War for the Overworld

War for the Overworld

Seven Sins. Trials of Inqusitor. Church of Light Chronicles.
96 Comments
Green.Sliche  [author] 6 Nov, 2024 @ 2:31am 
This is mostly the limitation of key system that WFTO does use for both choice selection and level progression. The only option here is to let player reset the campaign and then tailor the choice system inside the special level designed for key management, which is what Hub World level does. The reason why I locked it behind ending because it made more sense to conclude your existing story and give some weight to choices.

Do note that if you chose to absorb every sin, you can still get to the ''good ending'' if you go on. Each ending has a different ''final home realm level'' which plays very differently compared to the rest. In terms of gameplay, you shouldn't really struggle much since the Sin Absorb Path gives you access to Underworld creatures at the cost of Outworld ones.
lateralhilarity 6 Nov, 2024 @ 2:24am 
@Green.Sliche I had started play by absorbing every sin, on the assumption that they are somehow conquered that way. Turns out the campaign does not tick that way, it just complicates the general setup and I'd like to restart entirely with the opposite approach.
It's really annoying that I cannot do that. Now I'm stuck with a unit composition and a story that I never wanted, have to progress until the very last level, and I won't WANT to replay it all just to clear the record.
Frustrating.
Torchlight 5 Nov, 2024 @ 1:32pm 
Anyone who gives me access to Huntresses is asking to break their map.
Green.Sliche  [author] 25 Aug, 2024 @ 10:10pm 
Reset is possible when you complete the campaign ( a Hubworld is the level that allows you to reset and reconfigure the progress ).

Bonus objectives are spread on the map and usually are either in the center or at the corners. If you scout a bit using prophecy spell or revelation ritual you will figure out where they are located.

Once you learn the map layout, things will become significantly easier.
lateralhilarity 25 Aug, 2024 @ 1:52pm 
No way to reset the scenario and retry with a different approach whether to absorb or refuse the sins. Hopefully deleting and reloading will work.
An entirely different problem: There's no indicator where to find the bonus objectives, they tend to get found by others first in later levels but without an idea where to find them there's no way to win that race.
Figaround 25 Apr, 2024 @ 12:59pm 
Ок, смог пройти уровень.
Green.Sliche  [author] 25 Apr, 2024 @ 12:03pm 
I'd like to remind players that the main objective is to destroy Blue Underlord's Core. In levels where there are other Underlords, player does not need to destroy them. This means you don't have to go for every enemy present on the map as objective clearly states who is your target. It's much smarter to make these enemies clash against your objective instead and wait for the right moment to strike. There's no restriction in Sin Levels so feel free to experiment.
Green.Sliche  [author] 25 Apr, 2024 @ 12:02pm 
Regarding narration - most of it is present in level description, as well as lore and story itself. I didn't include that in the level itself because apparently it would only distract player from the mission itself and since there's a global timer in the game, every second matters and players wouldn't want to be occupied or distracted by any means.
Green.Sliche  [author] 25 Apr, 2024 @ 12:00pm 
Regarding gateway - the moment you make a specific choice which will now allow Empire units to join you, the Outworld Gateway shall start spawning on every map in fixed location. Underworld gateway will always exist, even if you don't absorb any sin.
Green.Sliche  [author] 25 Apr, 2024 @ 11:47am 
Level ends when you click on inhibitor that is hidden. Reveal it with prophecy and make a choice.

Level won't end on it's own just because you killed every enemy.
Figaround 25 Apr, 2024 @ 10:09am 
The level “Lord of Lust. Asmodeus” is completely broken, it is impossible to complete! Killed all the enemies, the level won't complete. :wftosad: Probably because there is an enemy in the middle of the map that has no dungeon core.
lateralhilarity 20 Apr, 2024 @ 3:49am 
For players:
1. If you have absorbed any Sin, just prioritize getting the underlord gate and you'll be fine.
2. If you find your army does not scale up quickly enough, try a Beast Den. They are not affected by the gateway issues, and they can quickly get to scary damage output. Just avoid close-combat beasts as they dies too quickly, and use your intelligent minions for the front line so your beasts survive. Also, micromanaging training in the Arena will improve your beasts really fast.
3. An army of about 25 beasts will overwhelm any isolated enemy, so attack at that point. The enemy cannot replace their high-level units, so picking off any level-6 unit is already a success and you can retreat, heal, train your beasts, and attack again.
lateralhilarity 20 Apr, 2024 @ 3:38am 
I think the problem that the narrative never explains that minion spawning will stop if you do not have the right type of gateway. Which means you always need a hero gate, and an underlord gate if you absorb any Sin, and you have to figure that out by yourself.

Also, the choice of army colors is poor. Having the same green symbol on your and the enemy's army means you don't see if a battle is starting to become a win or a loss, so you don't know if or when you should withdraw.
Dismellion 14 Apr, 2024 @ 8:52am 
This is my second campaign I played from author. Well... the part of campaign where you get 3 co-dependent cores with moongates makes me 100% sure now that author just hates this game and its players . At some point levels layout suggesting you to assault 3 dungeon cores simultaneously against an AI that has bunch of 10's elites protected by shield from said cores. Doable, but getting a bit tiresome to be forced to cheese Haste rushes.
Each next level is giving you massive handicaps on population. One unit per room until you capture some extra gateways to get 2-3 more or convert them. Absorbing sins rewards you with... eh well you being able to use base underlord units instead of empire ones. Yeah, I guess thats "difficulty" and runs just turn from enterntaining to minmaxing against AI skirmish-style.

Good as a "skirmish" type, but do not expect this to be any campaign, there is no story here besides the whole sins ordeal and dealing with consequences.
Primopb 12 May, 2023 @ 10:28am 
about to go on now, ill try the prophecy spell 1st as thats the only bit i didn't do. keep making the campaigns they are great!!
Green.Sliche  [author] 9 May, 2023 @ 1:31pm 
I just did a quick test and everything works fine on mine end.

Make sure you have a vision over inhibitor. Clicking on it while it is under the grey fog will not trigger the dialogue window. Cast prophecy spell first, then do the click and everything will work just fine.
Green.Sliche  [author] 9 May, 2023 @ 1:13pm 
You need to destroy blue underlord's core. When it is destroyed, the objective should update and tell you that you may now decide what to do with the power. Cast prophecy spell and click on inhibitor. If everything is done right, then a dialogue screen should appear.

If something does not happen, please provide a screenshot or video and I'll investigate.
Primopb 9 May, 2023 @ 12:45pm 
on level 2, nothing happens when i click the inhibitor after destroying everything, no decision or anything comes up. really like your campaigns and can't wait to continue once bug is fixed
Green.Sliche  [author] 13 Apr, 2023 @ 1:03pm 
There should be no problem with claiming anything in level 1. If you mean inhibitor, it exists out of reach and is used for final decision by clicking on it. You are not supposed to destroy it.
javed.hossen 13 Apr, 2023 @ 11:26am 
sorry to say the 1st level
Green.Sliche  [author] 5 Apr, 2023 @ 1:31pm 
Thanks. Glad to know you like it.
christian 5 Apr, 2023 @ 1:27pm 
best mod a have played in this game, good work Green.Sliche
Green.Sliche  [author] 28 Mar, 2023 @ 3:51pm 
Which level is that and what you are trying to do?
javed.hossen 28 Mar, 2023 @ 12:48pm 
am stuck on claim the claiming the last portal any suggestions?
OMG 21 Mar, 2023 @ 1:27am 
Weeks
Yeuo 19 Mar, 2023 @ 8:51pm 
More Green Sliche campaign :D woot, let's go suffer for a few hours(days?) :D
Green.Sliche  [author] 25 Feb, 2023 @ 5:41am 
Your goal is Blue Underlord's Core so you should avoid clashing with Unicorn unless it's already defending the Core, in which case you should already be victorious if you have decent army.

Main Sin Lord levels have no restrictions so it's up to player how to beat those levels. My advice here is to explore and capture as much stuff as possible since neutral shrines, gateways and artifacts will greatly help and make the level significantly easier.
OMG 25 Feb, 2023 @ 5:19am 
NGL I am still stuck on 1st mission, that ♥♥♥♥♥♥♥ disco pony is absolutely demolishing me xd But this is miles above other custom campaigns I've seen
Green.Sliche  [author] 25 Feb, 2023 @ 1:55am 
Thank you very much.

I agree my work can be a bit underwhelming at times, but I ensure with a bit of practice and knowledge of map's layout many obstacles and challenges become quite trivial. If needed I can always provide an advice or two so I hope people won't get discouraged too much if there's something standing on their way. It's all doable, as long as you don't give up.
OMG 24 Feb, 2023 @ 1:56pm 
Amazing work, but this campaign is ***BRUTAL*** even on easy it's a slog. I'm super glad people with such talent and heart are still working on this platform.
Green.Sliche  [author] 24 Feb, 2023 @ 10:34am 
Check the Balance Suggestions topic as it contains few tips regarding this level as well as others after it. I believe with that knowledge you should be able to beat the rest of campaign.
SuicidalSlothDK 24 Feb, 2023 @ 9:53am 
I might actually be bad at the game cause i could never get past the succubus as they charm my creatures and then wreck my hearth :(
Green.Sliche  [author] 22 Feb, 2023 @ 6:38pm 
I'm very glad to hear that you've managed to reach the ending and completed my campaign. It's good to know that my work was well accepted and at the end of the day someone has enjoyed playing it.

This campaign did take more than a year to make and I will be frank here, there were moments where I was asking myself if it was even worth spending so much time developing it and then dedicating extra time to polish and improve it afterwards. I was full of doubts and was often greatly discouraged due to all problems that game's editor made me face, some of which almost destroyed my entire work, such as infamous cloned core bug, but now I feel it was all worth it.

Thank you from the bottom of my heart.

I still hope other players who probably had chosen different route will have a bug-free experience but if not, I'm here and intend to do my best to solve as many problems as I can. I can say with all certainty that this is one of those few works that I'm now very proud of having done.
lorddarkbone 22 Feb, 2023 @ 6:12pm 
Well after a whole lot of time i finally did it. i have beaten this campaign full sin play through. got to say it was not easy but i enjoyed this great campaign you have made green. i might come back to try for a different ending. but after all that i think its safe to say there are no more bugs or glitches for the sin play through. thx again for this great story green. hope in the future you have new and exciting maps to play. and with that goodbye!
Green.Sliche  [author] 15 Feb, 2023 @ 7:16am 
Updated to v1.0.28.

Fixed missing scripts and errors in Path of Reject Ending level.

Replaced old visual timer system with new one for all ending levels. Since old visual timer could not properly display 2 hours timer, it will now display seconds only and start with 7200 which equals to 2 hours exactly. I believe it will be less confusing to people than timer suddenly jumping from 00:01 to 59:59 again because of 1 hour pass.

Fixed other minor mistakes, such as ending dialogue and certain visual effects.

Please let me know if there are any problems with ending levels. Reaching each requires different choices being made so experience might vary from player to player. I'll try to repair any problem that gets reported as quickly as possible. Thank you everyone for playing this campaign and reporting bugs or other odd cases that do pop up in your play.
Green.Sliche  [author] 15 Feb, 2023 @ 4:56am 
So it seems I found a new bug in the game. For some reason if timer exceeds one hour, it is not displayed properly ( it can't display 1:00:00 and beyond, only 59:59 or less ) so I replaced it to raw numbers instead ( 7200 in this case ). I'll need to update other ending levels too as they use old timer display settings. I also repaired bunch of errors and missing scripts in Reject Level, so it is working correctly ( not published yet ). I will check and repair the remaining endings and release a new update once I'm done. Thank you for waiting.
Green.Sliche  [author] 15 Feb, 2023 @ 2:12am 
I'm checking level and fixing detected errors. Seems like some crucial scripts are missing.

The timer set is 2 hours for both choices. Doing 1 objective should grant extra 15 minutes of time.

In first case it should be a fight against bosses without a need to attack the castle. In second case it's castle siege with crystals. Since you have access to special portal which grants you free units periodically ( independent from main portal, so you won't have your main army spawn rate slowed down ), you should be able to amass quite a large army and use it to progress the level.
lorddarkbone 15 Feb, 2023 @ 1:39am 
also forgot to mention due to what i have seen in the level so far i decided to just quit and wait a bit. have not actuality beaten it. just thought i let you know about these before hand problems i found.
lorddarkbone 15 Feb, 2023 @ 1:36am 
On a personal note was curious what the shield shrines that are protecting the main targets are. the core shards or the inhibitors? also they hit like trucks. my behemoth gets reckt by them if targeted. and then when i breached the dungeon there was just swarms of level 10 workers just being a pain in the but. i had to keep my armies in one place just to keep them from reclaiming turf and they are endless. also if players are expected to beat all targets in a time limit i would think it would be a long clock cuz between building your dungeon and army then attacking the shields i think there could be a problem.
lorddarkbone 15 Feb, 2023 @ 1:29am 
was able to access path of reject level but while i was on it i noticed some somethings. first the timer for when it will banish you if you choose to go full evil was at 0:00 therefore i think it was glitched. also when i went behind the nether shrine and blew up the brimstone i saw there was obsidian blocking the path forward still. i only got to the other side of the map by using a moon gate while i had a conduit show the area. is the brimstone not close to that area?
Green.Sliche  [author] 14 Feb, 2023 @ 9:46am 
You may need to reload Home Realm Level 8. It will award you with proper key.
Green.Sliche  [author] 14 Feb, 2023 @ 9:44am 
Updated to v1.0.273.

Repaired some script errors in Home Realm 8. Repaired wrong key, now the proper key is granted.

Path of Reject level should now unlock correctly. Sorry for any inconvenience caused, this time it should work correctly.
lorddarkbone 14 Feb, 2023 @ 9:34am 
so i tried home real 8 again. also first time replaying a home level i noticed it said i have the power of pride since i beat it last time then i clicked on my core to end the level and got a message saying path of damnation is unlocked. that's the path of reject on the level select right? cuz when i tried to enter it said i have not reached that far in story to play it. i know i have all 7 sins so whats going on here?
Green.Sliche  [author] 14 Feb, 2023 @ 9:14am 
Yes. Load Home Realm Level 8. Upon completing it, you should get access to 4 ending levels.

If you have all 7 sins absorbed, you should be able to run Path of Reject level.
lorddarkbone 14 Feb, 2023 @ 9:11am 
hey so i was able to access the last levels but they all say i have not met requirements. even the path of reject which is the all sin path right? should i do home realm 8 again?
Green.Sliche  [author] 14 Feb, 2023 @ 6:39am 
Updated to v1.0.272.

Another experimental fix on top of previous fix.

This time, endings and special world start locked, however completing Home Realm level 8 will unlock them ( you will still need key and previous limitations as listed in earlier fix do apply ). Upon beating any ending, special level will be unlocked ( key limitation also stays ).

Basically I've locked premature access to these levels. The rest will still work as listed in my previous post regarding unlock key system.
Green.Sliche  [author] 14 Feb, 2023 @ 2:42am 
Added description in ending levels as well as adjusted ending activator a bit in Home Realm level 8. Minor update ( no version number change ).
Green.Sliche  [author] 14 Feb, 2023 @ 2:11am 
Updated to v1.0.271.

Experimental fix for endings.

It's been confirmed that another mechanic that should be working ( flexible campaign progression ) introduced by devs is not working ( no need to be surprised anymore ) so I introduced an alternative method here.

Basically right now all 4 endings and a 1 special level should be select-able and loadable from start, however, they will not progress and instead ''politely'' end themselves for you unless you own the required key which can be obtained by progressing a story properly. This system won't impact your currently progressed levels, so nothing is lost here. Simply speaking you can now ''preview'' those levels if you wish, but that's all you will get unless you reach them in the legit way.

PS. If you've completed Home Realm Level 8, know that only one level out of 4 shall be playable for you. Check level description for more information on which passage you may gain upon beating those levels.
Green.Sliche  [author] 14 Feb, 2023 @ 1:45am 
It's all ok.

The fact that new levels where not unlocked proved my previous theory regarding key system.

Simply speaking the keys awarded inside the level do not work on main campaign progress. This means my previous plan to use keys granted inside level to progress further does not work so my other way should be used. I'll activate it now which will grant access to home realms from start, but they won't be playable unless the proper key is owned ( which you should have based on which key you were granted in Home Realm 8 ).
lorddarkbone 13 Feb, 2023 @ 11:59pm 
Me again the new update fix the problem i had with home realm 8 and i was able to complete it. after i defeated the avatars of pride the instructor said to wait a bit for the final results so i messed around a little then notice the next level ritual was ready. when i got back to the campaign menu i noticed that no new levels were unlocked. another bug maybe? and through out my whole play though i have adsorb all 7 sins. so maybe no one has done that path yet? maybe that's why the next level did not unlock?