Dwarf Fortress

Dwarf Fortress

Intro's Kobold Civ
Cosmo 13 Jan, 2023 @ 7:51pm
Crash from using old version of the mod and sending out units
someone with some technical experience with DF could you help me understand why i am getting a crash to desktop when my units are loading after going out on a raid this has been an issue i am unsure what the culprit is.

to preface: i was using an older version of the mod (ver 1.15) in a existing save
updated to 1.32 (using the same world that was using 1.15)
no problems at first and the body parts have been changed (hand and foot to claw and claw respectively.

however the game is crashing when it doesnt know what to identify certain body parts as (i assume)

here is the errorlog from the ctd

*** Error(s) found in the file "data/installed_mods/intros_kobolds (15)/objects/creature_kobold.txt"
INTRO_KOBOLD:Unrecognized Creature Variation: STANDARD_BIPED_GAITS
INTRO_KOBOLD:Unrecognized Creature Variation: STANDARD_CLIMBING_GAITS
INTRO_KOBOLD:Unrecognized Creature Variation: STANDARD_SWIMMING_GAITS
INTRO_KOBOLD:Unrecognized Creature Variation: STANDARD_CRAWLING_GAITS
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: hand
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: claw
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: hands
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: claws
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: foot
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: claw
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: feet
INTRO_KOBOLD:Unrecognized Creature Caste Body Gloss Token: claws
*** Error(s) found in the file "data/installed_mods/intros_kobolds (15)/graphics/graphics_kobold_layered.txt"
Tile page token not recognized: BONE_PILE
Tile page token not recognized: BONE_PILE

additional info:

the newer version of the mods creature_kobolds.txt has this additional stuff that the previous version does not have.
[BODYGLOSS:CLAW_HAND:hand:claw:hands:claws]
[BODYGLOSS:CLAW_FOOT:foot:claw:feet:claws]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]

[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]

I'm not expecting a solution per se but would like to know if there is a workaround or way to fix this so that the game wont crash to desktop when this error happens