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<li Class="PatchOperationRemove">
<xpath>Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties</xpath>
</li>
This is in Anomaly-Basic.xml in Charmweavers.
steamapps\workshop\content\294100\3236303965\1.6\LoadFolders\Anomaly\Patches
At the same time, Rimsort is saying my Anomaly has an invalid ID, whatever that means, so I'm checking rimworlds file integrity with steam.
Either way, in my 420 mods pack, the only thing that touches VoidTouched is Eyegenes, Charmweavers and Alpha Genes (just adds it to a blacklist). Considering they both try to remove the same thing, it might be harmless?
I don't have the best understanding of how Rimworld's XML-based modding works either, but just to be clear - does it look like Charmweavers is removing the eye overlay rendering effects of the Voidtouched hediff globally? Or JUST on the Charmweaver xenotype itself?
(the incompatibility comes from ReSplice Core and not Charmweavers!)
<li Class="PatchOperationRemove" MayRequire="ludeon.rimworld.anomaly">
<xpath>Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties</xpath>
</li>
ReSplice file :
steamapps\workshop\content\294100\3236303965\1.6\LoadFolders\Anomaly\Patches\Anomaly-Basic.xml
EyeGenes2 file :
steamapps\workshop\content\294100\2898151329\Additionals\Official\Anomaly\Patches\fix_eyes.xml
A quick fix would be to check if Resplice Cpre is present before patching, the following works just fine :
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Resplice: Core already fixes this -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>ReSplice: Core</li>
</mods>
<nomatch Class="PatchOperationSequence" MayRequire="ludeon.rimworld.anomaly">
<operations>
<!-- Facial Animation Detected.. graphical data from defaults-->
<li Class="PatchOperationRemove" MayRequire="ludeon.rimworld.anomaly">
<xpath>Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties</xpath>
</li>
</operations>
</nomatch>
</Operation>
</Patch>
You could also use PatchOperationConditional to check if renderNodeProperties is still here before deleting it, that would be better for compatibility but it would still cause issues if ReSplice is loaded after EyeGenes2.
Same fix is required for EyeGenes2 Lite