War for the Overworld

War for the Overworld

Seven Sins. Trials of Inqusitor. Church of Light Chronicles.
Green.Sliche  [developer] 15 Jan, 2023 @ 4:53am
Balance Suggestions.
Post them here please.
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Showing 1-14 of 14 comments
moneybagz 22 Jan, 2023 @ 8:46am 
Home Room 6 - It's impossible to kill the lvl 5 succubus before they destroy your core. They spawn on the core and focus on it. My force and traps are prolly barely strong enough to take them. Just can't t get them fast enough.
Green.Sliche  [developer] 22 Jan, 2023 @ 11:16am 
If you previously chose to banish sins, your empire units should be buffed, meaning they can compete with enemy. Also Iirc quick freeze should be available for you. Drop it on your core and it will prevent enemy units from dealing damage to it. If you time it right, you can prevent your core from being damaged entirely. I believe there are plenty of alternatives available to choose from, just experiment with available aspects a bit.
moneybagz 22 Jan, 2023 @ 1:01pm 
I don't have quick freeze, but I activated frost novas from traps. My core dies in 3 seconds. Novas bought me some time, but it's literally a waste of 30min to keep trying with the same results. I've played the level 6 times now.
Green.Sliche  [developer] 22 Jan, 2023 @ 4:05pm 
Let me see what is available in home realm 6.
Green.Sliche  [developer] 22 Jan, 2023 @ 4:43pm 
Ok I adjusted mutator aspects for home realm 5 and above. Quick freeze has been one of few aspects that were added.

Another advice, you can use underminer to knock off enemy units away from the core. Use it to distract enemies from focusing your Core. Additionally you can use units like Augres / Juggernauts to stun enemy unit and thus force them change their target, preventing them from focusing the core.
Last edited by Green.Sliche; 23 Jan, 2023 @ 7:01am
|Keeks 31 Jan, 2023 @ 2:49pm 
This is also an issue I'm having difficulty with. Mod is really fun but these lvl 5 succubus are op being spawned right next to the heart. Tried a few times and can't seem to kill them / get them off the heart fast enough.
Green.Sliche  [developer] 31 Jan, 2023 @ 5:07pm 
You can use underminer to seperate them and throw away from Core. I believe quick freeze is also available and can be used to protect Core from damage. Units like Juggernaut or Augre can stun spawned enemies which will force attackers change target thus prevent them from focusing the Core.

Simply speaking prepare for enemy wave and then separate or stun spawned enemies.
B 21 Feb, 2023 @ 6:32am 
Echo this - pretty much impossible. Even if I have trained units and 20 quick freeze on hand to protect the core, they destroy my units then my core. Have banished every sin so far.
Green.Sliche  [developer] 21 Feb, 2023 @ 8:10am 
Which level is that? I'll check when I get time.

You can use Underminer to spread spawned enemies so they don't focus the Core down that quickly. Units with stun ability can interrupt enemies and make them switch target.

If you have banished all sins, then you should have Empowered Units. Use them to your advantage. Remember, they spawn at the top area of your Core when timer is over so you can ''greet'' them accordingly.

Also quick freeze creates a block of Ice for 5 second which protects your core. You will need at least 2 well timed quick freezes before Core starts regenerating.

There's no rally flag used for those spawned enemies. This means they will focus the nearest target they see. Stunning them by any means will make them switch target.
B 21 Feb, 2023 @ 10:38am 
I believe it's home realm 6? Whichever spawns the succubus.

They're just too strong - with the time available and the length over which they spawn, they manage to get hits on your core even immediately one-after-the-other quick freezing your core. My units don't particularly seem buffed as they die very quickly against the succubi, despite rejecting/banishing every sin.

I'm about 700 hours on WFTO and find this extremely difficult despite rapidly setting up a base, gathering gold and even Wisdom Juicing units to get their levels up and still get destroyed every time.

Love the campaign (and all your stuff) too,
Green.Sliche  [developer] 21 Feb, 2023 @ 10:41pm 
It's Home Realm after level 5.

I believe I introduced bunch of changes starting level 5 which make it manageable compared to initial version.

So far people seem to have better time with introduction of Quick Freeze and bunch of traps around there which seem to work quite well.

Things worth noting - hellfire potion is available at level 5, each potion does 300 HP damage. It can be used to dish out plenty of damage on those succubus as they spawn at one point, meaning 3x3 potion drop area will cover them all.

Dropping quick freeze right before they spawn will mean that core will be immune from damage. The inner core area is 3x3 range so if you position Quick Freeze potion right into the center of your Core, it should end up entirely covered by Ice Block which should render it completely immune from harm for the next 5 seconds. It also does stack so if you fear that you may miss the timing, simply wait for 4 seconds and drop a new QF on top of old one. It will generate another Ice Block which will provide the protection once again.

Putting Underminer and detonating it right when wave spawns while Core is protected will work like a cast of Shockwave and separate spawned pack into solo units. This means they will less likely focus single target, like Core and will be much more manageable. Bone Chillers also work well since you can freeze and stun entire enemy pack, preventing them from doing damage for few seconds while you drop Hellfire potions and your units hit them as well.
Green.Sliche  [developer] 21 Feb, 2023 @ 10:48pm 
Do note that Bone Chillers provide speed reduction aura, making your enemies slower.

Regarding army composition - I strongly recommend having heavy front liners like Juggernauts / Augres. They are heavy and can tank a lot. They can also do stun damage. A bard can buff your units with aura. Priestesses will provide decent support and heal.

Another important note - you can use possession spell for faster unit training. Simply possess a unit and manually train him to level 4 or 5. You will notice how quickly you can have an army of level 5 units prepared there on your own.

I believe you do capture neutral shrines and use artifacts that spawn there too? Try to capture shrines asap as they are unprotected and can be quickly claimed.
B 23 Feb, 2023 @ 2:18am 
Thanks GS - I pretty much clear the map and get the shrines (workers first, research second). I will try with the Hellfires see how I get on, as I rarely use them, and focus on Juggernauts for their stun!
Green.Sliche  [developer] 23 Feb, 2023 @ 3:00am 
Originally posted by Beeefy:
Thanks GS - I pretty much clear the map and get the shrines (workers first, research second). I will try with the Hellfires see how I get on, as I rarely use them, and focus on Juggernauts for their stun!

You're welcome.

There are plenty of in-game mechanics that many people don't know because neither official base campaign nor it's dlcs elaborate them properly and unfortunately there still is no proper guide to certain game aspects being made by anyone. The game can be confusing without the knowledge of these bits.

Feel free to ask whenever you have any questions at any time. I'll try to reply as soon as possible.
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