this ledge with player clip brush.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597681254/

Add clip brushes here to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597674627/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597676959/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597723850/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597677889/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597679098/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597739310/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597717425/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597736179/

Move this clip brush back as players might hit it while blast jumping. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597707866/

This structure could use some clip brushes.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597768806/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597773204/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597773905/

This chokepoint really needs either a rework or additional route. RED can defend it too easily.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597786132/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707597787070/

First RED spawn

First of all the exit gives players wrong impression in which way they should go. Current exit is suggesting to go towards either point B or even C instead of point A. Move spawn exit closer to the point A so players have to make just one turn instead of two.
Only the sign for BLU after point A is captured gives them a clear dirrection on where to go next, while for RED the sign is placed in a place that seems not that imporant during gameplay.

This spawn room needs to be much bigger. Some decorations could be added too.

Additionally spawn rooms should have atleast two exits to prevent spawn camping.

This spawn is never used by BLU but BLU players can open doors here only from inside. You might want to change triggers here to work only for RED.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707617675294/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707617674325/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707617674887/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707617675674/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035114707617675998/

Second stage

On this stage BLU always steamrolls RED. RED team could receive some new routes/rooms to at least slow down BLU team.

To not make it even easier for BLU remove access to this door for BLU until point B is not captured. This way they won't be able to attack RED from their back.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477908448/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477925564/

BLU doesn't really need more cover here to reach point B. You could block further access to this area where railing ends.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975496952765/

These balconies look like out of bounds decorations, not like a gameplay area. Personally I have never seen anyone actually trying to go this way. They could be reworked into a new flank, but as indoor area and for RED only.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497102924/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497138118/

This route on the left could be blocked until the door in the back opens after point C is captured. I often see players that try to go this way instead of going right.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749069893/

Route on the left correctly informs players where to go, but I've already seen players that went right instead and got lost, going the wrong way. Either block this door after point C is captured or add additional signs.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749073009/

A similar thing happens here. Most players that already played a bit more know that after dropping down here they should turn left but some still move forward and take much longer route towards point B.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749099218/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749101791/

Second RED spawn

Similar issues as on RED's first spawn. It needs at least two exits, be a bit bigger, and have more decorations as this room looks very blant.

Once BLU captured point B these stairs incorrectly suggest them that it's possible to go this way to their next objective. Once B point is captured block entrance to this area so BLU won't be confused by it.
You can use triggers to close this area only once all players leave it so they won't be stuck inside if they already left their spawn room.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115341872181486/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115341872183907/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115341872184697/

Third stage

Add a clip brush to the bottom of these stairs to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032954152/

Add a clip brush here to smooth out player movement. Also add a clip brush at an angle above this door under the 'roof' to prevent players hitting its edge. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032963409/

You can get stuck on these props. Either disable their player collision or extend a player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032586423/

Some clip work could be done here. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032976174/

Add a player clip to this wall as it's possible to 'walk' inside it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032605911/

Extend this clip brush a bit as it's possible to get stuck in the gap on the left. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032982367/

Add a player clip to this corner to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032616680/

Add a player clip to the bottom of these stairs to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032619667/

Fill this recess with a player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032622541/

Add a clip brush to this corner as it's possible to get stuck in this corner. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032987271/

This sign could be changed to something like other signs on the map, where it changes/hides depending on how far the cart was moved.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032625467/

It's possible to very slowly climb this clip brush by pressing W and standing very close it. Making it more vertical can fix it.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032631030/

Add a clip brush to the ceiling.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032639377/

Disable player collision of these props.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032645127/

You can enable player collision of this pipe.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032647482/

Fill this recess with a player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032651132/

You can get stuck on this prop. Either disable its player collision or extend a player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032652598/

You can disable player collision of these barrels and traffic cones.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032656275/

Disable player collision of this pipe.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032659328/

Add some clip brushes around these logs as it's very easy to get stuck on them.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032661307/

Add more some clip brushes around these rocks. Especially fill the gap between them and this tire as you can get stuck in there.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032665551/

You can get stuck on this crate while moving along it and the beam. You might want to align both props so there's no gap or add a small clib brush there.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032672761/

Add clip brushes to these window holes.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032719881/

Add clip brushes around this ramp to smooth out player movement.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032728012/

Space out these props a bit or add clip brushes. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032732218/

Add clip brushes around these planks. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032734600/

You can stand on the handles of these lockers (gj Valve). Add clip brushes on their front. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032736936/

Add clip brushes to these corners to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032779549/

Add a clip brush here as Valve screw up collision of this prop.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032756709/

Disable player collision of this prop. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032759770/

I suppose you forgot to completely fill this area with a clip brush. Extend it all the way to the left.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032762797/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032770030/

Add a clip brush around this saw blade as it's possible to get stuck under it while crouching. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032771698/

Add clips brushes around these planks. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032777612/

Add clip brushes to the ceiling and extend the one on the wall as it's possible to get stuck on this support beam. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032783261/

Add clip brushes here to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032790688/

Add a clip brush to block access under the stairs and add clip brushes around this box cover. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032790688/

Fill this recess with a player clip.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032840661/

Add clip brushes here similar to this prop. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032847743/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032850160/

Add clip brushes here to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032852527/

Add clip brushes here to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032860532/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032861710/

You can still get stuck on this prop. Extend clip brush a bit more. And add a clip brush above it and on the wall as it's possible go get stuck there.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032875830/

Add clip brushes to the floor to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032882996/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032887345/

Add clip brushes to both corners to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032890000/

Add clip brushes here to smooth out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032896557/

Extend clip brushes on the floor to smoothing out player movement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032901046/

Add a clip brush to this 'thingy' as it's possible to 'walk' inside it. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032909696/

Remove this ledge on the left and add a clip brush to the wall in the front to block the second ledge. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032921009/

Add a clip brush around this displacement. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032929792/

Remove this very out of place spot for Soldiers and Demos to spam from. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032931734/

Add clip brushes to walls in this room. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032935875/

Add a clip brush above this shutter door to players can't pixel walk on it. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032937924/

Remove player collisions of these props and fill all these holes with a clip brush. Also add a clip brush to the ceiling. https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032940727/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035118698032948074/

This area could use an additional route for BLU from this bulding to this construction site that looks like doesn't have any use for either RED or BLU.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477981111/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477982538/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477983520/

And reduce size of ammo packs. Often RED is able to hold here for the whole game due how much metal is available here for Engineers to build sentries.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477976087/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477977928/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477979075/

Second BLU spawn

As in other spawn rooms similar problems here too.

At least two exits to prevent spawn camping.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749023529/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749025625/

Disable player collision of these out of bounds props.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035116698749157330/

Final stage

Final stage needs a lot of rework. Sniper sightlines are massive. It needs more cover and holes/rooms for Spies and to take cover.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400569230/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400528219/

KimFareseed found even more broken spot.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013268176

This wooden crossing can be defended by RED way too easily. Allow BLU to more easily reach the vault area. Make it harder for RED to get into this area and the crossing.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400586252/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400588336/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400590041/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400591395/

Another huge Sniper sightline. A new wall and changes to doorways and stairs could be added here.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400756687/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400821970/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975496988564/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975496990728/

This area also needs huge changes. Straight tunnels are not a good place for team fights that often happen here. Doors leading to RED's vault area are confusing here. I suggest changing the area with one way door and the smaller one into some prop jumping for RED and one big one way door for BLU, plus connecting this small hut with indoor area.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400829466/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400951501/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400957430/

Are these windows supposed to have some gameplay purpose? I have never seen anyone use them as they blend with environment and don't really give any advantage while shooting thru them. I suggest adding missing windows except one (myabe a bigger hole) that sticks out more and gives some gameplay options for players.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400992501/

Final RED spawn

I'm not really a big fan of random spawn points, especially if they are not very close to each other (Frontier for example). This might be too much work at this stage od develompent, but maybe could you create some route that connects both spawns? Or merge both spawns into one with multiple exits?
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497263165/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497264461/

And this room really needs more space and changes to props placement and lightning.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497265487/

The vault

Yeah players are in this area for like 10 sec if they manage to survive the explosion, but still they can get in here.

Enable player collision of these props.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497349140/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497350176/

Add a clip brush into these window holes. Fill it also on the other side of the window.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497351464/

There are also no clip brushes on stairs and around doors/the big map in the middle, but this is optional.

Skybox

Disable player collision of these rocks.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497407965/

Optionally this bridge could receive a fresh coat (i.e. more details, maybe more wagons or a locomotive).
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497422765/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975497423674/
Last edited by Kimmy; 1 Dec, 2023 @ 5:32am
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Showing 1-15 of 19 comments
eerieone  [developer] 20 Jul, 2023 @ 1:18pm 
Hey Kimmy!
It's out of my hands now, but I'll relay the feedback to valve, no promises though :)
Thank you for the thorough list!
Kimmy 20 Jul, 2023 @ 9:28pm 
Valve won't touch any map community map. If you change your mind I'll finish the report.
eerieone  [developer] 23 Jul, 2023 @ 10:30pm 
Hey Kimmy, please feel free to finish the report, I'm up to the task :)
Kimmy 24 Jul, 2023 @ 9:04am 
Originally posted by eerieone:
Hey Kimmy, please feel free to finish the report, I'm up to the task :)
Alright. There's a lot of it so first I'll go with the most important things.
Originally posted by Kimmy:
Final stage
Final stage needs a lot of rework. Sniper sightlines are massive. It needs more cover and holes/rooms for Spies and to take cover.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400569230/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115445400528219/

KimFareseed found even more broken spot.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3013268176

You are going to be more effective by not standing behind the planks, I guarantee you that.

Do love shooting between those planks (from C to D), though, it really dosn't help with counter sniping by the Vault building. Only way to make an enemy vissible at that far end is for particle effects to happen around them. Like Killstreak eyeglow, or explosion smoke surounding them. Actually makes a silluet then.
A normal siluet starts showing when they get near the rounded corner of the Vault building. Have had the unfortunate time of having the payload block many an attempted shot before it gets past the final corrigated wall on the left.

Dosn't stop it from being bull, and more or less invisible thanks to low LOD detail for the distance for RED. Only reason I even get counter sniped from the far end of RED, is because they track my missed Machina shots.
eerieone  [developer] 3 Aug, 2023 @ 3:31am 
I´m addressing many of the suggested changes, will take a minute though :)
Still don't know how to feel about the idea of MAJOR design changes happening to Cashworks after so long.
Things for convenience and exploitation fixes, sure.
Kimmy 4 Aug, 2023 @ 8:51am 
Originally posted by LuNo KimFareseed @THG:
Still don't know how to feel about the idea of MAJOR design changes happening to Cashworks after so long.
Things for convenience and exploitation fixes, sure.
Steel is older than Cashworks and recently started to receive huge changes, so why not?
Originally posted by Kimmy:
Originally posted by LuNo KimFareseed @THG:
Still don't know how to feel about the idea of MAJOR design changes happening to Cashworks after so long.
Things for convenience and exploitation fixes, sure.
Steel is older than Cashworks and recently started to receive huge changes, so why not?
The most major change I am abel to tell with Steel:
  • The shutter door next to the RED A spawn door.
  • That you won't be able to hide stickies behind the step to B from RED side.
  • Extended the left side of BLU spawn, with an extra resupply locker.
  • Widened the rigth side of BLU spawn stairs, so you don't have to fight on the stairs themselves the whole time.
  • Stretched RED 2nd spawn to mitigate both D doors being spawncamped at once by a single demo.
  • Blocking of the fire-through-big-door exploit behind the A point.
The thing that I see have the most effect are the changes around A. Other wise, it has all been very minor in the play area outside of BLU and RED spawns themselves.

Just worried of having so many flank options (as unclear as they are) and hiddy holes getting blocked off.
Originally posted by Kimmy:

Third stage

This area could use an additional route for BLU from this bulding to this construction site that looks like doesn't have any use for either RED or BLU.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477981111/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477982538/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477983520/

And reduce size of ammo packs. Often RED is able to hold here for the whole game due how much metal is available here for Engineers to build sentries.
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477976087/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477977928/
https://gtm.steamproxy.vip/id/smhyouagain/screenshot/2035115975477979075/

For the construction site, have faced it many a time over the years as quite a reliable RED hold, when the team is around to help. Keeps watch of the flank exit as well.

The gray rim could stand to be thickend a littel, make it easier for players to understand that you can walk on it to reach the other side, if a sniper is not in the sightline.

The 2 big ammo packs on ground level could stand to be shrunken to medium packs nowdays, Engineers buildings tend to be more mobile then they were back in 09 nowdays. Atleast the large ammo pack directly under the C sign could be downgraded to medium anyway.

I could recomend that making this bridge and cubby non buildable zones. Nest covers 3 of BLU's 4 points of entry.
I love using it, and have had to chase down proactive engies that saw how the tide was going from setting it up.

They can get the buidings down, reach and place the enterance at their final spawn, and return to the just compleated exit with a Eureca Effect teleport to start upgrading, all while BLU storms down the serpentines and into the the building.

https://gtm.steamproxy.vip/id/kimfareseed/screenshot/2058760171701576683/

With a team to halt BLU from flanking from the backdoor of the building below, and assisst in the protection, this nest will bring the game to a halt. Without a team though, it can't do much alone.

Works well with a second nest on the construction site to keep the flank clear. The ammount of round time I have seen these two nests eat up by themselves, let alone together, in a balanced match anyway is crazy. An uncoordinated BLU team tends to be lucky if they even reach C in overtime after dealing with them.

Even more so if they were stalled at the top of the serpentines after the A capture, from RED prepared nest and tele there to bring any RED's that was remaining in old spawn back to the front.
Last edited by [LuNo] KimFareseed @THG; 5 Aug, 2023 @ 2:57am
Note for the RED final spawn.
It seems like BLU players are currently able to enter the RED Vault spawn room.

I think it might be the partner taunt teleportation exploit. Wasn't able to just walk into the spawn as BLU anyway while the door was open.
Last edited by [LuNo] KimFareseed @THG; 18 Aug, 2023 @ 8:31am
Kimmy 18 Aug, 2023 @ 1:34pm 
Originally posted by LuNo KimFareseed @THG:
Note for the RED final spawn.
It seems like BLU players are currently able to enter the RED Vault spawn room.

I think it might be the partner taunt teleportation exploit. Wasn't able to just walk into the spawn as BLU anyway while the door was open.
Looks like Valve's compiler ♥♥♥♥♥♥ up something again. Spawn visualizer should look like this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022212007 but in the spawn room next to the vault it looks like this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022213028 Players can use this exploit only if the visualizer is not covering the whole door to the spawn room, but it looks ok here, so it must be some Valve's ♥♥♥♥♥♥♥.
Last edited by Kimmy; 18 Aug, 2023 @ 1:45pm
eerieone  [developer] 18 Aug, 2023 @ 1:51pm 
I´ll doublecheck :)

FYI Kimmy & All: I´m taking (most) of your advise to heart and I keep working on an updated version. Just takes time, unfortunately.
Kimmy 18 Aug, 2023 @ 1:54pm 
Originally posted by eerieone:
I´ll doublecheck :)

FYI Kimmy & All: I´m taking (most) of your advise to heart and I keep working on an updated version. Just takes time, unfortunately.
No rush. Thanks for your work.
So, apparently the way that BLU got into RED final spawn, has to do with how RED is moved from their spawn on B, to final. Seems like players that collide with the B spawnroom from below, reaches the teleportation trigger.
https://youtu.be/Wy0lg-A-xDM?si=GPn860ogjlIwmwhq
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