Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 Mythic Overhaul Campaign 2.0
Suggestions/feedback
Didn't have enough space for a comment lol

Finished up my Heroic playthrough and had a blast with the mod! Only real weak spot for me was Cortana, but that's true for the base game as well :P

There are a few errors/suggestions I have:

-Skewers need more audio/visual feedback like in Infinite, I kept getting wrecked by them on The Ark by Stalkers wielding them and it took me like three deaths to work out what was happening

-The Fuel Rod shades need their fire rate reduced a little. I was lucky to bring a Skewer with me, my rocket marine in my Prowler didn't have time to get a shot off before I had to retreat to avoid the shots

-the Elites at the second tower on the Covenant didn't actually follow me into the tower nor did they link up with the vehicles for the Citadel Push. Arbiter also didn't move from the Citadel's control panel after Truth's death until he got teleported. The Wasp that arrived before the twin Scarab fight also didn't move after it stopped with the Hornet

-Ghosts still dish out way too much damage like in vanilla Halo 3. Recommend reducing their damage output slightly (this is more a universal Halo 3 change that every mod should do lol)

-friend of mine suggested that the Carbine's radiation damage should be supercombine initiated rather than in every shot

Other than that, I am ever impressed with your work and can't wait to see what you dish up next! The new Prowler is excellent, the Infinite weapons are implemented wonderfully, the Storm Rifle RIPS and the Mauler honestly should've fired spikes in the first place I reckon!