RimWorld

RimWorld

Ancient Mech Armors
Aelflead Wayne  [developer] 15 Feb, 2023 @ 8:46am
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Showing 1-15 of 29 comments
观海 18 Feb, 2023 @ 5:45am 
关于跳跃重置 我不知道是什么冲突了 还是因为重置费用太低了 我无法进行跳跃重置 而且使用跳跃功能时也会报错
观海 18 Feb, 2023 @ 5:48am 
好像每件甲都显示有两个50%的毒抗词条,实际只生效一个 我是在CE环境下用的mod
Aelflead Wayne  [developer] 18 Feb, 2023 @ 7:06am 
了解了,我看看
VOID-THING 7 Jun, 2023 @ 6:33pm 
I love the endgame armor past mechlord the mod provides,
one thing i have noticed though is that i cannot equip the archotech mech power armor in character editor. it is the only item in the apparel screen that seems to remove the buttons at the bottom of the apparel screen, is this intentional because i cannot seem to find what would be causing only this piece of apparel to have this issue?
Aelflead Wayne  [developer] 8 Jun, 2023 @ 6:06am 
I'll look into it, can you post hugslib log and mod list?
Aelflead Wayne  [developer] 13 Jun, 2023 @ 4:05pm 
Give it a rough look, can’t find anything relating to this mod, did your pawn have mechlink installed?
VOID-THING 13 Jun, 2023 @ 5:07pm 
yeah it had the mechlink installed
i checked it on a pawn without it and it produced the same issue, might just be the whole list of my mods botching my menus, it the game removes the next button when i modify the basic scenario too, its like its too long for the screen
VOID-THING 13 Jun, 2023 @ 5:31pm 
This is the error i get when i attempt to equip the armor, i was getting this when i tested with just Harmony
Character Editor
Ancient Mech Armor

I heard that Character editor was starting to show some age so it might just be that

Exception filling window for b: System.NullReferenceException: Object reference not set to an instance of an object
at b+a.f (RimWorld.StatModifier A_0) [0x00000] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at bm.a[a,b] (System.Collections.Generic.List`1[T] A_0, a& A_1, System.Func`2[T,TResult] A_2, System.Func`2[T,TResult] A_3, System.Func`2[T,TResult] A_4, System.Func`2[T,TResult] A_5, System.Func`2[T,TResult] A_6, System.Boolean A_7, System.Boolean A_8, System.Action`2[T1,T2] A_9, System.Action`2[T1,T2] A_10, System.Action`1[T] A_11) [0x0004b] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at b.b (System.Int32 A_0) [0x0025d] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at b.s () [0x000c5] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at c[a].d () [0x00103] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at c[a].DoWindowContents (UnityEngine.Rect inRect) [0x001df] in <ddaf2d7417b146cb852515c3c7b10bec>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()
Aelflead Wayne  [developer] 13 Jun, 2023 @ 11:34pm 
Oh, I know what’s causing it now, I’ll set the shield stats to load only when royalty is loaded, that should fix it.
Aelflead Wayne  [developer] 13 Jun, 2023 @ 11:36pm 
Sorry for the inconvenience, forgot shield are royalty dependent.
Aelflead Wayne  [developer] 14 Jun, 2023 @ 1:57am 
Just pushed a fix try it now.
VOID-THING 14 Jun, 2023 @ 3:49pm 
Its still producing the error, i wouldnt worry about it though the rest of the mod works great
Aelflead Wayne  [developer] 15 Jun, 2023 @ 3:19am 
pushed a new fix give it a try.
VOID-THING 15 Jun, 2023 @ 9:56am 
Looks like its working now, thanks for working on this when you didn't need to
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