RimWorld

RimWorld

[BT] EyeGenes2 | Base - [NL] Facial Animation |
1.6 error log
Something about Anomaly and void touched

[[BT] EyeGenes2 | Base - [NL] Facial Animation | - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: D:\Steam\steamapps\workshop\content\294100\2898151329\Additionals\Official\Anomaly\Patches\fix_eyes.xml

[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[XML Extensions, XmlExtensions.dll] XmlExtensions.ErrorManager.PrintErrors(System.String source, Verse.ModContentPack mod)
[XML Extensions, XmlExtensions.dll] XmlExtensions.PatchOperation_Patch.Postfix(Verse.PatchOperation __instance, System.Boolean& __result, System.Xml.XmlDocument xml)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.PatchOperation.Apply_Patch2(Verse.PatchOperation, System.Xml.XmlDocument)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LoadedModManager.ApplyPatches_Patch3(System.Xml.XmlDocument, System.Collections.Generic.Dictionary`2[System.Xml.XmlNode,Verse.LoadableXmlAsset])
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()

and

[[BT] EyeGenes2 | Base - [NL] Facial Animation |] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationRemove(Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties)) failed
file: D:\Steam\steamapps\workshop\content\294100\2898151329\Additionals\Official\Anomaly\Patches\fix_eyes.xml
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Core, Assembly-CSharp.dll] Verse.PatchOperation.Complete(System.String modIdentifier)
[Core, Assembly-CSharp.dll] Verse.PatchOperationSequence.Complete(System.String modIdentifier)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LoadedModManager.ClearCachedPatches_Patch0()
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()

Log: https://gist.github.com/HugsLibRecordKeeper/f76590320d5d9026eac7a94bd51ebc56
< >
Zobrazuje se 12 z 2 komentářů
I don't have all that much Rimworld XML knowledge, but I think Charmweavers is already removing it so Eyegenes can't actually find it.

<li Class="PatchOperationRemove">
<xpath>Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties</xpath>
</li>

This is in Anomaly-Basic.xml in Charmweavers.
steamapps\workshop\content\294100\3236303965\1.6\LoadFolders\Anomaly\Patches

At the same time, Rimsort is saying my Anomaly has an invalid ID, whatever that means, so I'm checking rimworlds file integrity with steam.

Either way, in my 420 mods pack, the only thing that touches VoidTouched is Eyegenes, Charmweavers and Alpha Genes (just adds it to a blacklist). Considering they both try to remove the same thing, it might be harmless?
Comrade Cyka původně napsal:
I don't have all that much Rimworld XML knowledge, but I think Charmweavers is already removing it so Eyegenes can't actually find it.

<li Class="PatchOperationRemove">
<xpath>Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties</xpath>
</li>

This is in Anomaly-Basic.xml in Charmweavers.
steamapps\workshop\content\294100\3236303965\1.6\LoadFolders\Anomaly\Patches

At the same time, Rimsort is saying my Anomaly has an invalid ID, whatever that means, so I'm checking rimworlds file integrity with steam.

Either way, in my 420 mods pack, the only thing that touches VoidTouched is Eyegenes, Charmweavers and Alpha Genes (just adds it to a blacklist). Considering they both try to remove the same thing, it might be harmless?

I don't have the best understanding of how Rimworld's XML-based modding works either, but just to be clear - does it look like Charmweavers is removing the eye overlay rendering effects of the Voidtouched hediff globally? Or JUST on the Charmweaver xenotype itself?
< >
Zobrazuje se 12 z 2 komentářů
Na stránku: 1530 50